Avatar

Wyvern

Wyvern

About

Username
Wyvern
Joined
Visits
2,455
Last Active
Roles
Member
Points
4,377
Rank
Mapmaker
Badges
23

Latest Images

  • Community Atlas: Embra - Wooded Places

    Wooded Place 5 is Wistful Hollow Chapel:

    This was naturally somewhat easier as a drawing, with more random than planned vegetation, if still with a few substantial trees, and a lavish scattering of flowers across the Chapel's grounds. I picked the base map - yet another castle-form, who'd have guessed? - because the outline for what became the grounds looked like a very sketchy drawing of a prehistoric stone hand-axe, even though that has no bearing on the map or its contents at all!

    Indeed, the Chapel's primary inhabitant (not even mentioned in the featured text) is a living, golden, Oriental Dragon that provides advice to the deserving who come here. That wasn't simply on a whim, but because there's a genuine church (the High Kirk of St. Giles) at the real-world city of Edinburgh that has a Chinese Dragon decoration in it. It wasn't hard to see that Embra needed something similar.

    The map ended-up looking rather different to a lot of the larger Embra maps too, as the size of the buildings needed to be on a suitable "draconic" scale, so they almost look as if the map's in one of the smaller border frames, for all the map scales alongside clearly show it isn't.

    Not all the illustrated structures are full buildings, as the "Interiors" toggle view demonstrates:

    The Gates to the grounds are simply covered gateways, lychgate-style, while there's a tiled-roof walkway crossing the path between the Chapel and Side Chapel, not a linking building.

    [Deleted User]AleD
  • Community Atlas: Embra - Wooded Places

    Not content with the complexities of a spiralling maze-like design, Wooded Places map 4 was to be a complete maze, the Hydras In Smoke Maze, no less. An apparently overblown title, though one that may make more sense if you consider the woods hereabouts are always notably misty - hydra/hydro-"smoke", or very loosely "water-smoke", if you will... This one DID take quite some time to complete, as it's a big maze. Firstly, the whole map:

    Then a closer view of just the mapped place:

    And for anyone wondering, yes it's THAT Mrs. Trellis (from the very long-running "I'm Sorry, I Haven't A Clue" BBC radio comedy series for those unfamiliar; don't worry if this is strange territory, as she features in the series only occasionally in confused, reported written speech). Here, she comes complete with a strong North Welsh accent, now and then lapsing into full Welsh when stressed, albeit also transformed into a powerful Faerie being, serving the most exquisite cream teas.

    The handful of buildings have interior views as well:

    To help anyone struggling to define the maze pathways, there should be an extra toggle in the Atlas FCW file to show just that layout:

    As you'll likely have realised, the choice of what went where within the Maze was very deliberate, such as the circular Tennis Court, the hexagonal Bowling Green and the Bandstand with no room for anyone to sit and listen to the music nearby, when other locations would have been clearly far more "suitable", had this been anywhere other than a Faerie city, at least.

    Loopysue[Deleted User]
  • Community Atlas: Embra - Constructed Places

    Place 2 is the Willow Observatory, inspired loosely by the real-world astronomical observatories at Edinburgh, Royal Observatory Edinburgh (which is some distance from the city itself) and Calton Hill Observatory, which is right in the city centre, and the consequent long tradition of watching the night sky from there. While some of that tradition was used to inspire what happens at Willow Observatory (including the annual summer activity of looking-out for dragon ghosts in the all-night-twilit northern sky; you'll have more luck trying a search for "noctilucent clouds", should you wish to learn more before the PDF and text files are available), the setting is purely Embra, as the misty marshes and woods nearby would scarcely seem conducive to dedicated sky-watching if anywhere else. And who knows what you might see on the planets of the Nibirum Solar System using one or other of the great magical telescopes here:

    Building interiors:

    And the upper interior floor for the Gatehouse:

    Plus there are oddities nearby, all of which receive at least some discussion in the accompanying notes.

    JimP[Deleted User]Loopysue
  • Community Atlas: Embra - Constructed Places

    Constructed Places map 1 is that for the ruler's Crepuscular Palace at Embra. Well, I say "ruler", but she's actually more the physical embodiment of Embra made magically real and living, The Verdant Sorceress, who flies on wings made of summer flowers. Something like the Archfey of D&D, though really more like the deity of/being who is Embra in power and abilities here. The name and flower-wings came from random rolls using tables in A Wanderer's Guide to the Feywild, by Heavenly Spoon, available on the DM's Guild download site (Pay-What-You-Want). The rest is more "me", however. I'd added some details to the PDF and text files for the Crepuscular Palace map before I realised it would be feasible to provide a CA3 drawing of the Sorceress for the Atlas as well, something that needed quite a bit of late revision of both texts and the Palace map. Although there wasn't space to add the full CA3 drawing to the Palace one, I did want to add a suitable link-spot by it. So this is the final Palace map:

    And this is the lady herself:

    Of course, this is only how she appears in her Elf-like humanoid form, when out and about meeting people, and not trying to terrify visitors unnecessarily. She could seem equally to be anyone else in Embra, or anything at the city - such as a flower, a shrub, a tree, a building, a pond, a floral meadow, a path, a hill, a forest, a cloud, a rainbow, colours in a cloud, the River Clack, or a blade of grass. In a real sense, she IS Embra, in all its aspects, positive and negative. (Oh, and this means the final tally of Embra drawings for the Atlas is now 58, not 57...)

    Those who've been following this lengthy series of posts regarding my Embra mapping closely may recall the Palace Heights map among the Hilly Places, and spot the resemblance to this Crepuscular Palace one. That would be scarcely surprising, as they're the same place, here with the Palace a living, still fully extant, building, rather than grassed-over ruins. With an interior:

    However, the interior is shown only for the ground level. The upper storeys - which all the towers, walls and great central dome have - are left for GMs to determine, if required, as the elements in it change from time to time.

    JimP[Deleted User]Loopysue
  • Community Atlas: Embra - Constructed Places

    The fifth Constructed Place moves us into the "entertainment" quarter (if Embra had such a thing, at least), the actors' village of Stubble Chin Theatre. Subtlety isn't really in it, with Sorceress' Hill and Verdant Wood adjoining one another, but theatricals often feel the need to make a clear statement, it's said...

    The Theatre itself is an open-air one, though it has a concealed clamshell cover that can be raised to move everything indoors when required, allowing for a greater variety of performances, not necessarily all of a theatrical nature.

    JimP[Deleted User]Loopysue
  • Community Atlas: Embra - Constructed Places

    The third Constructed Place is the Abershell Camera Obscura, set in an apparently unlikely open zone, more suited to an observatory, one might think:

    As ever, despite the random selection of base-maps for this series of drawings, the choice of what went where was solely my own, all of which decisions were made with the aim of providing additional puzzles for anyone trying to explore the city, when working to ordinary (i.e. non-Faerie) norms.

    There are just two actual buildings here; the rest are open domes over the paths. Oh, and for those who might be interested, the Shelly Tearooms are famous for their exquisite range of ice-creams:

    While the Camera shows views of the surrounding scene from its darkened inner chamber, as might be expected, under the care of the featured text's magically-skilled Water Faerie operator, it can show many other things and places too. And when you step out the door, that might be where you'll be. Only if the scene changes, the Camera building won't be there to take you back...

    JimP[Deleted User]Loopysue
  • Expansion to Ellis Prybylski Watercolor Style

    Yes please to the Elf, Dwarf, Halfling and Orc structures, plus ruins, ships, icy elements, a volcano-mountain, variant settlement features (including for different cultures)! And after those, also perhaps:

    • Magical site markers
    • Battlefield marker, and a more general flag-style marker, to highlight important sites that don't fit to specific structure types.
    • Oasis symbols for the deserts.
    • Two more bridges at different angles to the current one - one running straight down the page, the other angled down from top left to lower right.
    • I really like the Henge and Tomb hill markers, as they look good on any terrain. Another such marker with a cave mouth would be very useful.
    • Some Mountain Peak symbols without the snowy tops (so grey mountains, just no white caps).
    • Seeing the animal and creature comments, just the actual creature without any associated terrain would be better, as usable anywhere. Snag is, going down this route is liable to lead to requests for a lot more "resources" style markers - domesticated creatures and crops, minerals, etc.
    • Some jungle-style trees, perhaps including mangroves, as well as the fruit trees Monsen mentioned.

    I'll probably think of others later, but these are what're coming to mind right away. It's a wonderful style, and it would be excellent to see it expanded as far as possible in future, I think.

    And thank you very much for creating it!

    JimPthegreysentinelEukalyptusNow
  • Character Artist 3

    I ran into a few issues with CA3 some time ago, where I found a few missing items, or varicolor features that weren't varicolor, or symbols that weren't correctly set to match the standard CA3 snap grid. I reported those to ProFantasy, and what I found were all fixed quite quickly.

    It sounds as if you may have spotted at least one other symbol - the missing sleeves - where there could be an issue, and if so, I'd recommend reporting that to PF directly (indicating exactly which symbol is missing).

    The problem with CA3 is there's a huge number of symbols many of which look very similar to one another if you're only checking the artwork, and not testing every one in a full CC3+ drawing, so these few have probably slipped through the cracks somewhere, I suspect.

    We've been asking for more artwork options for CA3 for years. However, I don't think it's an especially popular add-on for the main program, and is somewhat removed from its core mapping facilities, so it seems unlikely anything much new is liable to appear any time soon for it. The hand-drawn look is more modern-looking than the original vector artwork (which is still available in CA3), although the vector artwork was much easier to draw your own additions in, if you needed them, than the newer raster versions.

    LoopysueScottAJimP
  • My first completed map utilizing CC3+

    Not really seeing too much looking "wrong" with your map, to be honest.

    As with most styles, there will be things that seem to work better than others sometimes, and it's often just a question of knowing what options there are, and what (sometimes quite small) tweaks will help make things look closer to what you were hoping for. Sue already covered your points regarding forests, settlement placement, and terrain fill blending, I think.

    For your point 3, symbol scaling, sometimes the "correct" symbol scaling just doesn't look right - or maybe not for all the available symbols - so you simply have to rescale the ones that don't look so good to fit more with how you envisaged them looking at the scale of the whole map (not zoomed-in though!).

    Point 5, unknown areas. You could add areas of a standard terrain fill with no symbols or other features, and maybe add a new Sheet with a pale single-colour polygon - like a grey or white - drawn over the unknown region, and add a Transparency Effect to that, perhaps with an Edge Fade as well. Or you could try a Blur Effect on the terrain fill itself - again set it on its own Sheet so it's not ALL the terrain that does this! Blur can make the file uncomfortably large if used too frequently, however. Just trying things out with the Sheet Effects is always worth doing, so you get a better feeling for what they can do. If there are terrain features that must be in the region too, you can also partly hide them this way. It really depends what you want the area to have the players might know about in advance.

    roflo1OwlishlyTaboo
  • Community Atlas: Embra - Villages

    One thing regarding the Embra Village maps (only) that occurred to me, but time didn't allow discussion of when I posted about these earlier, is that it might be possible to add versions of them elsewhere in the Atlas too.

    This is because I left the original "wooden" square frames on them all, but concealed in the current final Atlas versions using their "Embra"-style circular borders. This is the Embra Midnight map without all its Embra labels and trappings:

    Obviously, it would need further work to fill-in the outer blank areas, as I didn't carry the surroundings much beyond the circular border, but that wouldn't be a huge amount of extra effort.

    It seemed to me it might be fun to add them to places on continents other than Alarius (where such loosely European-style, temperate/cool temperate agricultural villages might be appropriate, of course), and perhaps suggest in their accompanying notes that there could be a secret way to pass directly to the "originating" village from the Embra set, if player-characters can but find it. Naturally, there couldn't be a direct link in the Atlas otherwise. Maybe one revised Embra Village per continent, say?

    It would be preferable to not have to adjust the established parts of the map, although labels and smaller areas of terrain or vegetation could be changed or added readily enough. Thus the overall layout of each of the eight Villages as shown in the earlier parts of this topic would be retained more or less as-is.

    Thoughts? Or ideas for where these might be set-up, if this seems interesting?

    LoopysueJimP