
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Missing Files
Check my recent blog article, it describes ways to fix Red X's.
Do note that moving the files to the installation directory is not really a good idea, the setup with the data files in a separate directory is for a good reason. Also, maps that uses the old relative paths (starting with # meaning installation directory) should also automatically be redirected to the data directory, so it may indicate that your map didn't use proper CC3 paths in the first place, so fixing the path sin the map is a better option for the future compared to moving the files, even though it may take more effort.
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Live Mapping - Hiding in the forest.
Looks like I'll be streaming again.
In this session, we have a peaceful forest where nothing at all happens. Completely safe, I swear. Just leave your weapons at the entrance.
As usual, the stream is available on YouTube. You should find the time in your timezone in the left forum sidebar, or by visiting the video page. See you all there.
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Wishlist for CC4
One of the main advantages with 64-bit is getting rid of the memory constraint. As a 32-bit program, CC3+ can only address up to 4GB of memory, but with 64-bit it would be able to use all the memory in you machine, no matter how beefy, for a long time to come.
There are other advantages as well, but for CC3+ that is the biggest advantage.
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August Mapping Competition - Vote for the Winners - Vote closes Sept. 8th.
So, with august firmly in the rear view mirror, the competition is over and it is time to vote for the winners.
As stated in the rules, there will be two categories to vote on. Think these through when voting, best map and most visually stunning map isn't the same thing, mapping is more than making things beautiful.
- Best Building: Who made the best building overall. This includes all the floors.
- Most interesting floorplan: Which floorplan is the most interesting one? A floorplan can be interesting because it has a special twist, because it is very highly detailed, because it has an interesting story, or whatever you think makes it interesting. Note that this is judged on the basis for each floor, not the building as a whole. For this category, visual looks is low priority, unless the visuals is what makes it interesting.
I am giving everyone two votes here, which means there are 4 poll questions below to answer, 2 for each category. Please vote even if you didn't take part in the competition.
I am going to keep the poll open for a week. I am also drawing the two random prizes at the end of the vote.
And as usual, don't despair if you end up with 0 votes. The number of people voting in these contests aren't large enough to give a proper distribution, so the votes tends to clump along the handful of maps that people like the very most, with the maps receiving few or no votes, even if they're not that far behind. That's what happens when you convert quality to numbers through voting.
All submitted entries are included in the vote, but certain people, like ProFantasy employees and contest managers are not eligible for a prize, so if they get into the top, prizes will just move down to the next one in the list. Same if someone don't want their prize, or one person wins multiple (Each entry is only eligible for one prize)
The entries are presented below
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Wishlist for CC4
Maybe not exactly the way you describe, but you can add large amount of text to your map using map notes. These don't display in-map, but in a separate window, but you can make hotspots to click to show the note you want, and each map note can have up to 8000 characters. Not quite unlimited, but room for quite a bit of text.
I do this frequently for atlas maps, for example, try downloading and opening the Southern Scar map from the atlas, and hit the Description link in the sidebar, and you'll see a description of the map appear. This is a standard hotspot that can be placed anywhere in a map.
Some more information in this blog article:
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(Help) How do you center on Cosmographer
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Executing a macro from the command line
It is not possible to call such things from the command line. CC3+ wasn't written with batch processing in mind.
You can talk to CC3+ from an external program using the Intercom interface however, which means you can send commands from an external program which are then run as commands inside CC3+. I don't have a tutorial for that on hand. Some information can be found in this old blog by @saunderl http://cc3-developer.blogspot.com/search/label/Intercom
The second alternative is to make your own XP which opens up a lot of possibilities for expanding CC3+ with your own code. I don't think you'll be able to implement more command line options or prevent the gui from loading though, those things are (most probably) beyond what an XP can do.
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Question re scale.
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Create new Symbol Catalogue
It is a limitation of the Wizard. If you use the pre-defined template option instead of decide settings myself, you can just pick the symbol catalog template and it will use it without you requiring to save the file as a fcw first.
When you hit save from the first time then, you can pick the symbol catalog type directly.
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Scaling map for guide
First of all, always use the metric/m versions of the tools, and not the feet/ft ones as the latter are intended for maps scaled in feet, and produce things that are scaled about 3 times larger.
The hatching will look a bit big, because you are using it on a rather small map. I think this style was designed with the intention that you do full city blocks in one go, not individual sections/houses like you do there.
It is fully possible to edit the hatching to make it smaller though, but it will take a few steps:
- Start a new instance of CC3+, and open the file @Hatch Styles\CA60 Building.FCW
- Save it to a new file, like @Hatch Styles\CA60 Building Small.FCW
- Right click :CC2MOVE: and pick Non Visual Scale. When asked to select entities, hit A to select all, followed by D for do it. For the scale factor, enter 0.5 and for the scale center, enter 0,0
- Save and close the CC3+ window
- Back with your map, hit :CC2DRAWTOOLS: and click advanced. Find Building, Hatched in the list and select it (If CC3+ asks you to save settings at this point, say no). Then hit the New button, and name the new tool Building, Hatched Small. We have now created a copy of the original drawing tool.
- Make sure you have your new tool selected in the list, then click Outline -> Verify that Extra entity is selected and click the properties button there, and change the option under Use Hatch style to your new hatch (CA60 Building Small).
- Hit OK twice to get back to the main drawing tool dialog, and hit save to save the changes we made to the tool.
- Now you have a custom tool with half the hatch size.
Changing things like widths of roads and rivers is simpler, because that is just a property of the drawing tool. All you have to do is to make a copy of an existing tool like in step 5 above, and then access BOTH the properties of your new tool, AND the Outline -> Properties and change the width settings there.
Note that drawing tools are system-wide and not map-specific, which is why I always advocate creating copies of tools rather than customize the originals. There's no reset to default button for these, and the ones supplied by PF may also be updated in a patch, invalidating your own changes, so making personal copies is the best overall strategy.