
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Problem making a symbol fill
The issue here is with the wide lines. Unfortunately, symbol fills cannot have lines with a width other than 0, nor can they have solid filled polygons.
If you change the line width to 0, it should work, but that probably won't be the look you are after then.
You're probably better off making that as a png image instead and using it as a regular bitmap fill instead.
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How do you remove the outline of imported symbols?
Dragging and dropping an image into CC3+ is the equivalent of doing a Draw -> insert image, but it skips the dialog box. Unfortunately, this also means it skips the dialog where you can turn off the border, and uses the default which is applying a border to inserted images.
You can turn this off by using :CC2EDIT: on the images, and turn on the hide outline option. Unfortunately, this can only be used on one image at a time (Don't worry about the purple selection rectangle this operation seems to leave behind, that goes away the next time you select something else)
The better way to insert symbols to avoid this in the first place is to do as Raiko suggested, and use the :ICON_CATALOG: button and browse for your folder. This will show all the images in that folder in the symbol catalog window, and you can insert them the same way as regular symbols.
If this is symbols you are going to use often, the even better option is to make proper CC3+ symbol catalogs for them. This allows you to set up scaling and things correctly in the symbols themselves, so you don't have to re-scale every image inserted, among other things.
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Map Scale
I don't know the exact historical reasons, but I think you are onto the right answer with regards to paper sizes. Printing was much more important back when these were defined than today. And if you compare it to letter size, the aspect ratio matches better, and I am sure as Sue pointed out that having nice round numbers made more sense, so it does look like the numbers where picked to be a good fit for both monitor and paper as the prime concern
Of course, with the modern new map wizard, most templates allow you to pick values at any aspect ratio anyway.
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WIP: birth of the firedemon battlemap
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Forgotten Realms Interactive Atlas repairs.
@Hildebrando Santos wrote:
I notice if i translate the text, i have a english white text in the background. How can i change it?
This is because these maps were made in CC2, before things like effects. So to have a outline on the text, it is actually two text entities with the exact same text, one with regular filled text, and the other set to only show the outline. This was done to make the text more readable.
However, this means that you will need to do the edit twice, once for each text entity. If you have trouble selecting the right one for edit, try hiding some of the TEXT layers (either everyone marked OUTLINE, or everyone NOT marked as such.
As Wyvern said above, it is better that you start your own topic if you have any follow-up questions that are related to your own work and not the atlas repair project.
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Community Atlas - Sea Elf Outpost (off the coast of Menina Island)
Thanks Kevin. The map is now in the atlas. Welcome as a contributor, it is much appreciated.
That linked area do get a bit small though, very hard to see. Maybe someone wants to make an intermediate map showing the surrounding reef area in more detail.
(This will be the last map I add for a couple of weeks)
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Wishlist for CC4
Maybe not exactly the way you describe, but you can add large amount of text to your map using map notes. These don't display in-map, but in a separate window, but you can make hotspots to click to show the note you want, and each map note can have up to 8000 characters. Not quite unlimited, but room for quite a bit of text.
I do this frequently for atlas maps, for example, try downloading and opening the Southern Scar map from the atlas, and hit the Description link in the sidebar, and you'll see a description of the map appear. This is a standard hotspot that can be placed anywhere in a map.
Some more information in this blog article:
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Live Mapping - Hiding in the forest.
Looks like I'll be streaming again.
In this session, we have a peaceful forest where nothing at all happens. Completely safe, I swear. Just leave your weapons at the entrance.
As usual, the stream is available on YouTube. You should find the time in your timezone in the left forum sidebar, or by visiting the video page. See you all there.
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Changing road width
Anything that makes two entities do it by adding both a main entity and the outline. In Sue's first screenshot above, you can see there are two buttons, "Properties", which lets you change the settings for the main entity, and Outline, which lets you change settings for the outline entity (Which doesn't actually have to be an outline, it was just named like that because that was it's initial purpose)
When you are dealing with with and outline entities, just change it both places. Keep in mind that the values were probably just a tad different originally, so keep that difference in your changed versions.
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Executing a macro from the command line
It is not possible to call such things from the command line. CC3+ wasn't written with batch processing in mind.
You can talk to CC3+ from an external program using the Intercom interface however, which means you can send commands from an external program which are then run as commands inside CC3+. I don't have a tutorial for that on hand. Some information can be found in this old blog by @saunderl http://cc3-developer.blogspot.com/search/label/Intercom
The second alternative is to make your own XP which opens up a lot of possibilities for expanding CC3+ with your own code. I don't think you'll be able to implement more command line options or prevent the gui from loading though, those things are (most probably) beyond what an XP can do.