
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Island Chain annual
The reason you can't simply change the fill is because they are symbols. Changing the properties of a symbol won't change the entities it is made up from. (May feel weird for a simple symbol like this that is just a single entity, but symbols are often made up of many different entities with different purposes, so just changing them all doesn't make sense). Symbols needs to be exploded before you can change the properties.
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Forgotten Realms Interactive Atlas repairs.
@thehawk wrote:
Is there a way to harvest links out of the map files without having to visually scan each one?
You can just list out all the hotspots
LIST -> hit T (for entity type) -> check the Action: 2D Hotspot option -> Hit OK -> hit D (for do it)
The great thing here is that CC3+ remember the checked option in the entity type list between maps (in the same CC3+ instance) so the next time you hit T to go into that list, the 2D hotspot option will already be checked so you don't have to scroll through looking for it every time. (You still have to open that dialog every time though to add entity type as a criteria)
It shouldn't be hard to write an XP module that lists all the links in a map either, and combined with the MULTIFILESCRIPT command should allow all links in all maps to be listed.
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[WIP] Community Atlas - Kumarikandam - Xinxing - Ylangxi City
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New Humble Bundle
The WBC is a collection of previous published articles. They have been cleaned up, organized, and formatted for publishing in a pdf format, but they don't contain any new information from the original articles. It's a mix of articles that talk about word building in general, and articles that focuses more on the CC3+ side of things.
There's also some additional tutorials bundled with it which I haven't been able to look over, but I believe those are sourced from the annuals.
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Changing road width
Anything that makes two entities do it by adding both a main entity and the outline. In Sue's first screenshot above, you can see there are two buttons, "Properties", which lets you change the settings for the main entity, and Outline, which lets you change settings for the outline entity (Which doesn't actually have to be an outline, it was just named like that because that was it's initial purpose)
When you are dealing with with and outline entities, just change it both places. Keep in mind that the values were probably just a tad different originally, so keep that difference in your changed versions.
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Forgotten Realms Interactive Atlas repairs.
@Hildebrando Santos wrote:
I notice if i translate the text, i have a english white text in the background. How can i change it?
This is because these maps were made in CC2, before things like effects. So to have a outline on the text, it is actually two text entities with the exact same text, one with regular filled text, and the other set to only show the outline. This was done to make the text more readable.
However, this means that you will need to do the edit twice, once for each text entity. If you have trouble selecting the right one for edit, try hiding some of the TEXT layers (either everyone marked OUTLINE, or everyone NOT marked as such.
As Wyvern said above, it is better that you start your own topic if you have any follow-up questions that are related to your own work and not the atlas repair project.
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How to Zoom to a specific %
You can't zoom to a specific % because that concept doesn't really exist in CC3+. CC3+ is CAD software, and the content is always rendered to whatever size you select, there isn't a "full", "print" or "actual" size.
With an image editor, zooming to 100% makes sense, because that means that each pixel in your image is being showed as the same size as a pixel on your screen, but CC3+ maps aren't expressed in pixels.
For print size, that really depends on what scale and paper size you want to print at. As with showing on screen, print isn't a fixed size, CC3+ renders the output to match your print settings.
Considering your screen is likely to be much larger than a sheet of paper (unless you are working on a laptop screen), zooming to show the same content that will be on your paper wouldn't really give a perfect view of how it looks on paper anyway, since the paper is so much smaller.
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Transparency Acne - Lesson Learned
This happens because the RGB Matrix effects is vulnerable to TA as well. It won't make gigantic holes, since it doesn't do any edge effects, but it still need to figure out what parts to color, so the same pixels that make giant holes with edge fade are left out by RGB Matrix, leaving the edge fade to produce the known and loved TA holes.
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WIP: birth of the firedemon battlemap
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Executing a macro from the command line
It is not possible to call such things from the command line. CC3+ wasn't written with batch processing in mind.
You can talk to CC3+ from an external program using the Intercom interface however, which means you can send commands from an external program which are then run as commands inside CC3+. I don't have a tutorial for that on hand. Some information can be found in this old blog by @saunderl http://cc3-developer.blogspot.com/search/label/Intercom
The second alternative is to make your own XP which opens up a lot of possibilities for expanding CC3+ with your own code. I don't think you'll be able to implement more command line options or prevent the gui from loading though, those things are (most probably) beyond what an XP can do.