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Monsen

Monsen

About

Username
Monsen
Joined
Visits
660
Last Active
Roles
Administrator
Points
8,858
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping - Sewer Encounters

    You all like sewers right? That's where we're headed on Thursday, so mark the time in your calendars. I'll be handing out XP penalties for anyone who is late or absent.

    As usual, it starts 18:00 CET, to figure the time in your local time zone either just start the video below and YouTube should tell you, or look over at the left forum sidebar, it should provide the time in your timezone provided you are a logged in user.

    Remember that while you can of course just watch the video in the embedded video player here at the forum, a far better option is to hit the video title in the top left of the video or the large YouTube logo in the bottom right to be taken to the YouTube page where you'll also find the chat where you can interact with us during the stream.


    Loopysuehsv216JimPWyvernRalf
  • How to draw a line with an arrow?

    Try changing the style of the arrow heads, Tools -> Set properites -> Arrow Heads. The default settings are often WAY to small....

    Or for the prettier arrows, use the WARROWD command.

    Loopysuejmabbottroflo1
  • Forgotten Realms Interactive Atlas repairs.

    @Don V Anderson Jr. Wrote

    Eventually I found a work around. Opened the file in CC3+. Then used save as. Went down to the FRAtlas file then the maps folder and saved over the original file. That fixed that map not being correct,

    Because of the way Windows works, this isn't doing what you want. Since Windows Vista, Windows have been using UAC to protect the contents of the program files folders from modifications. Programs shouldn't be writing to these areas. However, the FR Atlas is an old product from before that era. So to ensure compatibility for legacy software, Microsoft redirects the writes to files in here to the virtual store instead of blocking them (Which could have caused severe problems for an older program not understanding before being blocked). The file looks overwritten from the program that did it, thank to the virtual store, but thee file is NOT being overwritten, and other tools may still see the original file.

    Don Anderson Jr.LoopysueJimProflo1
  • August Mapping Competition - The Results

  • WIP: Local Map Ice Caves Exterior

    I'm planning to use Ryecroft Town /and/ Spectrum Overland. So, of course, all scales are off.

    Note that there isn't a single default scale for symbol that will work for both these sets of symbols, as these are not scaled in relation to each other. When mixing two different types of maps like this, you'll basically have to do a little work and experiment a bit with what scale works for the city symbols and for the overland symbols individually, and make a note of these two scales (hint: store it in a map note so it follows the map).

    LoopysueCalibrejmabbott
  • Live Mapping - Gardening Tips

    So, with Sue just releasing her connecting hedge maze symbols, who can resist having a little gardening session. So this week I will show you how to manage your garden and take care of any surprises that might be hiding there and maybe add some surprises of our own.

    As usual, you can find the time in your local time zone by looking at the forum sidebar, or by starting the video below, and it should tell you in the bottom left corner.


    To watch live, I recommend joining us at YouTube instead of watching through the embedded video in the post since you then also get access to the chat.

    LoopysueJimPjmabbottGlitch
  • After Print - Zoom to extents shows blank white screen.

    There are three entities in your map that is causing problems. Not sure how they occurred, but if you erase them, the zooming problem should go away.

    These are entity numbers 114189, 114190, 115004

    To erase an entity by it,s number, click :CC2ERASE: then right click inside the drawing area and from the selection pop-up, select more -> Entity Tag #. The command prompt should then show a Tag #: prompt. Type in one of the entity numbers from my list above and hit enter. If you did this correctly, the command prompt should show that you have one entity selected. Now, right click again and select Do It. Repeat for the remaining two entity numbers.

    LoopysueMaidhc O Casaintrechriron
  • CA style development - "Darklands City" (issues for September and December 2021)

    @Loopysue I just picked spoiler warning from the paragraph formatting options.

    LoopysueTheschabiWeathermanSweden
  • Viewer link broken

    The viewer was discontinued a while back. Because most maps in modern CC3+ are based on raster artwork requiring external art files, the viewer wasn't able to display those maps without also having the same artwork available, so it no longer had the utility it used to have.

    If you wish to let non-CC3+ users see your maps, I recommend just exporting them to an image or printing them to a pdf file, this is the best ways for people to see them without having to own all the artwork used.

    LoopysueRoyal Scribeariel leibelWyvern
  • Help with crash while exporting

    When I try to work out where the problem lies, I often use a series of elimination step. Start by hiding half the sheets and testing, until I have narrowed down which sheet it is on, then do the same for the layers involved on that sheet. Then I start eliminating the entities on the sheet, half at a time.

    Often, you can use quicker export options when you narrow down a problem. For example, exporting to bmp skips most of the final conversion step, and you can usually export at a lower resolution and turn off things like antialiasing, or even export without effects on. Just test with reduced export settings first to see if it still crashes, sometimes the conditions are no longer fulfilled for the crash when you do that, but if it still does, then it is no need spending 10 mins on each elimination step when you can spend 30 secs.

    As for turning off progressive jpg, I have no idea whatsoever why that would help with anything. That option is used in the final conversion step, i.e. AFTER CC3+ have rendered everything, and have a complete bitmap to convert to jpg, while for me at least, it crashed during the actual rendering step long before that option can affect anything.

    LoopysueJimProflo1