
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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How to remove white line on smooth polygon river; Herwin Wielink Style
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YAWIP: Sea Star, a Dark city seaport
I wasn't suggesting you use the actual ferraris fills, just pointed you to that style to show an example of how it can be laid out.
I guess the fills do work out there though, but I would seriously lower the scales of the fills, they're way to large the way they are now. Also, aligning the fills to follow the road (or something else) will give a more organic look rather than have them all perfectly horizontal. If you look at the ferraris style example I liked to, it also uses rows of threes/bushes on the border of the fields. This both looks good, and is often done in real life too.
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Top down trees & vegetation for Dungeon Designer?
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Community Atlas: St. Cei the Beloved's Cathedra, Torstan, Peredur
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City parts - Fuchswald Schlucht, Imperial Sector
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Harper Street Gardens (Ink & Brown Wash-like)
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Symbols Render Lighter Than Terrain
The resolution during export is the same as on screen, it picks the appropriate resolution based on the actual size of the symbol in the image. You can force it by selecting Very High before exporting, but it shouldn't normally be needed, as you won't get a benefit from using the very high symbol as a base if it is only going to occupy 10px in the final output anyway....
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Trace option missing from Polygon in Overland maps
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Problem with rendering a map
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Marine Dungeon - further developments