
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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SS4 Forlorn Cottage issue
The Forlorn Cottage style is a very limited Subset of the main SS4 style, and doesn't include things like room tools (The room tools are generally designed for dungeon rooms, not building floorplans like the FC is).
I recommend you just create the map in the SS4 Dungeon of Schley style which is a full-blown dungeon style, which also includes all the tools and symbols from FC.
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Adding Symbols to Catalogs
Just open the existing catalog files in CC3+ (open them in the main window, as a map, and not just in the symbol catalog window).
Now you can use Import png's to import new images, or if these images are already defined as a symbol in another symbol catalog, open that symbol up in the symbol catalog window, and click once on each symbol you want to import. When done, just hit save and you're done. -
Precise angles
Use the Bearing angle modifier (Tools -> Snaps), or you can type the coordinates using radial coordinates using the < symbol (f.eks <45,300 where 300 is the length of the line).
Edit. Ninjaed by Sue. But just a comment about the snap grid then, that works very well if your starting point is on the snap grid, otherwise, not so helpful.
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Symbols from a different style
This happens because CC3+ uses the names of the symbols as the unique reference for them, so there can only be one symbol of each name in the map. If a symbol already exist with the same name in the map, it will use the symbol already there.
Workaround for this is to use symbol manager and rename the symbols already in the map to something else.
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Wishlist for CC4
@Humblest wrote:
2) A better stretch command, specifically (but not exclusively) for better coastline editing. Right now, I know of two ways to edit a fractalized coastline, and neither of them are great, so maybe I'm just doing this wrong:
2a) Node edit: The problem here is that I have to edit one node at a time, including each and every fractalized node that the system made for me. Tedious. Painful. Excruciating.
2b) Stretch command: Now I can grab more than one node, but only if they are in a single(?) rectangular selection window, and the results almost never look natural.
How I think it should work: The system should distinguish between the anchor points I put down, and the fractalized points the system creates. It should let me select one or more of those anchor points, let me move those and refractalize the path for me. (Preferably in real time on the screen. There is no place for screen refresh buttons in 2021)
Am I doing this wrong? Is there a better way that I've missed?
Yes.
The way to edit fractalized coastlines are with the edit feature of the drawing tool. It lets you easily replace sections, be they large or small, and is the preferred way to edit landmasses and other entities.
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Cant Open Map
Try this version
There was an extremely long line on the rivers sheet (extending REALLY far beyond the map). Seems to cause a crash when effects were applied. I forced the map to load without effects, then deleted the line. Seems to work fine now.
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Gothic Constantinopla
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How would I design maps for printing on multiple sheets of paper.
The amount of detail really depends on how dens you want your printouts to be. Generally, a normal map is normally more than dense enough for multiple sheets, like 1x2 or even 2x2, but when planning for 3x5, then yea, you'll probably want to include some more details, although probably not 15 times as much. Be a bit careful though, the more detail, the longer it will take you to make the map (and the higher the chance you will feel burned out during the process)
For symbol size, that depends on the type of map you are making. For dungeon/city maps, the scale should be 1 no matter the size of the map. But for an overland map of this print size, I might be tempted to set the symbol scale to half the default value (The default value varies with map size, but you can see and set it from :CC2PRESETS:)
I would probably make a few very simple test maps and then print them to pdf as JimP describes just to see if you are happy with the scale. You could even start out with one of the existing example maps and just see how it turns out when you tile them like you want.
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Community Atlas - Ezrute - Dunor Valley - two regional maps
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Community Atlas - Artemisia - Elen Daelarion -Fantasy Realms