
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 661
- Last Active
- Roles
- Administrator
- Points
- 8,864
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Quayuazue aka Darren McDowell
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Creating my own style.
I don't think there is a quick and easy way to get this working in CC3+. Fills cannot bend around corners and follow walls, so this isn't something that can be represented with a simple fill style.
The way I could see it working is drawing the fill using 2 or more "expanding" polygons. The first polygon would have a fill equal to the most dense stipple, and be drawn just a little bit bigger than the dungeon floor. Then the second polygon with the slightly less stipple would have to be drawn just a bit wider than that again, and so on. You'll need to fade these over in each other, so each will need to be on their own sheet, with the edge fade effect on it.
The dungeon floor should use a white background fill and be on top of everything so it would cover the other stippled polygons under it.
As an alternative, if you only plan on allowing straight walls and 90 degree corners, the stipples could be symbols. You'll need symbols for straight sections in all four directions, and for inside and outside corners. This could perhaps then be made into connecting symbols like Sue's cliffs from the most recent annual.
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Tomb of Akhentepi (PFRPG Mummy's Mask AP) Using Ancient Tombs Annual
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SS2 Mapping Guide or Essentials
No, there isn't a dedicated mapping guide for SS2. SS2 primarily extends DD3 with more styles, and is used the exact same way as DD3 itself.
And as a dungeon style, yes, you would find it in the Dungeon category. Generally, the Floorplans one is for modern/sci-fi type stuff, to separate it from the more fantasy-style stuff in the Dungeons category, although both are floorplan-level maps.
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Project Spectrum - Part 2
@Loopysue wrote:
that's a whole other annual
Yes please.
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Custom rectangular grid - how to add coordinate labels
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Supplemental to Humble Bundle
The Humble Bundle setup is a very good starting point, giving you everything you really need.
But if you want to expand the styles you have available to you, Symbol Set 4 and 5 offers a very nice dungeon and city style. Symbol set 1 is also nice for additional overland styles.
And you can get tons of new styles through the annuals. I love the annuals for their diversity.
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Corrupt settings/menus?
Sounds like unnecessary work if it is just the ca3.mnu file that is broken.
A repair install should resore missing files, so I would try just to delete the ca3.mnu file from your data directory, and then run a repair on character artist. That'll probably restore that file. If that works, you'll want to do a re-install of the latest update after that.
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WIP: Irish-themed islands
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Is it possible to send an RCV20 command from an XP to the "main program"?
RCV20 is just a macro with a single line, RCVDATA, in it. RCVDATA is a variable holding data sent to CC3+ via intercom. I guess you can populate this variable manually and then call the macro, but it is really a special macro made to handle intercom requests that are CC3+ commands.
The available documentation is the .pdf that comes with the XP toolkit. It is old and incomplete, but that's what is.
As for using C# from an XP, that is actually possible. @saunderl did once write a tutorial about that, but the site is no longer available and the wayback machine don't seem to have captured the actual tutorials. I've been considering looking into that myself, when time permits, but it is fairly low down on my priority list.