
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Building Interiors on CC3+ Maps
City styles aren't really made for showing interior details, so it doesn't work like that by default.
However,there isn't anything preventing you from drawing building interiors, and then but the building sheet on top of them. So, with the building sheet visible, it will cover up the floorplans and look like a normal city, and with the building sheet hidden, you will see the floor plans. All you need to do is to set up proper sheets to draw your floor plans on, and import the required fill styles into your map.
A word of warning here though, mapping the interior of every building in a large city is time consuming, and also results in a lot of entities that can cause CC3+ to slow down. You can avid the latter partially by making sure the interior sheet is hidden when it is not in use (as in actualy hidde, not just covered up by the buildings sheet). For a smaller place, this may work perfectly fine, but I don't recommend it for larger cities.
Instead, I would make some detailed sections of the city as maps like this.
Also note that CD3 can automatically take a building symbol and make a floorplan from it on it's own map. This map is then linked from the city map so you can just click on it to go to the floor plan map. This is the preferred way of making florplans for houses. Note that it only generates the outline of the floorplan, it won't greate a fully furnished plan for you.
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Community Atlas 500th map and 4 year anniversary competition with prizes.
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So, that's it then. The deadline have now officially passed, and it is the end of the competition. Thanks to everyone who participated. I am going to set up a voting thread shortly where people can vote on the best map. I just need to collect all the images and provide a proper presentation.
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Live Mapping: Ice Caves
I am doing the livestream on thursday, and thought I would talk a little about ice caves. Stream will commence at 1900 hours alpha time. I am sure you can convert it to your own timezone somehow, or just change all your clocks to be in my timezone. Or for the easy option, just go to the video below and see what YouTube tells you. There is even a reminder button.
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Live Mapping: Cubing the Dungeon
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Live Mapping: Temple of Secrets
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A Question about Alternate Map Styles
There is nothing that ties a symbol catalog or drawing tool set back to a specific template, so there is no problem sharing this across templates. Of course, when multiple templates rely on the same resources, changes to the tools or catalogs would also then be visible from all templates since it is a shared resource.
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Printing maps from PDF?
Is there a script that does this export, but also leaves the exported tiles intact (unstitched) so they can be used as printable battlemaps?
You can just edit the tile.cmd in the annual folder. Just comment out line 56, and tiles won't be deleted afterwards. You can also skip the stitching altogether by commenting out line 50.
Just make sure to delete the tiles manually if you do this, or they will interfere with the next export.
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Community Atlas - Ezrute - Brukon Region
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Ricko's Questions
Correct aspect ratio compared to the paper size you exporting to. For example, if you have a 1000x800 map, your aspect ratio is 10:8, but a standard A-size paper is closer to 10:7. So if you just blindly type in 297 mm for both dimensions, the exported image will be 297 by 237.6 mm, which is larger than the 297x210 mm of an A4 paper. (I didn't account for margins here)
CC3+ automatically calculates the other dimension based on the aspect ratio of your map, not the paper.
Of course, if you don't mind it getting a bit large and simply resize it down to fit the paper on print, then using the largest value works, but if you want it accurately, then you have to actually make your map in the right aspect ratio from the beginning, or you need to also calculate the lesser value so CC3+ can export an image that fits within both the dimensions.
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Calculating the area of multiple polygons?
Not as far as I know.
But maybe you can work around it. One way I can think of is to combine all the individual polys into one massive one using the CONTOURSM command. This will create a single polygon that matches the complete outline of the existing ones, and you now have a single poly to use the area command on.