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Ricko Hasche

Ricko Hasche

About

Username
Ricko Hasche
Joined
Visits
4,070
Last Active
Roles
Member
Points
8,031
Birthday
February 7, 1977
Location
merlo san luis argentina
Rank
Mapmaker
Badges
20

Latest Images

  • Porto Seguro - Bahia - Brasil

    More than 20 years far from my land... sometimes hit hard on heart.

    Porto Seguro was first place related in Cabral landing on America with Portuguese ships...

    Cheers

    MonsenLoopysueJimPRaiko[Deleted User]Wyvernroflo1CalibreGlitchThomasHendrichand 3 others.
  • Lightroom as sidekick from CC3

    For comparison purposes only.

    We see the original raw image exported from CC3, and above the image quickly processed (2.30 minutes) in a simple image editing program.

    From the beginning i wish to give the map a nocturnal appearance, Adobe lightroom help me achieve this goal.

    Cheers

    Lizzy_MaracujaLoopysueJimPEukalyptusNowBidmaronKenM[Deleted User]GlitchMapjunkieRalfand 3 others.
  • Ravenloft Mood

    Detail of city landscape using Mike Schley overland Style.

    Draw turned to Sepia on Lightroom

    Cheers

    Loopysue[Deleted User]MonsenJimPMapjunkieAleDMedioroflo1Glitchseycyrusand 3 others.
  • Community Atlas - Berenur - Urtrah Desert

    Starting work again and soon more work to Mr. @Monsen XD. First regional map and now I will start thezone maps.

    Thank you Mr. @Quenten


    LoopysueLautiEukalyptusNowJimPWyvernDaltonSpence[Deleted User]adelia hernandezpablo gonzalezjmabbottand 4 others.
  • Budapest in Isometric and Mike Schley Ink

    Pos Processed to give Sepia Tone on Lightroom.

    Cheers

    JulianDracosLoopysueEukalyptusNowMapjunkieMythal82Mathieu GansTheschabiGlitchLautipablo gonzalezand 2 others.
  • A Temple and Market Square Battlemap

    Cheers

    MonsenLoopysueMythal82JimPScottAQuentenGlitchEukalyptusNowseycyrusGeorgeand 3 others.
  • MY MUNDI IS READY!

    Curicica

    The ascent to this small city is carried out using a small rope elevator, powered by human sweat.

    To improvise, I used the elven staircase from Schley Citys, the Lord of Overland, and the orc cage.


    316 and counting 😅

    LoopysueMonsenJimPQuentenGlitchFrostyMythal82CalibreMapjunkieLautiand 4 others.
  • Isometric Schley wishlist

    If it's possible to dream, I created a small list of ideas to enrich the universe of this system.

    With the contribution of all other members of the forum, we may have one or another idea that is possible to carry out:


    . Square/park: Benches, tables, lighting pole

    . Buildings: Oriental style, "Aztech/maya/Inca" Style and wooden towers to complete the wood-only fortification.

    It already has hafling, orc and elven and orcs buildings, missing dwarves style.

    . Siege machines

    . Fortifications: Wooden towers

    . Ruins: temples, columns, statues, destroyed walls and stones to the floor

    . Structures for drying fish/meat (to decorate a fishing village, for example, using the straw houses already present or even giving more details to a market with the existing images).

    . Port pier: Barrels, boxes (open and closed), chests and variations of boats with high and low sail, separate dock icons (pier) to give more freedom of composition – as was done with the new bridges.

    . People and animals: Guards, citizens, stall sellers, people pushing wheelbarrows, pigs, chickens and cows (Overland already has sheep, sheep, horse, dog etc that can be used)

    . Blacksmith and leatherwork station to give more ambience to the fair.

    . Vegetation/garden/square: flowers, pot, birds (animals), exotic plants.

    Edit:

    Buildings: Stairs: straight and curved in stone and Wood (both multi parts - as last bridges) + stairs in Good condition and ruin @EukalyptusNow :)

    MonsenLoopysueJimPScottAGeorgeWeathermanSwedenroflo1QuentenMapjunkieGlitchand 2 others.
  • Ukbur Valley

    This article is very small, but good to first steps to study the rule of thirds:

    https://www.slrlounge.com/glossary/rule-of-thirds-definition/



    From top to bottom: In this drawing you can see, on the upper right cross, the path that takes the observer towards the unknown.

    In the opposite corner, lower left, I don't leave the space "empty" and place something to capture the observer's attention - in this case the ruin - and give the composition balance.

    Two diagonal lines occupy the viewer with his view along the drawing and these lines are connected by a vertical line, which takes the view to the upper right corner - towards the cave.

    The top left corner is mostly "empty" so it's a good place to position the title, cartouches etc.

    Obviously all compositional rules are also made to be broken. But usually this only gets good when the person masters the rule to be broken.


    Cheers

    LoopysueMonsenMapjunkieCalibreJimProflo1EukalyptusNowGlitchMichael Roehrl
  • Karkaroff region