
Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 6,063
- Last Active
- Roles
- Member
- Points
- 9,966
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 21
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De Rust + Alyssa Faden clouds
@Royal Scribe HAh! Now I think I understand why they are different (mayne in shape?). Most of the images are on the same Symbols Sheet (mountains and clouds), since I was drawing mountains and icons one on top of the other.
Some mountains are covering clouds, and then being covered by other clouds on the same Sheet... and then more mountains. I'm attaching the file so you can see all this confusion better lol
P.S.: Forgot, The lighthouse light is Two images of Will O'wisp of Sue, varicolored in yellow tone. One behind more open and diffuse, and another the same image reduced and centered with the first.
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Ideas for future Annuals
A Futuristic overland that communicates with Mike Schley to have even more scenario options would be fantastic. Even if this genre, at least in overland, is left in the background.
Futuristic, post-apocalyptic and science fiction would be very interesting, references similar to Moebius would will be wonderfull, as well as Enki Bilal, Katsuhiro Otomo, Alejandro Jodorowsky, Philippe Druillet, Sergio Toppi, François Schuiten, Hayao Miyazaki and many others.
Breaking out of the imprisoning chains of Dungeons and Dragons would not be bad at all.
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Community Atlas: Lonely lighthouse environs - fisher island - fonlorn arquipelago
The Curse of Sinkhole
In the heart of Stormy Point, where wind and hostile storms are a constant, lies Sinkhole, a vast crater with eternal flames licking the void. And its history is a tale of greed and punishment.
It all began with the discovery of a small mine by prospectors hungry for fortune. They spoke of a vein of metal so bright it blinded the eyes. They dug furiously, their tools biting into the rock as their souls sank into shadow. Then, on the thirteenth day, the earth answered them.
A roar split the air, and the ground gave way like a hungry mouth, swallowing men and their machinery. The ground shook, and from the newly created abyss burst red flames and a heat that tore the skin from the bones. The survivors fled, but they brought with them whispers of a curse: that the miners had pierced the heart of an ancient god, and now its fire would burn forever.
Locals tend to avoid Sinkhole. They swear that on the darkest nights, groans echo from the abyss, as if the spirits of the damned still roam the flames. No one dares approach. They say the fire is not just heat, but the very rancor of the earth. And in Sinkhole, the earth never forgets.
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Community Atlas: South East FONLORN ARCHIPELAGO - FISHER ISLAND
Master Quenten assigned me a new zone (the part I chose) to map in the same area as Fisher Island in the Fonlorn Archipelago. I try to adapt the style according to the first maps of this region, using the new Ancient Realms Revisited + elements from Mike Schley.
Work in progress on the first Overland.
Cheers
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Community Atlas: South East FONLORN ARCHIPELAGO - FISHER ISLAND
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Mapping to a friend - A Fenda (The Crack)
Of all the materials I tested, plastic plotter is the one that gave me the best results.
In addition to beautifying the table as a tablecloth, this material is resistant to drops, spilled liquid, ash and any other type of mess that may occur on the table during the game. And best of all, it can be cleaned with just a dry or damp cloth.
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Fallout Vaulttech Style
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Map under an hour challenge
Very good detailed work with overlanding for the short time you were willing to do it!
Usually, short time (sometimes rush or anxiety) and art don't usually go together. However, perhaps the thing that takes me the longest at first, at least here, is getting to know the program and automating my work sequences.
Once the "automatic" (while operating the basics of the program) is turned on, the work always tends to be much faster.
Some time ago I made this mini tutorial where you can quickly, in this case develop a sequence - at least for me - practical to work quickly. When I exchange city - in this case - for overland, the basics of my procedure remain the same.
Maybe it can be of some use to you.
Cheers
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Community Atlas - Ezrute - Ukra Dor Pass
The Bearers’ Journey
The journey of the Vale Bearers along the trail known as Ukra Dor Pass is one of the most challenging moments of their existence. Almost 100 miles long, the path is not only geographical, but psychic, spiritual and symbolic.
1. Farewell to the Vale
Their crystal cores are recharged in the hot springs and before departing, the Bearers receive a blessing from the Horticulturalists. Their natural weapons are once again awakened.
2. The Ascent of Ukra Dor Pass
The Vale quickly narrows giving way to a trail that winds through a steep passageway crossing natural stone bridges and ancient tunnels. Biting winds carry vivid memories of the Silent Mists: mists that erase memories.
3. The Narrows of Odo-Kraal
A narrow canyon with its floor covered in colonies of multicolored fungi that exude spores that are invisible to the naked eye, but that can infiltrate the lungs and cause hallucinations, suffocation, or temporary memory loss. More than a threat, these fungi act as vibratory filters that react to the intentions of those who pass by, altering the content of the spores according to the intention of their thoughts. Vale Bearers, by attuning their crystals to the rhythms of the Sap, emit pulses of energy that harmonize the colonies, opening safe paths and protecting their minds from the illusory fog.
The Gaze of Azrun - Sitting between the stone teeth that separate Odo-Kraal from the Gargoyles, a complete, hooded skeleton stares at the trail. No one knows his real name — but they call him Azrun, the Never-Blinking. His skull is turned toward the path, as if watching who enters and who leaves. They say his eyes are still there, dry and intact, beneath their bare sockets. No Holder dares touch him—and all pretend not to see him.
4. The Gargoyles
Hanging statues that are living parts of the mountain come to life at night. If they are not greeted with ancient verses, they dive from the heights of the mountains to devour travelers.
5. Edge of the Red Trees
Near the entrance or exit of the pass, the vegetation changes: resinous trees with reddish leaves that whisper in forgotten languages. The ground becomes spongy and pulsating. A mistake here is punished with temporal distortions: one wrong step can drain the soul's energies in seconds.
6. The Belt of the Pillars of Sanity
Before entering the deep forest, a barrier of 33 rustic stone pillars surrounds the main entrance to Ukra Dor. Each pillar vibrates with a specific type of psychic torment — fear, doubt, longing, guilt, lust, ancient hunger, etc.
Function of the Pillars: They attack the minds of intruders, disrupting their perception of reality. Very few are able to cross them without going mad. However, the Bearers are immune thanks to their symbiosis with the Vale: their crystals vibrate in counter-rhythm with the pillars, creating a bubble of lucidity that neutralizes mental attacks.
7. The Teleportation Circle of Belthara
After days of walking and trials, the Bearers reach a clearing where time seems to slow down. In the center, five monoliths make up the Circle of Belthara, activated by a joint chant. Only Bearers can use it — it connects the Vale to several locations agreed upon with the Conclave. It is through this portal that they set out to distribute the gifts of the Vale to people in need and return to reenergize their bodies.
8. Ukra Dor's Moving Forest
Within the forest that borders the lands of Brukon, trees move when unobserved. Paths change location. Creatures follow the Bearers, testing their limits.
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What's your rank and points?