Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 4,372
- Last Active
- Roles
- Member
- Points
- 8,338
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 21
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Schley Symbols - MUST HAVE!!
If I could give an opinion, I would say to take advantage of the latest monthly content and expand the eastern domain with towers, sacred gates, shogun castle, maybe even a boat or two to set the eastern scene. In the case of this image of Mike, it has a lot of interesting elements, I highlight the two most important ones - for me:
1. cliffs oriented diagonally and straight towards north or north west as in the case of the image, "similar" to Sue's versatile cliffs in Darklands.
2. green hills covered with grass. Currently I can only get close to this image by opting for multicolor, overlaying grass on top or even using terrain marshe above the hills on a special sheet and regular inner opacity at 40% or less. (middle example), all... unsatisfactory for me. I also highlight the building in the lower left corner, which is very beautiful. The cave with a lurking monster and, finally, the underwater vegetation as well as the swampy lagoon. perfect for greater detailing of swamp areas.
As a consumer, I wouldn't be against Mike Schley launching a new Symbol expansion set with versatile elements for overlanding... and dungeons... and isometrics :)
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Community Atlas: GODTAGEL Region
Supported by Damelza, capital of Culture is the old and forbidden Angie Sage Library, name in honor of the founder, Angie the Sage.
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Hex map
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night landscape
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night landscape
6 - Start now the settlement , sometimes if you want to hide some houses behind a hill or mountain to have more depth of view... i work puting some houses, go to hill, maybe a mountain, come back and place more houses... alternate this process until i like the results.
7 - Note some possible tips on next figure: 1/ i use as i told place the houses (in a size that "my eyes liked"), after i place the mountain upon half of houses image to try get more depth. 2/ i normaly mirror all houses same direction cause the smoke in this case, give more reality as is same wind to all. 3/ jon roberts style all images have a kind of big aquarel shadow/mist in the end of the image, if you dont respect the correct distance, the effect from new one, over the last image.
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Community Atlas - Haddmark - Peredur
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Community Atlas - Serkbergen / Peredur
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[WIP] Spectrum Overland Waterfalls x 2
Hy Royal! Achieving depth of field with assets designed for a longer view can be tricky. One of the techniques I usually use to try to achieve this effect is to "strip by strip" progressively increase the size of some - but not all - icons.
In this example, while I use smaller and smaller hills as they get closer to the observer, the trees instead gradually grow larger to create a greater sense of proximity and distance. In the case of this style, all the images go to the default Symbols, since there is no specific sheet for trees, like Mike Schley for example.
In this case, as sometimes with Mike Schley, I have to put "everything on the same sheet" (in the case of Mike Schley I use all or most of the drawing on the TREES sheet) and go drawing layer by layer. It is always advisable to have a draft or sheet trace image with a very clear base transparency before starting, so as not to waste time and to make the task easier.
If you want to add even more realism to these scenes, gently vary the size and types between trees "in the same tree range". I usually do this visually with the controller, checking every so often to see if it is within the acceptable size range for that location.
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Snowy lands
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Community Atlas - Berenur - Urtrah Desert