
Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 6,063
- Last Active
- Roles
- Member
- Points
- 9,964
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 21
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John Roberts Village by night
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MY MUNDI IS READY!
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Community Atlas - Berenur - Buchesi Nations - St. Corrun Monastery
And here is the floor plan, based on Sue's structure image that I used as a reference on the draw above.
In fact, it all started with the structure icon used in the first map, then I thought: I need a landscape and a place for this "monastery", so right after that... I need a map of the monastery... lol
Cheers
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Herwin Wielink Series
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Karkaroff region
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Karkaroff region
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WIP Thyra
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Community Atlas - Tombs - Fonlorn Archipelago - Bleakness - Plains of Ash
Second Level
The Tomb of Elayon Varonihl
In the annals of existence on this island, few names inspire as much admiration and revulsion as Elayon Varonihl. The sorcerer who built walls against the shadows, who saved thousands from plague and famine, yet whose name is still whispered with horror on cold nights. For Elayon was no ordinary man – he was a force of power and contradiction, a paradox of light and darkness.
Born the bastard of a nobleman and a witch, Elayon was rejected by his father and given to the learned monks, where he soon surpassed his masters. His intellect was an insatiable fire, and his ambition burned like a bonfire on a windy night. When his land was ravaged by war and disease, it was he who raised his hand and changed the fate of his people.
He healed the sick, but he also cursed them.
He made rain fall upon the fields, but he also watered them with blood.
He protected his land from invaders, but the walls of his city were supported by forbidden spells, echoing the cries of forgotten souls.
Elayon was generous to his people, providing them with food, safety, and knowledge, but his decadence was well known. His marble palace resounded with whispers of unholy orgies, dark pacts, and experiments that tore the veil between the human and the unnameable. His followers worshipped him as a savior, but feared him as a cruel god.
Yet fate did not reserve a grand death for him. No vengeful army defeated him, no conjured spirit dragged his soul into the abyss. He died alone, in his chamber, suffocated by his own vomit after a drunken binge. When they found him, his eyes were open, staring at the ceiling of his room, his lips curled in a final smile. His servants buried him in a tomb adorned with enchantments, an underground chamber sealed with arcane symbols.
The elders warn: if at night they hear laughter coming from beyond, they should stay away! For Elayon Varonihl may be dead, but his presence has never left this world.
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Battlemap collection for personal use
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Mixing Mike Schley isometric city + Mike Schley Overland symbols
11 - to import, right-click and CC3 navigation will open (I don't know the correct term for that part)
12 - Back to symbols, from there MAPS (overland) > MIKE SCHLEY COLOR
13 - In the mike schley color folder (overland) I go, subfolder by subfolder choosing the icons that I like the most. Detail here: I prefer to start with the trees, I import all the trees I want to work with, and then I go to the city's vegetation and also click on all the trees I want. In order for the program to record all the multi options (when they exist) in the icon groups, at this point I hit TAB so that they all appear, then I move to the next icon. I select all the trees I want and group them.
14 - I keep choosing icons from other folders (preferably all together - Mountains and hills, structures, natural etc. Folder by Folder.
Once I've imported everything I want, clicking on that part will show you all the imported items (save your work now). Earlier I mentioned that I like to import in sets (whether it's just overland or in the example of trees, overland + isometric trees) and the reason for this is to facilitate the workflow, since things will be in that part, grouped in similar: trees, buildings, mountains and hills, structures, etc.I start with the river
15 - I start with the river
16 - I notice that it is too thin and I want it to be bigger (its measurement is in 2)
change properties and put size 6 (3 times the original)
17 - refresh and seems ok to me, lets go
18 - Note that the isometric city recognizes mike schley overland trees as when you work with overland. as SYMBOLS TREES and, as it did not exist before - the program creates a new sheet with that name by itself. Move it under (on top) of the sheet symbols.
SYMBOLS TREES new sheet is in correct place now..
19 - Having the tree symbols you want all together helps especially when you're looking for "vegetation diversity" making work much faster. Choose the trees you want but keep in mind that some of the icons come in "different size scales" be aware of this difference and solve it by pressing CTRL and moving the mouse up or down. As a tip, also vary your sizes intentionally, so you have a greater variety of looks.
20 - once the trees are in place, I go to the buildings. Note that I will stick to the SYMBOLS TREES sheet because at this point if I go back to the symbols sheet, the images I will use will be behind the trees.
with all the icons, trees, structures etc, sometimes I use the mirror function: I select an icon, left-click and click mirror. Doing this allows for variety, especially in the most interesting constructions, and will have a less monotonous final result.