
Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,374
- Last Active
- Roles
- Member
- Points
- 3,073
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Villa Citri (Roman-style villa)
Okay, the second floor is mapped and furnished!
Outside
- Muri Magni: Inside the second floor of the outer wall in a 10-foot-wide passageway with arrow slits at regular intervals.
- Portae Turres: The gatehouse towers
- Turres Anguli: The corner towers
- Scalae: Exterior staircases open on one side that lead to the second-floor entrances of the corner towers
Villa
5. Portico Roof: The roof of the covered porch
6. Scalae Graecae: Staircase from the first floor
7. Scala Spiralis: Spiral stairs leading to the third floor
8. Cenaculum: The dining room on an upper floor of Roman houses
9. Heating Caliduct: Hot air from the hypocaust in the basement of the balneae flows through this shaft to heat the floors
10. Puteus & Puteal: An interior well with unheated water
11. Lavatrina: Lavatories
12. Cubiculum: Bedroom
Balneae
13. Colonnade Roof: The roof of the colonnade that connects the main villa to the bathhouse
14. Scalae Graecae: Staircase from the first floor and up to the third floor
15. Hypocaust Chimney: Exhaust vent for the vast amounts of smoke generated by the hypocaust in the basement
16. Armorium: Closets
17. Bibliotheca: The library, including a reading area overlooking the tepidarium pool
18. Palaestra: An exercise area and prominade
19. Gymnasium: Exercise equipment
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[WIP] Tyr Alomere Township
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[WIP] Greco-Roman Temple revisited: Dungeons of Schley style
I have a habit of showing my work-in-progress and then forgetting to post the final. So here it is with two different roof styles. (For comparison, you can see the version done in the Marine Dungeons style in my gallery.)
Oh, and here's the FCW if anyone is interested in using it.
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[WIP] Community Atlas: Kumarikandam - SE Tiantang Region
Ricko invited me to design some monasteries in this area. The concept and write-up are entirely from him. The mapping is from me, with extensive feedback and advice from Ricko. Would it be possible to publish it as joint authors? Here is the description, followed by the FCW and a JPG.
Chuan Bei Si – The Monastery of the Drunken Cup
In the shadow of the walls of Tiang Long Du, the capital of the Kingdom, stands the peculiar Chuan Bei Si – Monastery of the Drunken Cup, a place whose fame derives less from its spirituality and more from its supply of spirits. Founded by a renegade monk called the Eternal Drunken Master, the place attracted a coterie of individuals seeking less divine enlightenment and more the bottom of a good cup.
Legend has it that Shui Zui Chang had a divine vision while staring at the bottom of a baijiu barrel: he believed that true wisdom came from fluidity of movement and the ability to remain upright while the world turned – a concept he dubbed the “Drunken Way”. Thus, the monastery became a training ground where drunken monks practice their staggering martial arts, transforming awkward falls into lethal blows and hiccups into battle cries.
The proximity to the capital is convenient: the liquor arrives fresh, and the monks can replenish their supplies quickly. They often make “spiritual pilgrimages” to local taverns, always returning with full barrels and wild stories about how they had “purified the spirit” of some unsuspecting merchant in a game of dice.
Rumors about Chuan Bei Si are as numerous as the legends of Tiang Long Du. Some claim that in battle, the monks can defeat armies simply by staggering through rows of soldiers. Others say that the monastery houses the mythical Infinite Barrel, a relic that never runs dry.
Hedonistic and unpredictable, Chuan Bei Si is an anomaly within the kingdom – a reminder that even in the dark, there is room for a sip (or two) of levity.
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[WIP] Spectrum Overland Waterfalls x 2
I've been working on a handful of scenic images, and wanted to do some scenes with waterfalls in the Spectrum Overlands style.
The first uses the cliff waterfall symbols, which I have cascading into the ocean. Also experimented with using Alyssa Faden's clouds.
For the second, I experimented using the waterfalls from Forest Trail. Not really sure if the waterfalls in the back work, since you can't see the river or lake behind them. Not sure if the swamp trees in the foreground work with the autumn trees (are swamp trees deciduous or evergreen?). With the clearing, I've been debating about what to put there? A henge? I've been using that a lot lately. A structure, like a castle or tower? Keep it natural, with more trees? Or leave it empty?
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[WIP] Lumadair - Hand-Drawn Fantasy (CA221)
Can confirm that all four of the Forest tools now work properly. It was easier to delete the mysterious lines than to redraw the forests, but at least future maps won't have that issue.
When I brought the land over from the Fractal Terrains export, they were all locked together as a multipoly. I decided to explode them so that I could use the "Change Like Draw Tool" function with the green land for Lumadair and the default brown for the other continents.
Also, the multipoly sea contours from Fractal Terrains have the darker sea as the base with lighter contours on top. When I copied over the sea contours, I just copied a light one and then used the "Change Like Draw Tool" to change it to the lighter contour of the Hand-Drawn Fantasy style, and then manually drew in the darker contours. Not bad for a map that took me less than an hour for the initial map.
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Castle in a Cloud
Thank you, everyone, for your help.
After a bit of wrestling (and an evening of downloading massive files), I was able to install the Dundjinni symbols that Wyvern recommended. I added a griffon and a dragon with a rider. I also swapped out the giant hawks in the lower right side for a pair of eagles from the Mike Schley Overland that I missed. My flying creatures are a bit oversized compared to the castle, but I figure it's a bit of forced perspective, with the flying creatures coming in from above and closer to the viewer.
(I also trimmed back some of the farmland on the right side so that it's now mostly around the towns and cities.)
I belatedly discovered that Mike Schley's clouds also have a vericolor version, so I could add in some light gray ones to add a little texture, but I haven't done that. I will get the 2014 Annual with the Alyssa Faden clouds in a few weeks and try them on a whole new map from scratch.
Ricko, I am enjoying your tutorials. Thank you.
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[WIP] Swamp Witch
The third version uses Marine Dungeons as the basis, with stumps (and snakes) coming in from Creepy Crypts and trees coming in from Forest Trail. This has the best waves and ripples, naturally. I tried to darken the water a bit by using patches of the Water Deep and Water Deepest drawing tools, and then applying some effects to that sheet (specifically, using the RGB Matrix to make the deeper waters sepia toned, and then the Adjust Hue/Saturation effect to change the lightness by -15%. I should probably add more algae floating on top.
Anyway, these more mostly just for fun. I don't currently have a specific plan for them, but I wanted to see if I could create a swamp with current assets/techniques. Still hoping for a Jungle/Swamp annual some day. 😉
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Castle in a Cloud
Thrilled to be included in the January 2024 Maps of the Month post, but I just noticed that although I posted the corrected map in the Facebook group, the final map here still has some upside down trees! Posting the corrected one now since the blog post links here.
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
Added a few final touches (a friend was confused about the seaweed washed up on the beach, so I added a little more floating in the sea, and a few other minor tweaks here and there. Not really sure what that line cutting off the light in the nighttime version is from.
Here's the "final" (is anything ever really final?) version of the daytime and nighttime full maps. More details maps in my galleries.