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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
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Latest Images

  • [WIP] - An audience with the King

    I love, love, love Mike Schley's new throne symbols! Had to design a little throne room to show them off.

    Most of my time was spent on the grand staircase on the western side. There were several possible approaches to getting it to flare out, and also have a carpet runner. Not sure if the approach I took (with heavy use of the Color Key cutout effect) was the best, but it works.

    When the King is receiving petitioners, the room is mostly empty of furniture, as courtiers and petitioners are expected to stand. The king is flanked by two smaller thrones for his Queen and Heir Apparent. The Lord Chamberlain and Minister of Protocol are seated on the northern side of the dais, with the Lord Chancellor on the south side near a desk for the Royal Scribe to transcribe proceedings and draft writs and edicts as needed.

    Another throne on a small dais is on the south side. This is called the Sedd Peryglus or Siege Perilous. In Arthurian legends, the Siege Perilous was a seat at King Arthur's Round Table that was left vacant for the knight destined to recover the Holy Grail. Here, it is enchanted with a permanent Zone of Truth spell that prevents anyone seated on it from knowingly lying. It is rarely used, for to be asked to sit there is tantamount to being declared a dishonorable oath breaker: swearing an oath to tell the truth should be sufficient for anyone of honor.

    In the evening, tables will be brought in for a great feast. But alas! A great calamity is about to befell the kingdom.

    A few quick sequel maps to come...

    LoopysueKertDawgRyan ThomasRickoMonsenCalibreJuanpi
  • IDEA: Terrain over cutout rivers

    On Ralf's 2025 Ancient Realms Revisited tutorial this morning, there was discussion about using the Color Key rivers tool (where a magenta river is placed on the LAND sheet, cutting through the land to reveal the sea below). It was mentioned that the terrain sheets have to go over the land, and that means that you have to draw terrain around the rivers or using the regular rivers fill instead of the cutout.

    I tried to do an experiment. On the left, I drew blue rivers over a swampy terrain. Not bad, but you do have to connect it properly to the coast for it to look right. But then on the right, I tried a different approach. I used the Color Key Cutout rivers on the land. Then I drew a swamp over it. Then I added the COLOR KEY effect to the LAND FEATURES (SWAMP) sheet (moving it to be the first effect), and then copied my magenta rivers to that sheet as well.

    Both work well but I really like how the river pops in the swamp on the right. Quenten's CC4 wishlist idea in the chat of allowing color cutouts to cut through multiple sheets is a great idea, but in the meantime, copying the cutout to multiple sheets seems to work well.


    QuentenMapjunkieRalfLoopysueTheschabiEdEJuanpi
  • [WIP] Haunted Mansion

    Working on the inside of the church first before tackling the mansion, though I've been taking notes on the types of rooms one might expect in a medieval mansion. (Suggestions welcome.) I've just done the first floor so far.

    Here's the outside.

    The end portions of the right and left wings are actually covered porches, so the floorplan for Floor 1 will show the porches, and Floor 2 will show the roofs covering the porches.

    Here's the inside. I used the parchment approach that Sue used with the Beaumaris Castle annual to cause the outside to fade out a bit. The four stairwells all go up and down.

    Downstairs, the basement is mostly below ground, but a small portion is above ground, just enough for some high windows to let in daylight. The priests' offices are down there along other rooms. There might be some common rooms for church events (what's the medieval equivalent of Bingo?), but most of that sort of thing probably occurs at the Church Hall on the west side of the plaza. This level will include a room used to prepare bodies for funeral services. Another basement below that will contain catacomb crypts for VIP decedents buried beneath the church rather than in the graveyard beside it. The crypts will have a secret access to the sewers, which also connects to the sewers from the haunted mansion, allowing for secret travel between the church and the mansion (a plot point I'll share when all of the mapping is done.) The second floor will contain balconies. One will in the back between the belltowers, with more pews. The two sets of stairs on the north side of the church will lead to balconies on the east and west sides used primarily by the choir, although they can also accommodate more private seating for visiting nobles.

    Here's a blow up of the altar area. The north side is raised a few steps up.


    QuentenGlitchLoopysueJuanpiCalibre
  • [WIP] Viking Adventures

    I was looking for a peaceful, zen mapping project and was inspired by the expansion of Viking symbols released today. It also gave me an excuse to using some of the glacier and icy Overland symbols that I've never used.

    I didn't want to lift from Norse mythology and decided to go with Icelandic names, which I stole freely from lists on Wikipedia.

    I will also post this in my galleries if anyone wants to zoom in closer.

    MonsenQuentenMapjunkieLoopysueEdECalibreRickoJuanpi
  • [WIP] The Wizard of Schley

    I've been using DD3 symbols for interior furnishings lately because they are a better fit as a supplement to dungeon styles like Creepy Crypts. But I just had to play with Mike Schley's latest symbols (especially the astrolabe!), including some like the cliff symbols as well as the Stairs and Steps from last year's annual. I'm calling it this tower the Wizard of Schley...

    (However, I just realized that although I have interior stairs going down, I haven't designed the basement yet. I will do that tomorrow.)

    From Above

    On the roof of his tower, the wizard paint the landscape by day and study the stars at night. He's also planted a little herb garden up here. The stairs to reach the roof are in the western tower; the southeastern tower is a chimney.

    First Floor

    This floor is principally used to receive guests, especially adventurers seeking to buy potions and scrolls, or to have curses removed, magical items identified, prophesies interpreted, or their destination scried upon to scope it out. He has set it up to impress and intimate guests, with an ornate throne for himself. Most of the magical devices that he might need for the typical visitors are available here.

    Second Floor

    The second floor is the wizard's main living space, with a kitchen and spacious dining area. The roof of the gatehouse can be accessed from here, and the wizard has set up a table and chairs here for outdoor dining on nice afternoons and evenings.

    Third Floor

    This is the wizard's bedchamber, bath, and private office. The main interior stairs end here, but a spiral staircase in the western tower continues up.

    Fourth Floor

    This is the wizard's workshop and summoning chamber. The tower stairs continue from here to the roof.


    QuentenLoopysueGlitchC.C. CharronRyan ThomasLordEntrailsGeorge
  • [WIP] Haunted Mansion

    It's "spooky season," so I had to map something in honor of the season. I have a few other ideas, including a swamp witch's home (we'll see if I can pull off designing a swamp). But first, a haunted mansion on a hill overlooking a church and its appurtenant graveyard.

    This is done mostly in Creepy Crypts, with buildings from Darklands City and CD3, and a few things brought in from Forest Trail (mostly the trees and the tower ruins for wells). The stained glass window reflections are from the Mike Schley monthlies. (Why, you may ask, are the reflections outside? The last thing I will do will be to play with the lighting to show that this is at night -- the lights are inside the church, shining out, rather than the other way around.)

    Working on the environs first and then with tackle inside. Still have to finish populating the graveyard and


    LoopysueMonsenScottARickoQuentenGlitchCalibreRalfDak
  • [WIP] Tyr Alomere Township

    Coming along. Still need to finish figuring out the various shops and merchants that surround the town square (I have a general store and an apothecary so far), and then do proper labeling.


    LoopysueMonsenseycyrusRyan ThomasMapjunkieRickoCalibre
  • [WIP] Adnati - Birdseye Continental

    This may do, for now. I'm hesitant to add too many features until I have a better idea of what's happening in different parts of the world (though a lot of that would be too granular to appear on a map of this size, and I can always continue to iterate this map as things develop).


    LoopysueRickoDon Anderson Jr.MonsenJuanpiLautar85
  • [WIP] Atlas Contest: Village of Djayet (Gold Coast, west coast of Doriant)

    Made some tweaks. Got feedback that if the pyramid may be an adventure hook that someone may want to map, maybe it shouldn't get cropped off the screen. Moved a few things around on the outcrop so that it could fit on screen. Also added the scale bar. Figured out that to edit the text from "miles" to "feet," I had to explode it first, then ungroup it to edit the text. But now I have this nagging memory that we aren't supposed to include scale bars in the Atlas?

    Any other feedback or thoughts?


    MonsenQuentenRickoLoopysueDaltonSpenceWyvernBwenGun
  • [WIP] Villa Citri (Roman-style villa)

    Okay, the second floor is mapped and furnished!

    Outside

    1. Muri Magni: Inside the second floor of the outer wall in a 10-foot-wide passageway with arrow slits at regular intervals.
    2. Portae Turres: The gatehouse towers
    3. Turres Anguli: The corner towers
    4. Scalae: Exterior staircases open on one side that lead to the second-floor entrances of the corner towers

    Villa

    5. Portico Roof: The roof of the covered porch

    6. Scalae Graecae: Staircase from the first floor

    7. Scala Spiralis: Spiral stairs leading to the third floor

    8. Cenaculum: The dining room on an upper floor of Roman houses

    9. Heating Caliduct: Hot air from the hypocaust in the basement of the balneae flows through this shaft to heat the floors

    10. Puteus & Puteal: An interior well with unheated water

    11. Lavatrina: Lavatories

    12. Cubiculum: Bedroom

    Balneae

    13. Colonnade Roof: The roof of the colonnade that connects the main villa to the bathhouse

    14. Scalae Graecae: Staircase from the first floor and up to the third floor

    15. Hypocaust Chimney: Exhaust vent for the vast amounts of smoke generated by the hypocaust in the basement

    16. Armorium: Closets

    17. Bibliotheca: The library, including a reading area overlooking the tepidarium pool

    18. Palaestra: An exercise area and prominade

    19. Gymnasium: Exercise equipment

    LoopysueMonsenRickoQuentenRaikoJuanpi