
Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,374
- Last Active
- Roles
- Member
- Points
- 3,073
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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CC4 Overland Development Thread
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WIP Smokey Hollow
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Top down campfire?
All this time, I thought you did the Forlorn Trails add-on, Sue.
Just searched for campfire. I believe the DD3 one comes from the CA49 (2011) add-on, under the Alchemy Objects group. SS2 Bitmap B has one but it's pretty cartoonish. SS2 Bitmap A also has one, I think.
Dundjinni Archives has a bunch of free ones but they don't always mesh well with other styles.
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Do you use a tablet?
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[WIP] The Griffon's Eyrie Redux: Spectrum Overland
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[WIP] The Griffon's Eyrie Redux: Spectrum Overland
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Wish List: City/Dungeon Top-Down Mountain Peaks, Ridges & Crags
Here's a super quick, super rough experiment using Darklands City as the base with 13th Age Revisited for mountain peaks. I will keep playing with it, but there's some potential there.
Here's an even rougher experiment with Creepy Crypts. Would need to do more finessing and blending to get it to work.
The quest continues. Meanwhile, if any symbol designers are working on cliffs for a future annual, maybe ponder whether a few ridges or peaks would make sense to include.
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Live tutorial suggestions
Sometimes YouTube allows for creating automated transcripts, I assume using the same technology for their automated captions. I’ve toyed with the idea of seeing whether I take one of the Lives, clean it up, and create an index of where to find particular commands and functions. Seems daunting, though. I imagine it would take a lot of time for one video, even with automation, and there are of 200 Live videos!
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Too early for a CC4 wishlist thread, or is it timely?
Grouping LAYERS and SHEETS would be awesome.
Yes -- or allowing things to have multiple layers (so, for example, a symbol for a particular building on a city map may be on one layer for the type of building and another for its neighborhood).
I do tend to use layers mostly to be able to hide/unhide groups of things together. For example, in my dwarven mines, the mountaintop and all of the terrain and rock symbols associated with it were on one layer so I could cut off the top of the mountain to peer inside the mine with just hiding one layer. Or for a secret treasure chamber, the walls, floors, and symbols may all be on the GAME MASTER ONLY layer to hide or reveal all of them at once. Occasionally I'm faced with the choice of wanting it to be on multiple layers. I suppose that could get confusing, though, if one of those layers is hidden and the other is not.
(At this point, I suspect this thread may morph into a CC4-Plus thread.)
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Unnamed city in progress
This is great. I have a couple of large cities that I’m planning to do, and have been pondering approaches. Using separate layers for each neighborhood sounds like a good idea, and I will study CA129. I think I may do one in SS5 and the other in Darklands City. Any tips — anything you wish you had done along the way or before getting started?