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Royal Scribe

Royal Scribe

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Username
Royal Scribe
Joined
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Member
Points
3,291
Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
Badges
16

Latest Images

  • [WIP] The Candle & Kettle Inn in the village of Mapleford

    Here's a first pass at winterizing Mapleford (with the summer version as a comparison):

    I am in awe of Sue's artistry in designing these annuals -- and what a tremendous gift to RPG gamers to have winter styles that match Forest Trails and Darklands City.

    LoopysueMaidhc O CasainMonsenroflo1GlitchRyan Thomas
  • [WIP] Jungle Temple

    Using Spectrum Overland, a temple in a tropical jungle...


    LoopysueRickoQuentenMapjunkieMonsenRyan ThomasRalfGlitchFarsightX3
  • [WIP] Rise of the Crone-Mother

    Here's the above-ground areas of the Frostmaidens' Cradle, lair of the alpine hags. The underground areas will make use of the Ice Caverns annual.


    RalfLoopysueQuentenRyan ThomasRickoMapjunkieGlitch
  • [WIP] Applevale

    This is my first pass work-in-progress attempt to create a city map using an overland style (in this case, Handdrawn Fantasy) that Ricko does so magnificently.

    It's meant to be a community of halflings and elves living together harmoniously, albeit mostly on opposite sides of a river.

    Not sure if something like this would work for the Atlas because the scaling is tricky (and if it's not suitable, that's okay -- I had fun doing it). The map is set at 5x7 miles but then I had to enlarge a lot of the symbols.

    QuentenLoopysueWyvernRickoMapjunkieGlitchMaidhc O CasainJuanpiEdE
  • [WIP] Community Atlas: Kumarikandam - SE Tiantang Region

    Oh, apologies! Can you use this FCW instead? There's one more toggle:

    TOGGLE: "SHADOWS" layer to reveal/hide cliff shadows.



    LoopysueRickoQuentenCalibreRyan ThomasJuanpiFrosty
  • [WIP] - An audience with the King

    I love, love, love Mike Schley's new throne symbols! Had to design a little throne room to show them off.

    Most of my time was spent on the grand staircase on the western side. There were several possible approaches to getting it to flare out, and also have a carpet runner. Not sure if the approach I took (with heavy use of the Color Key cutout effect) was the best, but it works.

    When the King is receiving petitioners, the room is mostly empty of furniture, as courtiers and petitioners are expected to stand. The king is flanked by two smaller thrones for his Queen and Heir Apparent. The Lord Chamberlain and Minister of Protocol are seated on the northern side of the dais, with the Lord Chancellor on the south side near a desk for the Royal Scribe to transcribe proceedings and draft writs and edicts as needed.

    Another throne on a small dais is on the south side. This is called the Sedd Peryglus or Siege Perilous. In Arthurian legends, the Siege Perilous was a seat at King Arthur's Round Table that was left vacant for the knight destined to recover the Holy Grail. Here, it is enchanted with a permanent Zone of Truth spell that prevents anyone seated on it from knowingly lying. It is rarely used, for to be asked to sit there is tantamount to being declared a dishonorable oath breaker: swearing an oath to tell the truth should be sufficient for anyone of honor.

    In the evening, tables will be brought in for a great feast. But alas! A great calamity is about to befell the kingdom.

    A few quick sequel maps to come...

    LoopysueKertDawgRyan ThomasRickoMonsenCalibreJuanpi
  • [WIP] Villa Citri (Roman-style villa)

    Here's a first pass at the first floor of the main villa. There's more work to be done (like windows, and maybe furniture), but in the meantime, I wanted to solicit feedback on what types of rooms I'm missing. As this is a fantasy world, I'm absolutely fine blurring the lines on what would be strictly Roman, and mixing in things that would be more medieval or fantasy.

    Also, bear in mind that this is just the ground floor. The basement will include a larder, wine cellar, and access to the sewers. The upper floors will have bedroom suites overlooking the courtyard. I plan to have a library on the upper floor of the baths next door.

    Here's the description for the numbered labels:

    1. Fortification Walls (not shown here)
    2. Gatehouse (not shown here)
    3. Portico - Covered porch
    4. Vestibulum - entry to Atrium
    5. Atrium - The central hall, where guests were greeted and the family's household gods were honored. It has an open roof (compluvium) and a rainwater pool (impluvium)
    6. Impluvium - Shallow pool that collects rainwater which is then carried by pipes to the kitchen
    7. Triclinium - The dining room where guests reclined on couches to eat
    8. Tablinum - The office or study of the head of the household, often located between the atrium and peristyle. The floorplans I've seen always show it without doors, so the head of the household can keep an eye on things, but I have chosen to add an enclosed office next to it.
    9. Culina - The kitchen
    10. Cellarium - The pantry.
    11. Lavatrina - Lavatories
    12. Horreum - Storage rooms
    13. Cubiculum - Bedrooms. I have a lot on this floor, but since the upper floors are intended to be mostly bedrooms, I am very much open to converting some to other uses if you can think of things I should add.
    14. Scalae Graecae - Staircases going to second floor. (The term "scalae" referred to a staircase that was open on one side; "scalae graecae" referred staircases with walls on both sides.) You may not be able to see it, but an archway under the stairs going up is meant to lead to stairs going down to the basement.
    15. Andron - In ancient Greece, this room was a room for men only, with couches arranged in a U-shape. By Roman times, it could also mean a room that was a passway between sections of the villa. (Open to changing this name if my sources are bogus.) In this villa, it provides access between the atrium, the peristylium, and the colonnade so that folks don't have to pass through the tablinum when it's in use.
    16. Alae - My sources about what this is are all over the place. As far as I can tell, they were once used as chambers with windows to allow daylight to the rest of the villa, but this became less important once the compluvium was added to allow light from the sky. They later became used as storage rooms, or as rooms to honor the ancestors. I've decided to go with the "honor the gods and ancestors" meaning.
    17. Peristylium - An open-air courtyard, often a garden, located at the back of the house. 
    18. Piscina - Originally a fishing pond, the term later evolved to also refer to man-made pools and fountains.
    19. Exhedra - Semicircular or semi-open space or room, often found in ancient Greek and Roman architecture, used for conversation and seating. I am going to put in a semicircular bench here, and maybe a cozy brazier. Nice place to sit and chat overlooking the courtyard on those warm summer evenings.
    20. Colonnade - Unwalled, covered walkway lined with columns that leads to the bathhouse.
    21. Posticum - I forgot to label this one, but it's the read/side exit.

    What am I missing? What would you want to see in the main floor of a wealthy noble's country estate?

    Don Anderson Jr.LoopysueMonsenJuanpiQuentenRaikoGabriela
  • [WIP] Republic of Lumadair (Ancient Realms Revisited)

    Okay, I think this may be done. Added a few more icons and place names.

    Here's a zoom of the Republic itself, without the portions from the continents of Zraig Wessex or Lenoch.

    And here's a zoom of my swamp:


    LoopysueDon Anderson Jr.RickoMonsenRyan ThomasWyvernQuentenGlitchJuanpi
  • [WIP] Spectrum Desert

    Another scene using Spectrum Overlands, this time a desert community. Not sure if I should have stuck with one shade for the dunes?


    LoopysueMonsenRickoMapjunkieC.C. CharronJuanpiCalibreOctorilla
  • IDEA: Terrain over cutout rivers

    On Ralf's 2025 Ancient Realms Revisited tutorial this morning, there was discussion about using the Color Key rivers tool (where a magenta river is placed on the LAND sheet, cutting through the land to reveal the sea below). It was mentioned that the terrain sheets have to go over the land, and that means that you have to draw terrain around the rivers or using the regular rivers fill instead of the cutout.

    I tried to do an experiment. On the left, I drew blue rivers over a swampy terrain. Not bad, but you do have to connect it properly to the coast for it to look right. But then on the right, I tried a different approach. I used the Color Key Cutout rivers on the land. Then I drew a swamp over it. Then I added the COLOR KEY effect to the LAND FEATURES (SWAMP) sheet (moving it to be the first effect), and then copied my magenta rivers to that sheet as well.

    Both work well but I really like how the river pops in the swamp on the right. Quenten's CC4 wishlist idea in the chat of allowing color cutouts to cut through multiple sheets is a great idea, but in the meantime, copying the cutout to multiple sheets seems to work well.


    QuentenMapjunkieRalfLoopysueTheschabiEdEJuanpi