Avatar

Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
8,815
Last Active
Roles
Member
Points
3,198
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
16

Latest Images

  • Adnati - Cosmographer Satellite

    Inspired by the most recent Live tutorial, here's a quick and dirty rendering of my campaign world in the Cosmographer Satellite annual. Taught myself a few new techniques in the process regarding exploding multipolies so that the land masses brought in from a Fractal Terrains export could be managed separately -- but then I had to rescue the inland seas and lakes.

    This is pretty rough. I used the partially transparent forest fill over most of the land as a cheap shortcut. Just wanted to see what I could get done in an hour (though this was closer to two hours).


    LoopysueDon Anderson Jr.
  • [WIP] Wizard's Tower - Interior

    And if I didn't already share it, here's the "Above" FCW:


    LoopysueCalibre
  • Missing Fill and Castles Failure

    Moat is a water fill from Vol 13 but you could substitute any water fill you want.

    Calibre
  • Missing Fill and Castles Failure

    Don’t worry about Cobble Final. It shows as missing on mine, too. Remy said something about how that shows up and is a weird legacy fill, or something like that.

    The Beaumaris Castle fills are from CA 2019 (volume 13). Did you get that one?

    Calibre
  • [WIP] Playing around with Sinister Sewers

    On today's Live demo, which was about Sinister Sewers, I asked for recommendations for what to use as a fill style for pure water uncontaminated with sewage (such as water runoff from storm drains). I had been using Effluent 05, but on another Water sheet with a transparency effect. Sue recommended trying one of the Bitmap Solid fill styles.

    Here's a practice attempt, with the five effluent fills above and then five on the solid bitmaps below (from Solid 10 Bitmap through Solid 50). The five below are on a Water 2 sheet in case anyone recommends effects different than the regular Water sheet. Right now, I put the same effects on Water 2.

    I am leaning towards Solid 40 Bitmap for storm drain runoff (since that water will have dirt and other impurities), and maybe something like Solid 20 Bitmap for pure water (for example, if dwarves are using this technology for a subterranean aqueduct).

    Thoughts? (If this is too difficult to see here, I can post it in my Gallery if that has a better resolution.)


    JimP
  • [WIP] Playing around with Sinister Sewers

    Hmmm, I'm not seeing much of a difference, but there's some glare on my screen at the moment. Here they are:

    First Edge Fade off, second one on

    First Edge Fade on, second one off

    Both Edge Fades off


    And here's the FCW file:


    JimP
  • MY MUNDI IS READY!

    These are great. I really like how you scaled up the dunes in the Mamede map. It's giving me Lawrence of Arabia vibes!

    Ricko
  • Tutorial - Between hills, rivers and trees

    Yes, thank you! I've seen the first one before but it's handy to have the tutorials all in one thread. Much appreciated!

    Ricko
  • floathing Island and Babel Tower style city

    Very cool!

    fil
  • Style Suggestions for Annuals

    Looka like we posted threads concurrently! Your Mesoamerican overland and dungeon requests would work well with my Jungle Adventurers suggestion. I would love Greco-Roman stuff. And I’ve been musing on designing a haunted house for Halloween, so your 1920s Horror House idea works wirh that. I love all of your suggestions but those were the ones I wanted to second.

    JulianDracos