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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
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Mapmaker
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16

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  • Is there a runic font?

    I love the Tolkien font -- I use it a lot with my maps designed with Mike Schley's styles. Seems to fit really well in that style. You're right, though: doesn't work as well for small text.

    But actually, I was thinking of the runes like Sue used in the brass inlays in Marine Dungeons:


    I discovered that FontSpace.com has a "Commercial" filter that allows you to limit the search/browse results to just the fonts that allow for commercial re-use:


    There are some pretty elvish script fonts there, too. I am a little wary, though. Some seem to be based on Tolkien's elvish script, and while the person who designed it for FontSpace may have granted permission to use what they designed, I'm not entirely convinced that Tolkien's estate would agree.

    Calibre
  • Birdseye Continental - style development thread

    I'm pro-heathen (embrace all people!), but Unheathen Ground would be awesome.

    LoopysueDon Anderson Jr.
  • [WIP] The Griffon's Eyrie Redux: Spectrum Overland

    Here's the daytime with the redrawn water:

    And here it is at night with a kludgy crescent moon. I couldn't find moon symbols in Cosmographer that I really liked, so this is a public domain image from NASA. It's a full moon, but then I put the SOLID 80 fill on top of the entire moon on a sheet called MOON PHASE. Then I added the Color Key Cutout effect to that sheet and drew a circle with a width of 10 over the part of the moon that I wanted to show, so that it would cut out the portion of the SOLID 80 that I didn't want. Still not sure I even want a moon in this map, but the moon symbol, phase effects, and lighting effect are all on a MOON layer so it's easy enough to hide it.


    LoopysueQuenten
  • [WIP] Wizard's Tower - Interior

    Thank you!

    I admit that I drew from a lot of different sources. The base is CA186 Creepy Crypts (2022), which I used in preparation for when I get to the basement/dungeon section. The main fills for the walls and floors of the tower itself come from CA149 Beaumaris Castle (2019), and the windows are from that, too. Most of the furniture comes from Dungeon Designer 3, but some are drawn from CA14 Symbol Catalogs (2008), and some of the fireplaces are from Shessar's free supplement. Some of the outside vegetation comes from CA141 Japanese Temple and CA143 Asian Town (both 2018).

    Normally when designing something for the Atlas, I try to limit it to just a few styles to minimize the chance that others might be missing chunks of it. This time, I gave myself free rein to create my wizard's "dream home."

    Don Anderson Jr.
  • [WIP] Community Atlas: Kumarikandam - SE Tiantang Region

    Here is the third of the three monasteries that I collaborated with @Ricko on for the Atlas. This is Zhao Guong Si, and it is located here (circled in the upper right corner):

    There are a bunch of FCW files to submit because in addition to the monastery's grounds, we also go inside (and below) the temple, as well as in two "dungeons." I will post each discrete location separately in this thread.

    First, the city map for the Zhao Guong Si monastery.

    Toggle: CLOUDS layer to hide/reveal the clouds.

    Description

    Zhao Guang Si 

    The Temple of the Morning Glow

    Situated in a hidden valley where the morning mist never quite dissipates, Zhao Guang Si (Temple of the Morning Glow) is a place where deceptive beauty hides a dark core. Despite its poetic name, the temple is synonymous with silent death and lethal precision. Here, under the first rays of dawn, apprentices learn the art of killing. The morning glow symbolizes the last moment many see before their silent and ordered death.

    The Dark Environment

    The temple, with its angular and austere architecture, is surrounded by twisted trees and a river of dark waters that flows silently like clotted blood. The black stone walls are decorated with murals depicting stories of betrayal, revenge and glory gained by force. The only constant sound is the echo of calculated footsteps in the cold corridors. Lanterns covered with red veils create a blood-red glow, making the environment even more somber and oppressive. Life and Training

    Those who come to Zhao Guang Si are desperate, rejected, or ambitious, seeking a new identity. Under the watchful eye of their masters, known as the Shadows of Dawn, the apprentices undergo intense and cruel training.

    • Physical Training: They climb cliffs without ropes, traverse fields filled with deadly traps, and duel to exhaustion, all to strengthen their bodies and reflexes.

    • Mental Training: They are taught to hide emotions, manipulate the minds of their targets, and plan assassinations with surgical precision.

    • Practice of Forbidden Magic: The temple houses ancient grimoires containing magics that grant temporary invisibility, silencing voices, and even cursing the senses. These spells demand sacrifices, often blood, making the price of power high.

    The Bond with the Emperor

    Although few would admit it, rumors persist that the temple has deep ties to the imperial throne. Men of the Emperor’s Personal Guard, known for their lethality and unquestioning loyalty, are said to have received secret training at Zhao Guang Si. Some claim that the emperor himself is the temple’s greatest patron, using its resources to eliminate rivals and consolidate power.

    Legends and Intrigues

    The temple is shrouded in dark tales:

    • The Ritual of the Scarlet Mist: It is said that an assassin can sacrifice his soul to merge with the shadows, becoming invincible for a night. But few return from this ritual unharmed.

    • The Echo of the Morning Glow: Legend has it that those who hear a whisper at dawn are marked for death by a blade that will emerge from the temple.

    • The Faceless Master: A mysterious leader who never reveals his identity rules the temple. Some say he is an ancient spirit who has ruled the place for centuries.

    A Haven of Questionable Morality

    Zhao Guang Si is not just a temple; it is a training ground, a storehouse of forbidden knowledge, and a center for the trade of death. Those who enter rarely leave, but for those who survive the rigorous training, life outside the shadows becomes irrelevant.

    In the dim light of dawn, under the treacherous glow of morning, Zhao Guang Si molds assassins, manipulates destinies, and remains a dark pillar in the region's balance of power.


    LoopysueRicko
  • [WIP] Playing around with Sinister Sewers

    On today's Live demo, which was about Sinister Sewers, I asked for recommendations for what to use as a fill style for pure water uncontaminated with sewage (such as water runoff from storm drains). I had been using Effluent 05, but on another Water sheet with a transparency effect. Sue recommended trying one of the Bitmap Solid fill styles.

    Here's a practice attempt, with the five effluent fills above and then five on the solid bitmaps below (from Solid 10 Bitmap through Solid 50). The five below are on a Water 2 sheet in case anyone recommends effects different than the regular Water sheet. Right now, I put the same effects on Water 2.

    I am leaning towards Solid 40 Bitmap for storm drain runoff (since that water will have dirt and other impurities), and maybe something like Solid 20 Bitmap for pure water (for example, if dwarves are using this technology for a subterranean aqueduct).

    Thoughts? (If this is too difficult to see here, I can post it in my Gallery if that has a better resolution.)


    JimP
  • [WIP] Playing around with Sinister Sewers

    Hmmm, I'm not seeing much of a difference, but there's some glare on my screen at the moment. Here they are:

    First Edge Fade off, second one on

    First Edge Fade on, second one off

    Both Edge Fades off


    And here's the FCW file:


    JimP
  • MY MUNDI IS READY!

    These are great. I really like how you scaled up the dunes in the Mamede map. It's giving me Lawrence of Arabia vibes!

    Ricko
  • Tutorial - Between hills, rivers and trees

    Yes, thank you! I've seen the first one before but it's handy to have the tutorials all in one thread. Much appreciated!

    Ricko
  • floathing Island and Babel Tower style city

    Very cool!

    fil