
Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,381
- Last Active
- Roles
- Member
- Points
- 3,084
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Community Atlas - Eknapata Desert
I am writing up the description for the Eknapata Desert area of Gold Coast region of the Community Atlas. It was designed using the Scorching Sun annual. Any feedback on the map before I submit it?
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Community Atlas 1000th map Competition - with Prizes [August/September]
Hi @Quayuazue! I think you’re describing a different place than mine, but just in case, I wanted to show you the place I’ve already adopted. It’s the village in the red box here:
I’m looking forward to seeing your approach to these villages!
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[WIP] Atlas Contest - Yréas Kóltyn Village (Kingdom of Enía, Gold Coast region of Dóriant)
Related to this village: I am planning on submitting an intermediate map of the Kingdom of Enía portion of the Gold Coast. And now I'm thinking that I might also do another map of just the Firessí Woods. I think it might be easier to do the Firessí Woods map now than after this temple village is added to the Atlas.
If I do create a Firessí Woods map, are there any sorts of adventure hooks or mapping possibilities you'd recommend including? I have the Tempuwari Ruins, which were meant to provide a place for an adventure reminiscent of the opening scene of Raiders of the Lost Ark. Other than adding a few more tiny elven hamlets, and maybe a few cave openings in hills, are there other mapping/adventure hooks you'd like to see?
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village
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Can't seem to draw backgrounds
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Compass Roses
They are absolutely stunning! These will be a great to have available for map styles that don't come with cartouches (and as a supplement for others that do).
As a jog for inspiration, if you're open to ideas: sinister/evil (evil sorcerer, lich king/vampire/undead, etc.), fairy tale, swashbuckler/pirates, maybe demihuman-inspired ones (elven, dwarven, halfling, orc, draconic)? Maybe seasonal -- your top one is great for spring and summer vibes, but it would be cool to have autumn and winter options.
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[WIP] Villa Citri (Roman-style villa)
I think that front and back parts of the northern courtyard are supposed to be a whole story above the east and west sides, but in looking closer at my sheets, I didn't draw them that way. (I used too many images for inspiration that had different floor plans, and I think I muddled them up.)
I moved those two roofs to higher sheets. Does that capture it a little better?
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[WIP] Community Atlas - Eknapata Desert
Per Quenten's suggestion, I have been playing with the Line Styles for the roads. I didn't try creating a custom one, but I did try some of the other presets, and they didn't really work. I also tried checking the Paper Scale checkbox, and that had weird effects when I zoomed in.
Here's an attempt that sets the roads to be solid and leaves the guided routes as dotted lines. I like that it makes it a bit clearer which ones are actual roads. I will also put it in my WIP gallery to make it easier to zoom in. Thoughts?
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[WIP] 1000th Map Competition: Elkton, Alarius North Central
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[WIP] Kingdom of Gongodûr
Well, I was going to make a twist of Hanlon's Razor ("Never attribute to malice that which is adequately explained by stupidity") phrased more like Arthur C. Clarke's Third Law ("Any sufficiently advanced technology is indistinguishable from magic"):
A secret grand design is indistinguishable from stupidity.
The truth is...just a clumsy attempt to recreate from a much bigger parent map that was itself derived from a much, much bigger parent map.
This is the parent map I took it from (Gongodûr is in the lower right):
And this is the section parent map that this whole 1,000 x 1,000 mile section comes from:
When I downloaded the FCW for the parent map, it said there were green mountains there, which I took to mean vegetation-covered hills and small mountains.
So no real grand design, just an over-exuberance in trying to add more detail from the parent map and slip in some mapping/adventure hooks.