
Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,381
- Last Active
- Roles
- Member
- Points
- 3,084
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] San Francisco, California (Parchment Cities)
Ever since the Parchment Cities annual came out in February, I've been wanting to create a map of old San Francisco, California -- the city where I live and was born, and where generations of my ancestors were from.
I wanted to find a reference map for 1895, because by that point, six of my eight grandparents were living here by then. (Two moved here no later than the late 1860s, one moved here in 1884, two others moved from different parts of France in the early 1890s, meeting and marrying in San Francisco.) Unfortunately, the images I found were poor-quality JPGs that would have been a challenge to draw the coastline correctly. (The coastline changed significantly after the famous earthquake in 1906 that burned a huge swath of the City. In rebuilding the City, a lot of the rubble was tossed into the bay, changing the coastline and becoming landfill that newer buildings were built on top of.
Once I made peace with not finding a good 19th century source map, it become much easier to hunt down good quality SVG images on Wikimedia Commons that I could convert into a DXF file with CloudConvert. That made doing the coastline much easier.
I will still have to do the streets and blocks using JPG reference images, as my source map included elevation changes rather than streets. To make it a little easier, I decided to focus on the northeast corner of the city, the downtown Financial District. I thought about doing my own neighborhood but it's in the middle of the City, three miles to the east of the ocean, and three miles southwest from the bay, so I wouldn't have gotten any of the lovely coastline.
Anyway, here's what I have so far. The streets will take a lot more time.
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[WIP] Community Atlas - Gold Coast, Doriant
I've been working on a 1000 x 1000 mile part of western Doriant that I adopted. (This is separate from the elvish town in Verinress Arl, Artemisia, that I adopted for the 1000th map contest.) I know that new maps for the Atlas aren't being accepted until October, but that's perfect because it will give me a chance to do more detailed maps of specific settlements and points of interest at the same time.
I previously posted about this map in a previous thread, but I've decided to rename it, so I'm starting a new thread.
If it's okay, I would like to rename this the "Gold Coast," a regional term for an area so named because of the sandy beaches and tawny dried coastal grasses in the summer. It's an area that encompasses a region that includes a predominantly human kingdom of Vacuria, the inland human kingdom of Travi, a small elven kingdom to the north called Enía (a constitutional monarchy with a hereditary monarch and an elected Assembly), and a small dwarven kingdom in the southern mountains called the Kingdom of Gongodûr.
I still want to create a Borders drawing tool to draw the borders of each kingdom, but for now, this is what I have:
I have discovered that naming things is one of my bigger challenges. For several years, I've been maintaining a list on my phone of fantasy RPG character names, some of which could just as easily be used as place names. I also tried an old trick I used for naming gods in different pantheons in my campaign world: pick a language available on Google Translate and then look up words to find something tweakable for the god. (For a Thor-like god, for example, I might look up words for thunder, lightning, storms, etc. to find a word that could be modified a little to be a name.) And I also found a Wikipedia list of small towns in England and tweaked them (like changing the suffix from -ford to -port). And there are also a whole lot of patterns: a river that flows from a mountain may take its name from the mountain, and the village beside the river might as well.
Questions:
- What did I miss that should be named?
- Do you have any changes to recommend for fonts, font colors, or sheet effects on text labels?
- Any other thoughts?
Here are some zoomed-in views to make it easier to see. In the future, would be better to post the larger map in my galleries so that folks can zoom in?
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[WIP] Community Atlas - Eknapata Desert
I am writing up the description for the Eknapata Desert area of Gold Coast region of the Community Atlas. It was designed using the Scorching Sun annual. Any feedback on the map before I submit it?
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Community Atlas 1000th map Competition - with Prizes [August/September]
Hi @Quayuazue! I think you’re describing a different place than mine, but just in case, I wanted to show you the place I’ve already adopted. It’s the village in the red box here:
I’m looking forward to seeing your approach to these villages!
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[WIP] Atlas Contest - Yréas Kóltyn Village (Kingdom of Enía, Gold Coast region of Dóriant)
Related to this village: I am planning on submitting an intermediate map of the Kingdom of Enía portion of the Gold Coast. And now I'm thinking that I might also do another map of just the Firessí Woods. I think it might be easier to do the Firessí Woods map now than after this temple village is added to the Atlas.
If I do create a Firessí Woods map, are there any sorts of adventure hooks or mapping possibilities you'd recommend including? I have the Tempuwari Ruins, which were meant to provide a place for an adventure reminiscent of the opening scene of Raiders of the Lost Ark. Other than adding a few more tiny elven hamlets, and maybe a few cave openings in hills, are there other mapping/adventure hooks you'd like to see?
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village
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[WIP] Community Atlas - Eknapata Desert
Per Quenten's suggestion, I have been playing with the Line Styles for the roads. I didn't try creating a custom one, but I did try some of the other presets, and they didn't really work. I also tried checking the Paper Scale checkbox, and that had weird effects when I zoomed in.
Here's an attempt that sets the roads to be solid and leaves the guided routes as dotted lines. I like that it makes it a bit clearer which ones are actual roads. I will also put it in my WIP gallery to make it easier to zoom in. Thoughts?
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Missing Fill and Castles Failure
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[WIP] 1000th Map Competition: Elkton, Alarius North Central
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[WIP] Community Atlas: Kumarikandam - SE Tiantang Region
Here is the third of the three monasteries that I collaborated with @Ricko on for the Atlas. This is Zhao Guong Si, and it is located here (circled in the upper right corner):
There are a bunch of FCW files to submit because in addition to the monastery's grounds, we also go inside (and below) the temple, as well as in two "dungeons." I will post each discrete location separately in this thread.
First, the city map for the Zhao Guong Si monastery.
Toggle: CLOUDS layer to hide/reveal the clouds.
Description
Zhao Guang Si
The Temple of the Morning Glow
Situated in a hidden valley where the morning mist never quite dissipates, Zhao Guang Si (Temple of the Morning Glow) is a place where deceptive beauty hides a dark core. Despite its poetic name, the temple is synonymous with silent death and lethal precision. Here, under the first rays of dawn, apprentices learn the art of killing. The morning glow symbolizes the last moment many see before their silent and ordered death.
The Dark Environment
The temple, with its angular and austere architecture, is surrounded by twisted trees and a river of dark waters that flows silently like clotted blood. The black stone walls are decorated with murals depicting stories of betrayal, revenge and glory gained by force. The only constant sound is the echo of calculated footsteps in the cold corridors. Lanterns covered with red veils create a blood-red glow, making the environment even more somber and oppressive. Life and Training
Those who come to Zhao Guang Si are desperate, rejected, or ambitious, seeking a new identity. Under the watchful eye of their masters, known as the Shadows of Dawn, the apprentices undergo intense and cruel training.
• Physical Training: They climb cliffs without ropes, traverse fields filled with deadly traps, and duel to exhaustion, all to strengthen their bodies and reflexes.
• Mental Training: They are taught to hide emotions, manipulate the minds of their targets, and plan assassinations with surgical precision.
• Practice of Forbidden Magic: The temple houses ancient grimoires containing magics that grant temporary invisibility, silencing voices, and even cursing the senses. These spells demand sacrifices, often blood, making the price of power high.
The Bond with the Emperor
Although few would admit it, rumors persist that the temple has deep ties to the imperial throne. Men of the Emperor’s Personal Guard, known for their lethality and unquestioning loyalty, are said to have received secret training at Zhao Guang Si. Some claim that the emperor himself is the temple’s greatest patron, using its resources to eliminate rivals and consolidate power.
Legends and Intrigues
The temple is shrouded in dark tales:
• The Ritual of the Scarlet Mist: It is said that an assassin can sacrifice his soul to merge with the shadows, becoming invincible for a night. But few return from this ritual unharmed.
• The Echo of the Morning Glow: Legend has it that those who hear a whisper at dawn are marked for death by a blade that will emerge from the temple.
• The Faceless Master: A mysterious leader who never reveals his identity rules the temple. Some say he is an ancient spirit who has ruled the place for centuries.
A Haven of Questionable Morality
Zhao Guang Si is not just a temple; it is a training ground, a storehouse of forbidden knowledge, and a center for the trade of death. Those who enter rarely leave, but for those who survive the rigorous training, life outside the shadows becomes irrelevant.
In the dim light of dawn, under the treacherous glow of morning, Zhao Guang Si molds assassins, manipulates destinies, and remains a dark pillar in the region's balance of power.