Avatar

Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
4,318
Last Active
Roles
Member
Points
1,563
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
11

Latest Images

  • [WIP] Atlas Contest (potentially) - Arbor Hollow (summer, autumn, winter, spring)

    Okay, trees converted. This was trickier than expected because these ones tended to be a little jumpy wumpy when I replaced them.

    Currently debating what to do:

    1. I could go through and move the trees that did something weird, like jumped onto a road or building, and move them, knowing that their final placement won't be exactly the same as the summer map it's derived from. or
    2. Roll back to a backup FCW (fortunately, I've been making backups before every significant change in case something went wrong), and then replace each tree individually.

    I'm leaning towards #2. It might be weird cycling through each of the seasonal maps with the trees in an identical spot for three of them and then suddenly jumping around for the fourth. And while it may seem tedious to go through that process, tree by tree, I'm actually finding it kind of peaceful.

    But either way, it won't be finished tonight. Fortunately, this winter map was never intended for the competition and I've already gotten my contest maps submitted.

    Loopysue
  • Sticky Note Dungeon - the evil Wizard Skullifogus

    Thanks for this - it is likely to help me design better dungeons.

    That’s a good point that I hadn’t thought about. When I’m designing a new map, I often draw polygon blobs on a temporary sheet to get a sense of what I want to do, and what goes where. This would be a fun way to sketch out a rough layout.

    C.C. Charron
  • [WIP] Haunted Mansion

    I made the changes that you recommended, Sue, and it appears to work on-screen. I was able to move the light sources for the four stained glass windows on the sides of the church to a point where the lights look normal. Here's a screengrab.

    But something weird is happening (which is why I had to do a screengrab instead of saving an image). Whenever I go use "save as" to create a JPG or PNG image of the map, it crashes during the first pass of rendering as soon as it reaches the "Lights - End" sheet. It does that regardless whether I am trying to save an image of the entire map or just a rectangular section of it.

    I just did a test and turned off the RGB Matrix effect on the "Buildings Low" sheet, the first sheet to have that effect on it (on the assumption that if the problem was with the RGB Matrix, it would get through the "Buildings Low" before crashing). It still crashed at the "Lights - End" sheet. Then I did another test, turning off the "Wall Shadow, Point of Light Finalize" effect on the "Lights - End" sheet, and it was able to render a JPG correctly (except it's no longer night without that effect).

    Hmmmm...?



    Ricko Hasche
  • [WIP] Haunted Mansion

    Thank you both so much! Yes, my export was set at 4 million and changing it to 40 million resolved it. Appreciate the help so much. Now to bring in the plaza furnishings from the daylight version, and then start working on floorplans.

    Loopysue
  • Manitu

    Wow, that’s really beautiful. Nicely done.

    Ricko Hasche
  • [WIP] Haunted Mansion

    I've mapped the balcony areas on the second floor of the church, but I can't decide which effect I prefer to obscure the outdoor and lower floor areas. I did two "Parchment" sheets, one that covered just the outdoors and another that also covered the first floor of the church. That way both would be shadowed, but the outdoors even more so.

    Here it is with the regular parchment:

    Here it is adding a sepia effect to the parchment (not sure it helps):

    Here it is putting the Solid 30 darker fill on each of the parchment layers instead of the parchment. My only fear with this approach is that it kind of makes it look like it's nighttime, though the reflections from the stained glass show that sunlight is coming in from outside. But it does make the balcony areas "pop" a little more.

    Here it is using the Solid White 30 fill for both parchment layers.

    Preferences?

    Loopysue
  • [WIP] Haunted Mansion

    Here it is with Solid White 10.


    Loopysue
  • Community Atlas 1000th Map Competition - The Winners

    I want to thank @Monsen for all of the work that goes in to managing this contest and also the herculean effort with the Atlas. What a great resource it is for Game Masters everywhere.

    Loopysue
  • Community Atlas 1000th Map Competition - The Winners

    Everyone had such beautiful maps! They will all be great additions to the Atlas.

    Loopysue
  • [WIP] Haunted Mansion

    Thank you! Yeah, I see the shadows — the spiral staircase wall shouldn’t have a shadow extending outside of the house, for example. I will have to look at the sheet order once I get everything in place.

    Calibre