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Royal Scribe

Royal Scribe

About

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Royal Scribe
Joined
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Member
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2,157
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
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13

Latest Images

  • [WIP] Haunted Mansion

    Wait ‘til I get to the sewers!

    Ricko
  • [WIP] Playing around with Sinister Sewers

    On today's Live demo, which was about Sinister Sewers, I asked for recommendations for what to use as a fill style for pure water uncontaminated with sewage (such as water runoff from storm drains). I had been using Effluent 05, but on another Water sheet with a transparency effect. Sue recommended trying one of the Bitmap Solid fill styles.

    Here's a practice attempt, with the five effluent fills above and then five on the solid bitmaps below (from Solid 10 Bitmap through Solid 50). The five below are on a Water 2 sheet in case anyone recommends effects different than the regular Water sheet. Right now, I put the same effects on Water 2.

    I am leaning towards Solid 40 Bitmap for storm drain runoff (since that water will have dirt and other impurities), and maybe something like Solid 20 Bitmap for pure water (for example, if dwarves are using this technology for a subterranean aqueduct).

    Thoughts? (If this is too difficult to see here, I can post it in my Gallery if that has a better resolution.)


    JimP
  • [WIP] Playing around with Sinister Sewers

    Hmmm, I'm not seeing much of a difference, but there's some glare on my screen at the moment. Here they are:

    First Edge Fade off, second one on

    First Edge Fade on, second one off

    Both Edge Fades off


    And here's the FCW file:


    JimP
  • [WIP] Combining Sinister Sewers with a Basement Floorplan

    You've done a great job keeping things tight and clean, where the walls everywhere are all proportionally distanced from the canals, and so are the pipes. That's the part I'm still trying to get the hang of -- half the time when my connecting wall or pipe turns a corner, it's not the same distance from the canal as it was around the bend. This map is nicely done. Not that it changes anything, but this is meant for a more modern sewer system (judging from the fact that there's a parking lot)? Are the rooms in the upper right with pipes coming from below meant to be bathrooms?

    JimP
  • MY MUNDI IS READY!

    These are great. I really like how you scaled up the dunes in the Mamede map. It's giving me Lawrence of Arabia vibes!

    Ricko
  • Tutorial - Between hills, rivers and trees

    Yes, thank you! I've seen the first one before but it's handy to have the tutorials all in one thread. Much appreciated!

    Ricko
  • floathing Island and Babel Tower style city

    Very cool!

    fil
  • Floors disappearing when placing a door.

    Maybe check to confirm that your floors are in the FLOOR sheet and layer, and didn’t accidentally end up in a WALL sheet or layer? If it did, the door may be trying to make a break in it like it would on a wall.

    C.C. Charron
  • Style Suggestions for Annuals

    Looka like we posted threads concurrently! Your Mesoamerican overland and dungeon requests would work well with my Jungle Adventurers suggestion. I would love Greco-Roman stuff. And I’ve been musing on designing a haunted house for Halloween, so your 1920s Horror House idea works wirh that. I love all of your suggestions but those were the ones I wanted to second.

    JulianDracos
  • [WIP] Community Atlas - Eknapata Desert

    Thank you! Here's how it looks with the effects changes. And I've standardized the font sizes to three: 10 points for country names, 5 points for the three major cities, and 3.5 pts for everything else.


    Loopysue