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Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 5,625
- Last Active
- Roles
- Member
- Points
- 2,157
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 13
Reactions
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[WIP] Haunted Mansion
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[WIP] Playing around with Sinister Sewers
On today's Live demo, which was about Sinister Sewers, I asked for recommendations for what to use as a fill style for pure water uncontaminated with sewage (such as water runoff from storm drains). I had been using Effluent 05, but on another Water sheet with a transparency effect. Sue recommended trying one of the Bitmap Solid fill styles.
Here's a practice attempt, with the five effluent fills above and then five on the solid bitmaps below (from Solid 10 Bitmap through Solid 50). The five below are on a Water 2 sheet in case anyone recommends effects different than the regular Water sheet. Right now, I put the same effects on Water 2.
I am leaning towards Solid 40 Bitmap for storm drain runoff (since that water will have dirt and other impurities), and maybe something like Solid 20 Bitmap for pure water (for example, if dwarves are using this technology for a subterranean aqueduct).
Thoughts? (If this is too difficult to see here, I can post it in my Gallery if that has a better resolution.)
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[WIP] Playing around with Sinister Sewers
Hmmm, I'm not seeing much of a difference, but there's some glare on my screen at the moment. Here they are:
First Edge Fade off, second one on
First Edge Fade on, second one off
Both Edge Fades off
And here's the FCW file:
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[WIP] Combining Sinister Sewers with a Basement Floorplan
You've done a great job keeping things tight and clean, where the walls everywhere are all proportionally distanced from the canals, and so are the pipes. That's the part I'm still trying to get the hang of -- half the time when my connecting wall or pipe turns a corner, it's not the same distance from the canal as it was around the bend. This map is nicely done. Not that it changes anything, but this is meant for a more modern sewer system (judging from the fact that there's a parking lot)? Are the rooms in the upper right with pipes coming from below meant to be bathrooms?
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MY MUNDI IS READY!
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Tutorial - Between hills, rivers and trees
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floathing Island and Babel Tower style city
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Floors disappearing when placing a door.
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Style Suggestions for Annuals
Looka like we posted threads concurrently! Your Mesoamerican overland and dungeon requests would work well with my Jungle Adventurers suggestion. I would love Greco-Roman stuff. And I’ve been musing on designing a haunted house for Halloween, so your 1920s Horror House idea works wirh that. I love all of your suggestions but those were the ones I wanted to second.
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[WIP] Community Atlas - Eknapata Desert