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Royal Scribe

Royal Scribe

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Royal Scribe
Joined
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3,198
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
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16

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  • [WIP] 1972 Travelogue (CA93 Modern Journeys)

    The map is just the highlights of the trip. Here's the full itinerary. Why two weeks at Crater Lake? My extended family has a cabin a few miles outside of the park, so we were visiting family then before finally heading home.

    June 9, 1972 — San Francisco, CA

    June 9, 1972 — Big Sur

    June 10, 1972 — San Simeon

    June 10, 1972 — Los Padres National Forest

    June 11, 1972 — Los Angeles

    June 11, 1972 — Angeles National Forest

    June 12, 1972 — Disneyland

    June 13, 1972 — San Juan Capistrano

    June 13, 1972 — Chula Vista

    June 14, 1972 — Winterhaven, CA

    June 16, 1972 — Tucson

    June 16, 1972 — Chiricahua National Forest

    June 20, 1972 — Deming, NM

    June 21, 1972 — El Paso

    June 22, 1972 — Carlsbed Caverns

    June 22, 1972 — Cloudcroft, NM

    June 24, 1972 — White Sands National Park

    June 24, 1972 — Cibola National Forest

    June 25, 1972 — Petrified National Forest

    June 25, 1972 — Coconino National Forest

    June 27, 1972 — Grand Canyon

    June 28, 1972 — Glen Canyon Dam

    June 29, 1972 — Manti-Lasal National Forest

    June 30, 1972 — Price, Utah

    July 3, 1972 — Thru Utah to Colorado

    July 3, 1972 — Grand Mesa National Forest, CO

    July 4, 1972 — White River National Forest

    July 6, 1972 — Shadow Mountain Lake. Through WY to Nebraska

    July 7, 1972 — Cadron, Nebraska

    July 8, 1972 — Mt. Rushmore

    June 9, 1972 — Thru Gilette, WY

    June 9, 1972 — Big Horn National Forest

    June 9, 1972 — Shoshoni National Forest

    July 13, 1972 — Teton National Park

    July 16, 1972 — Yellowstone

    July 17, 1972 — White Sulpher Springs, MT

    July 19, 1972 — Glacier National Park, Canada

    July 20, 1972 — Waterton, Canada

    July 21, 1972 — Banff National Park

    July 23, 1972 — Mt. Baker National - Snoqualmie National Forest. Olympic National Forest

    August 2, 1972 — Mt. Ranier

    August 2, 1972 — Maple Leaf-Gifford Pinchat Natl Forest

    August 3, 1972 — Portland

    August 4, 1972 — Salem

    August 5, 1972 — Crater Lake

    August 17, 2024 — Redwood National Park

    August 19, 2024 — San Francisco, CA

    QuentenJuanpi
  • [WIP] The Old San Francisco Mint (Dracula Dossier)

    Okay, I changed it on the Floors 3 and 4 maps, too. While they aren't suitable for the Atlas in their current forms (though I could always tweak them to be a museum or other building), I would still like to offer them up to any Game Masters who would like to use them in whatever campaigns they're in. (I will also post that message to the FB group to reach a different audience than the forums.) For anyone who would like to use them, here are the FCW files with my blessing.


    Don Anderson Jr.Loopysue
  • [WIP] Northern Powys (Sarah Wroot Revisited)

    Reinstalling seems to have done the trick. Still had to manually delete the lines that were already there, but the lines weren't reintroduced when I redrew more farms and forests. Thank you!


    MonsenLoopysueWyvern
  • Community Atlas 1000th map Competition - with Prizes [August/September]

    May I adopt this little unnamed elven village marked in the red box on Virinress'Arl? (Quenten, since you did the parent map, please let me know if this is encroaching on your future plans.)



    LoopysueMonsenMathieu Gans
  • [WIP] Lair of the Red Wyrme

    Maybe that’s what took out the one at the base of the erupting volcano.

    QuentenDon Anderson Jr.Loopysue
  • [WIP] Community Atlas - Gold Coast, Doriant

    Here's an area map of the Eknapata Desert region on the northeast corner of the Gold Coast map. I decided to do it in the Scorching Sun annual. The mapping guide for the annual recommended Mike Schley Overland as a complementary style for additional symbols, so I used that for the pyramid at the city of Nekhmatunis, the ziggurat at the city of Khemtufu, and the half-buried statue and obelisk at the Sakherma Ruins. I also threw in a few of his camel-with-guide symbols to represent nomadic tribes, and a sandworm just for fun. There are a few more villages, too, and another monastery that I figured were too small to be on the parent map for the entire Gold Coast region. I also added a volcano, but figured that would be on the parent map. Since the parent map hasn't been submitted to the Atlas yet, I went back and added it to the parent map, too.

    I'm enjoying the opportunity to try out different map styles with this project. I plan to design one city with Mike Schley's Mideastern symbols from SS5, and another with the Desert Oasis annual.


    LoopysueQuentenMonsen
  • Community Atlas submissions: the Gold Coast (Doriant) and areas within it

    I'm ready to submit this intermediate map for the Kingdom of Enía, along the northern edge of the coast for the parent map above. This map will be the parent (or possibly grandparent) for a few villages I will be submitting to the contest.

    Primary Style: Mike Schley Overland

    Toggles: BORDERS/POLITICAL to show/hide political borders

    Here is the FCW along with a PDF of the description:


    Should I do a plain text file that strips out the accent marks? Here's the text of the description (with accent marks):

    The elven kingdom of Enía is the northernmost coastal kingdom in the Gold Coast region of Dórian. The human Kingdoms of Vacuria and Travi lie to the south and east, respectively. Enía is significantly smaller in both population and geographic size than its neighboring kingdoms. The kingdom’s borders are marked by the Enía River along its southern border, and the Firessí River and edge of the Firessí Woods along its eastern border.

    Enía is governed by a hereditary monarch who is advised by two political bodies: the Council of Adept Mages, and the People’s Assembly. The Council of Adepts consists of those archmages and adept mages able to cast the most powerful spells. The People’s Assembly includes a hundred citizens elected throughout the realm.

    Major points of interest include:

    Arynnor: The capital of Enía, called the “city of glass.” Here, elves pioneered glassblowing techniques both for ornamentation and practical purposes. This includes a technique to make glass nearly as strong as steel, which has allowed the elves to safely cover their towers with brightly colored glass domes.

    Sather Academy: To the north of Arynnor, Sather Academy is an institution of higher learning with academic classes of all sorts, from history to astronomy, poetry to accounting, but it is most famous for two things: its Bardic Colleges, and its Arcane Academy for the formalized study of wizardry and arcane lore.

    Lynelon: The coastal city on the northern bank of the Enía River, Lynelon is a bit smaller than the Vacurian city of the same name on the southern bank.

    Firessí Woods: Much of the realm is covered by a mighty forest, the Firessí Woods. The woods are home to numerous tiny elven hamlets along with a few notable features. Towards the southern edges of the Firessí Forest lies an ancient henge of standing stones, the Firessí Temple, erected to honor the elven gods. It is the holiest place in all of Enía, and the seat of power for the Archdruid of Firessí, the most powerful religious figure in the kingdom. A small village, Yréas Kôltyn, provides a home for the elves who tend to the temple and provides accommodations for the temple’s many pilgrims. To the northwest of the temple lies the Tampuwari Ruins, the haunted ruins of a people so ancient, they disappeared long before the elves moved to the area. The ruins are best to be avoided. Farther to the north, Lathalas Glen is a town built up around a monastery of the same name.

    Taenya Island: The small island is home to a few small villages and hamlets of wood elves Just to the north of the island among rocky reefs, Eilân Danaäd is a harbor village of sea elves with homes both above and below the waves.

    LoopysueRickoQuenten
  • Ideas and Wishes for Monthly Dungeon Symbols

    Reviving this old thread to throw out one more idea, though I wouldn't be surprised if Mike is all booked up until it's time to shift to cities or something.

    I love all of the stuff that Mike has added this year -- and I've managed to add a little something from each month's to my new Schley-style wizard's tower. But in furnishing the tower, there was one area I noticed could use a bit more: food and beverage. There are plates of food, but DD3, in comparison, also has individual food items, as well as solo plates, bowls, silverware, etc. I would love to see something like a Tavern update that includes food items as well as, in particular:

    • Drinking vessels (goblets, mugs, tankards, etc.)
    • Bottles upright and on their side (which I've used in DD3 to create racks of wine in wine cellars)
    • Bar counter that curves on one side
    • Individual food items (roasted meats, baked goods, eggs, fruit, etc.)
    • Individual plates, bowls, silverware

    Fully understand if Mike's plate is full (pun intended) but figured I'd throw that out there.

    QuentenRickoboffo
  • [WIP] Kingdom of Gongodûr

    I changed the two labels to near-white for settlements and near-black for geographical names. (Let me know if you think I should reverse that, with dark names for settlements and light ones for geography.) Playing with text-along-a-curve for some mountain ranges and rivers, and moved some to the side to make them easier to read. (For a few of them, I had to explode the text and ungroup temporarily to adjust the kerning.) Made some effects changes to the political borders but I need to redraw them to reflect the river changes. Oh, and I embiggened the compass and moved it. It also has an inner glow to make it stand out a little.

    May not have more time today to work on this -- about to head out to a family function for the day. Hoping to finish it this weekend.


    LoopysueCalibreWyvern
  • [WIP] Kingdom of Gongodûr

    Still working on this. Text is slightly larger, and the glow is as well. Added more names, though I still have a few more rivers and settlements to do. Should I be naming the roads, too?

    I am think about putting country names, settlement names, and geographic names each on a separate layer so that end users can toggle them on and off as desired. They're already on separate sheets, though, so maybe that's sufficient for toggling individually, and a single layer for all of them to toggle all names on/off simultaneously?


    LoopysueMonsenCalibre