Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 4,474
- Last Active
- Roles
- Member
- Points
- 1,739
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 12
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Mars Ultor
Yes, Marine Dungeons was the foundation of this temple, though I ended up importing other fills from all over the place. I picked that style because I loved the Marine Dungeons’ columns. The walls surrounding the fountain and the barbecue pits are also from Marine Dungeons, as is the blue tiles in the fountain and many of the fills. I also imported fills from Creepy Crypts and Forest Trail, among others.
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[WIP] The Sewers of Elmsbrook Township
Level 1 primarily collects water from storm drains along with leaves and vegetation that might get swept in. Manure from horses on the street and domesticated animals are often shoveled into these storm drains as well. These drain into chutes that flow into Level 2.
Maintenance workers can enter this level through a staircase near the Great Maw that descends to a maintenance room, where a great seat of stone doors allows them to dump refuse into the giant pit. Luminescent crystals on the pit side of these great doors helps keep the Black Pudding from ascending this far. A spiral staircase in this room ascends to the surface and descends to Level 2.
Each intersection that has a stormwater drain also has a manhole that allows maintenance workers to climb down. These storm drains do not connect to one another, and maintenance workers who want to traverse the system will have to continue down ladders to Level 2.
Still to come: I want to work on the labels more, and I may add some of the rocky texture to outline the storm drains.
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Community Atlas 1000th map Competition - with Prizes [August/September]
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Live Mapping: Stairs and Steps
OMG, I discovered that if you set three steps across with the center one (moved to front) in varicolor, you can create a carpet runner down the center of your staircase. My grand ballrooms will have the grandest of grand staircases!
I promise not to spam this thread with more discoveries, and will wait until Ralf has a chance to do the Live, but I just couldn't hold back with this one.
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How long have you been using Campaign Cartographer?
I'm pretty new to Campaign Cartographer -- or, rather, I've owned the software for ages but I'm new to actually making maps.
I keep saying I bought the software five years ago, but upon reflection, I think it was around 2016. Eight years ago! I played around a bit with Fractal Terrains, but everything was so intimidating! I had this idea that I could just fiddle around and learn it through trial and error, much like I've learned various desktop publishing and illustration programs and over the years. Didn't work! I didn't grasp the approach of choosing what you want to do and then picking the objects you want to do it to. It was counterintuitive and opposite of the image editing software I've used before, where you select the object and then select what you want to do with it.
I thought I could sit down and read the PDFs and learn that way. Nope! Every time I tried to map something, it looked nothing like the pretty pictures I'd see here. (Pro Tip: Even when you understand that sheet effects exist, you still have to turn sheet effects on to see the pretty effects!)
Finally in mid-2023, I decided to watch one of the tutorials. I started with one of the then-more recent Lives, and that was way too advanced, but it gave me a hint at CC3+'s tremendous power and potential. Then I found Joe Sweeney's tutorials, and everything clicked. His "Parrot Island" tutorial gave me a basic foundation, and then I plowed through the rest of his, and then ProFantasy's more "Intro to CC3"-type tutorials and the brief videos about specific functions and techniques before making my way back to the Live videos.
I was fiddling around with map-making in the second half of 2023, but mostly it was to practice specific techniques rather than design a proper map. I created an account on these forums in December of 2023 and posted my first attempt at a proper map (my Castle on a Cloud) in January of 2024 -- mere months ago!
I still watch the Lives every time there's a new one (and I always, always learn something new). I was watching the old ones in the downtime, but I think I've watched almost every single Live already (a few more than once, especially when there's something I want to attempt that I remember Ralf or Remy demonstrating). I've also watched Jim Sweeney's, Dogtag's, Remy's, and Joachim de Ravenbel's tutorials as well. (I find it quite peaceful and Zen to watch a blank canvas get turned into a work of art in under an hour!)
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
If the ProFantasy Gods are listening: a future annual that I think could really complement the Marine Dungeons would be a "Jungle Adventures" dungeon. It would provide an opportunity to bring in palm trees and coconuts that could also enhance Marine Dungeons. Maybe some swamp building tools, including tree trunks with the ripples used in Marine Dungeons? Lots of colorful jungle foliage. Maybe some giant mosquitos or other bugs? Alligators or crocodiles? Think of the Indiana Jones-inspired adventures! Golden idols! Whips and fedora hats! Aztec-inspired ruins. Maybe a perfectly round boulder for traps. (The opening scene of Raiders of the Lost Ark is my favorite action/adventure opening scene of all time.) Just planting an idea....
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Ideas for future Annuals
In a previous thread, Ralf encouraged us to post ideas for future annuals and artists we’d like to see. I know there’s been threads of these sorts of ideas before, but I thought I would take the opportunity to start a new thread, and I hope folks will add their own thoughts.
There’s this one artist whose style I really love. She’s super busy right now, but if she ever has a spare moment, I always love new additions from … Sue Daniel! ;-)
This month’s annual highlighting Mike Schley’s Overland symbols really emphasizes how much of his stuff we have to work with – not just overland, but city and dungeon, too. Since he’s been a longtime D&D designer, his style is great at capturing the same vibe when designing your own maps for D&D campaigns. In deciding what style I want to use for a new map, I often gravitate to his because of how much variety there is to work with. (If he’s looking for city and dungeon level ideas, I would love more Greco-Roman buildings and furnishings.)
So in that spirit, I would love to see more annuals with stuff that is compatible with other styles, particularly Darklands City and Spectrum Overland. I know that might be tricky to do an expansion of an annual released years ago. When an annual has an expansion, it’s generally in the same year (Marine Dungeons, Darklands City, Forest Trail, Monkey Frog Overland, etc.) so that a customer doesn’t have to buy two annuals to use both sets together. But what about expansions designed to stand on their own but also work complimentarily with previous sets? I’d love to see more settlement and adventure-hook symbols that are compatible with Spectrum Overland, and more structures/buildings for Darklands City (and the snowy versions for Winter Village). Right now I’m on an elves & dwarves kick, so elven/dwarven Darklands City structures would be awesome.
Other ideas:
Jungle/Swamp Adventures: something compatible with Creepy Crypts & Forest Trails, but with more jungle elements – palm trees, tropical trees, swamp trees (like trees in water with the ripple effects from Marine Dungeons), bright flowers and other foliage, monster/beast footprints, vines, traps, treasurers you might find adventuring in ruined temples.
Castle Construction: something like CA149 Beaumaris Castle, but with design tools and more castle-specific symbols. Symbols like gargoyles, varicolor flags & banners, crenellations (like the way Marine Dungeons lets you drop crenellations onto walls), machicolations/murder holes, plate armor, thrones, weapons, murder holes, siege/warfare equipment…
Inlays: I’ve mentioned this before, but I would also love more varicolor vector symbols that could be used for so many things like heraldic charges, floor inlays, stitching on fabric (rugs, banners, etc.) – animals, weapons, flowers, runes (in dwarven and elven styles), Celtic or elven design patterns, astrology and astronomy symbols, etc.
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[WIP] Community Atlas - Rhaghiant (western Doriant)
You're right, the symbols are better. I scaled the settlements down to 0.25 scale because at full size, they felt cartoonishly overlarge, even though they're meant to be a symbolic representation and not to scale. For example, I put a full scale city off to the side (in the ocean) for comparison. It takes up 75 miles!
Here's the full map, though admittedly the settlement symbols are harder to see scaled down here. Do you think scaling them to half size instead of quarter size would be better?
I won't show zooms of every area until it's ready for final inspection, but I did want to show off the desert.
The symbols here have inspired me to expand on the maps I was planning to do. The oasis city will be where my ziggurat will go, and the town midway down the river will be for the Ancient Cities map I did (which I will expand to cover the whole town and not just the northern edge). I decided to add another city at the western edge of the desert so that I have an excuse to design something with the Desert Oasis style from the 2023 annual.
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[WIP] Community Atlas - Rhaghiant (western Doriant)
I tried at 50% of the original size (which is double the size I used). Does this work, or are the symbols still too small?
Am I correct in understanding that if I later want to work on a local map of this, say a 200 x 200 mile section, I can add smaller towns and streams to that? For example, I have a small town I did before that I'd like to find a home for, but it's only about a quarter of a mile wide, so I'm thinking it's too small to register on this scale.
Also, I should come up with names now for settlements shown here, and other major geographical features, rather than waiting to name them in more detailed local maps?
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Donut-shaped buildings?