Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 4,474
- Last Active
- Roles
- Member
- Points
- 1,739
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 12
Reactions
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[WIP] 1972 Travelogue (CA93 Modern Journeys)
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[WIP] Kingdom of Gongodûr
Here's a "work-in-progress" area map for the Kingdom of Gongodûr, a dwarven kingdom in the southeast corner of the Gold Coast area I've been working on (to provide a home for a dwarven mining village I'm working on). I used the Mike Schley Overland style because it has the best dwarven community symbols.
I shaded the countries outside of the borders of my dwarven kingdom, but not sure if that's the right approach. I could do proper borders for those neighboring kingdoms if that would be better.
I still need to name the places that are new to this local map but the names from the parent map have been added. I was going to do them all in Copperplate font since the font has a sort of "chiseled in stone" look, but it's such a wide font that it made place names challenging. Colors, sizes, and effects on labels remains one of my weaknesses.
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[WIP] Satellite Streets
Playing around with the Satellite Streets annual this afternoon. I was going to do the little town I grew up in, but it had 3,000 people at the time (about 10,000 now) and was a bit too big to be a cozy little town. I ended up doing a town loosely inspired by a much smaller unincorporated town that that about 15 miles away.
Pretty pleased with how the highway onramps/offramps worked. I had an underpass at one point (by creating a "Roads Back" sheet) that worked pretty well, but couldn't really get it to fit with everything else without enlarging the size of map, so I abandoned that.
There are supposed to be hills on either side of the river, with the river in a deep canyon, but drawing the town on the hills wasn't quite to my taste.
I did have a little weirdness with the railroad tracks. They looked funny when I first drew them, and I discovered that I didn't have the Earth background fill that it used, so I was getting red X's. I checked the Bitmaps folder for this annual and it did have the earth fill, so I reimported all of the fills for this annual and got it to work.
Also discovered that while it works to draw a forest or woods over the mountains, you lose some of the beveling detail. I ended up redrawing the forests and woods in little patches.
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[WIP] Greenwood Falls (CA211 Watabou City Revisted)
I was a little intimidated to attempt this without seeing a Live demonstration first, but since I have the day off, I decided to dive in.
My first attempt was just a small village (152 buildings, population of 920), but I can see how a lot of the conversion goes quickly regardless whether you have a population of 500 or 5,000.
Here's what Watabou generated for me (converted from PNG to JPEG for size considerations):
And here's what I was able to create in a few hours:
I didn't export the fields or the trees, just added them myself. Didn't do much in the way of adding furrows, etc., to spruce it up -- I can see why, even though it speeds up the process, I could still spend many hours adding lots of flourishes.
(One oddity from Watabou: The exported heraldic symbol that was exported ended up being different that what was shown, one deer instead of three, but no big deal.)
@Quenten and @Ralf, you did a magnificent job with this! What a tremendously helpful service you have done for Game Masters!
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[WIP] Haunted Mansion
Slight tweak. I started to work on the interiors, but as I was working on the church, I decided that I really needed to add a few belltowers because it was the only place I could work out getting stairs up to the balcony at the rear (entrance side) of the church. Added some labels while I was at it, but only on the daytime map. Maybe I will be able to get some interiors posted before the end of the weekend.
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[WIP] Haunted Mansion
Here's level 4 of the mansion. There were only supposed to be three floors of the main mansion plus the tower, but when I was halfway through the third floor, I noticed that the main mansion has a central section that rises above the others. I decided to make that more of a rough attic storage space with a few rough servants' rooms. The tower doesn't connect here, but you can see it has been turned into a wizard's workshop. It extends up one more flight.
And I just noticed that I never posted the third floor.
Third Floor
Fourth Floor
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[WIP] Playing around with Sinister Sewers
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[WIP] Community Atlas Competition - Artemisia - Verinress Arl - Fon'Anar
I just noticed that although I posted my completed map in the competition thread, I didn't post an image of it here. Doing that now, just so this thread shows the full process.
I have wanted to use Mike Schley's elven treehouse symbols ever since I started mapping with CC3+, so I am delighted to finally have had the opportunity. (My friend keeps calling this map -- especially because of the elevated pathways -- my Ewok Village.)
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FT3 Question
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[WIP] Elmsbrook Township
I played around with Edge Fade settings on the TERRAIN ROCK sheet and settled on an Edge Width of 4 units, an Inner Opacity of 100%, and an Outer Opacity of 25%. (In comparison, the grass, earth, and other textures have a width of 15 units, an Inner Opacity of 100%, and an Out Opacity of 0%.)
Here's how it looks full size, plus a few coastal zooms.