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Royal Scribe

Royal Scribe

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Royal Scribe
Joined
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1,739
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
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12

Latest Images

  • [WIP] 1972 Travelogue (CA93 Modern Journeys)

    And here are some zoomed-in closeups:



    QuentenLoopysueC.C. CharronRaiko
  • [WIP] Kingdom of Gongodûr

    Here's a "work-in-progress" area map for the Kingdom of Gongodûr, a dwarven kingdom in the southeast corner of the Gold Coast area I've been working on (to provide a home for a dwarven mining village I'm working on). I used the Mike Schley Overland style because it has the best dwarven community symbols.

    I shaded the countries outside of the borders of my dwarven kingdom, but not sure if that's the right approach. I could do proper borders for those neighboring kingdoms if that would be better.

    I still need to name the places that are new to this local map but the names from the parent map have been added. I was going to do them all in Copperplate font since the font has a sort of "chiseled in stone" look, but it's such a wide font that it made place names challenging. Colors, sizes, and effects on labels remains one of my weaknesses.


    LoopysueRicko HascheC.C. CharronShessarQuentenGeorge
  • [WIP] Satellite Streets

    Playing around with the Satellite Streets annual this afternoon. I was going to do the little town I grew up in, but it had 3,000 people at the time (about 10,000 now) and was a bit too big to be a cozy little town. I ended up doing a town loosely inspired by a much smaller unincorporated town that that about 15 miles away.

    Pretty pleased with how the highway onramps/offramps worked. I had an underpass at one point (by creating a "Roads Back" sheet) that worked pretty well, but couldn't really get it to fit with everything else without enlarging the size of map, so I abandoned that.

    There are supposed to be hills on either side of the river, with the river in a deep canyon, but drawing the town on the hills wasn't quite to my taste.

    I did have a little weirdness with the railroad tracks. They looked funny when I first drew them, and I discovered that I didn't have the Earth background fill that it used, so I was getting red X's. I checked the Bitmaps folder for this annual and it did have the earth fill, so I reimported all of the fills for this annual and got it to work.

    Also discovered that while it works to draw a forest or woods over the mountains, you lose some of the beveling detail. I ended up redrawing the forests and woods in little patches.

    QuentenRalfLoopysueMonsenRicko HascheCalibre
  • [WIP] Greenwood Falls (CA211 Watabou City Revisted)

    I was a little intimidated to attempt this without seeing a Live demonstration first, but since I have the day off, I decided to dive in.

    My first attempt was just a small village (152 buildings, population of 920), but I can see how a lot of the conversion goes quickly regardless whether you have a population of 500 or 5,000.

    Here's what Watabou generated for me (converted from PNG to JPEG for size considerations):

    And here's what I was able to create in a few hours:

    I didn't export the fields or the trees, just added them myself. Didn't do much in the way of adding furrows, etc., to spruce it up -- I can see why, even though it speeds up the process, I could still spend many hours adding lots of flourishes.

    (One oddity from Watabou: The exported heraldic symbol that was exported ended up being different that what was shown, one deer instead of three, but no big deal.)

    @Quenten and @Ralf, you did a magnificent job with this! What a tremendously helpful service you have done for Game Masters!

    LoopysueQuentenRicko HascheC.C. CharronjmabbottGlitch
  • [WIP] Haunted Mansion

    Slight tweak. I started to work on the interiors, but as I was working on the church, I decided that I really needed to add a few belltowers because it was the only place I could work out getting stairs up to the balcony at the rear (entrance side) of the church. Added some labels while I was at it, but only on the daytime map. Maybe I will be able to get some interiors posted before the end of the weekend.


    Ricko HascheLoopysueMonsenGlitch
  • [WIP] Haunted Mansion

    Here's level 4 of the mansion. There were only supposed to be three floors of the main mansion plus the tower, but when I was halfway through the third floor, I noticed that the main mansion has a central section that rises above the others. I decided to make that more of a rough attic storage space with a few rough servants' rooms. The tower doesn't connect here, but you can see it has been turned into a wizard's workshop. It extends up one more flight.

    And I just noticed that I never posted the third floor.

    Third Floor

    Fourth Floor


    QuentenLoopysueRicko HascheCalibre
  • [WIP] Playing around with Sinister Sewers

    Realized I didn't have any stains or scum, so added a bit. Really love how this template includes so many different effects options for adjusting the coloring.


    MonsenLoopysueRicko HascheJimP
  • [WIP] Community Atlas Competition - Artemisia - Verinress Arl - Fon'Anar

    I just noticed that although I posted my completed map in the competition thread, I didn't post an image of it here. Doing that now, just so this thread shows the full process.

    I have wanted to use Mike Schley's elven treehouse symbols ever since I started mapping with CC3+, so I am delighted to finally have had the opportunity. (My friend keeps calling this map -- especially because of the elevated pathways -- my Ewok Village.)

    LoopysueQuentenroflo1
  • FT3 Question

    Ralf does demonstrate it at the end of this "Fractal Terrains to Parchment World" tutorial (around the 38 minute mark), using a full world Parchment Map that he had created the week before.


    JackTheMapperJimProflo1
  • [WIP] Elmsbrook Township

    I played around with Edge Fade settings on the TERRAIN ROCK sheet and settled on an Edge Width of 4 units, an Inner Opacity of 100%, and an Outer Opacity of 25%. (In comparison, the grass, earth, and other textures have a width of 15 units, an Inner Opacity of 100%, and an Out Opacity of 0%.)

    Here's how it looks full size, plus a few coastal zooms.


    LoopysueRicko HascheGlitch