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Quenten

Quenten

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Quenten
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Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
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Mapmaker
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  • I'm hungry for your lore!

    My rather old world of Myirandios.

    Slightly smaller than Earth, with less of a n axial tilt, and slightly warmer global temperature.

    Sentient beings: Draconians, and Muru (water dwellers) native to the planet. Most have 6 limbs and 2 tails and 2 spinal cords and 4 eyes.

    Humans 'crash-landed about 20,000 years ago - went to war with the natives, and won. Developed mutant subspecies of Aiefa (elf-like), Filanthru (were-like), Fampeir (Vampire-like), Davarin (dwarf-like and Grim (orc-like). All can interbreed with each other, but miscarriages are very high.

    The native species have a form of electro-magnetic abilities to use the EM spectrum directly - and this was also genetically engineered into humans. It was found however, that a gene on the X chromosome greatly enhanced the ability, so females are far far stronger in this 'etheric' ability than males, and so have become culturally the stronger and dominant sex.

    The war against the native sentients was won only after a massive miscalculation by the human leaders (who eventually became so god-like in their genetically enhanced powers that they in fact became the human gods). A 10,000 year ice age descended quickly, decimating both human and non human species. A slow recovery began, but by then all ancient tech had been largely lost. The first to recover were the equatorial black human species - and so today, the black women fill the role that white men on earth have had.

    The planet has three moons - red white and blue. And a series of rings - the Girdle of Lerate. It is made of dark reflecting rocks, so doesn't produce that much nocturnal light - however, night time on Myirandios is a lot lighter than on Earth. And the tides are about twice as high/low.

    The main site of the story is based on the hegemony of Klemtos surrounding the Menosiran sea - a theocratic empire ruled by a triumvirate of three priestesses - the Magen, Maden and Midin. The Magen is the main political leader, the Magen the spiritual leader and the Midin the equivalent of Secretary of State. When one dies, the others move up in the hierarchy, and a new member is chosen from twelve candidates who have been training in a special school for priestesses. Those that miss out, are appointed as governors or Justices etc. So the leadership is highly trained and the succession is almost always ordered. And so of course, there is a degree of social and technological stagnation.

    The current crisis involves increasingly successful incursions by an alliance of grim and tribal humans who worship just one God (the Red Goddess, Shalene) instead of all 18. They have discovered how to use gravity in the same way as others use etherics (E-M manipulation) and this has caused the hegemonic armies to suffer very rare defeats.

    Etheric ability is genetically endowed, but like intelligence, some have virtually no ability (the etheric cretins), most can light a flame, or produce enough power to defend themselves (the equivalent of 'normal' intelligence) - and because females are far stronger, males can easily be subdued. Finally, only a very small proportion are of genius level, with the ability to use most of the E-M Spectrum, and so be actually useful in their abilities in military, health, communication etc.

    This is the area for adventures, set 1000 years after the fall of the Hegemony. Most of my maps in the Atlas plus others are in this area.

    Royal ScribeJackTheMapperLoopysueJimP
  • The Hlyboky (Deep) Lair

    Here is a dungeon map, very much in progress. It is meant to be an adventure dungeon, in the world of Tatilana, in the region of the Free towns of Chevronyaguar, to the east of the town of Bilederovo (where the adventures have their home base).

    Here is the first room of the dungeon, as the players see it at first, after climbing down the slippery cracked stone staircase from the sinister hollow above. A ring of damaged columns in a circular room, with two of the columns having collapsed on the floor and a lot of litter, pots, most broken, and an overgrowth of sickly fungi at the far wall. Doors are seen closed on the east and west walls, made of stone. Rocks also are on the ground, seemingly have fallen from the cracked stone domed roof above, which looks not very secure.

    Unfortunately, there are a few other features that escape the players' notice initially. Four huge venomous snakes, and dangerous pits before each of the doors wait to crush the hopes of the adventures in finding the fabled treasures of the long dead sorcorer Boris the Bloated.


    JimPLoopysuesmhollingsworthMonsenRicko HascheEukalyptusNow
  • Live Mapping: New Isometric Cities

    I tried something similar using Schley overland symbols in this map


    roflo1Jeff BRalfLoopysueMapjunkieEukalyptusNow
  • Ostralura - north-eastern region

    Placement of the continent of Ostralura on the planet of Myirandios

    Wal'loori = Australian Aboriginal

    Maratoaki = Maori

    Ayosha - Thai

    Dreschleben = Germanic

    K'alab'an = Arab

    Hiawakee = Cherokee

    Aeifa = Elven

    Grimir = Orc

    Filigathu = Were

    ' sounded as a breathy sound break between syllables.


    MonsenDakJimPRaiko
  • Pantheon of Gods, based on CA41 - Abstract Graphics

    Here is my Pantheon of Gods, based loosely on Slavic Gods. I used the example in CA41 as a guide. The pics came from a few YouTube videos on Slavic Deities.

    The landmass is the region I am using for a RPG Gaming aid.

    C.C. CharronLoopysueRoyal ScribeMonsenRalfGlitch
  • Watabou City REVISED (annual 157)

    Here are some of the Drawing tools I am working on for a new version of Watabou Cities.

    Please comment.

    And if any of you have better ways to do crenalations with a drawing tool or macro, please let me know.


    CalibreLoreleiScottARaiko
  • FT3 to CC3+ as per recent Live Mapping Tutorial

    I was really impressed with this video, as it has made things a lot easier for me to translate FT3 world to s CC3+ style I like. Thanks Ralf.

    In my example below, I have decided to translate a FT3 section to a Pete Fenlon Style (revisited), but I have also used the rivers that were created in the FT3 map.

    Here is the FT3 map:

    Here is the translation to Pete Fenlon, and it was SO easy. Again, thanks Ralf.

    Obviously not completed.

    Here is an insert.


    Royal ScribeLoopysueJimPRicko HascheRalf
  • Community Atlas - Irisian City States - Pragites Isles

    Halfway there. Thanks to Sue for the Marine Dungeon - for mermaid grotto and sunken city regions in the map.

    Here is a region torn between the merchants of the Irisian City States, and the military Leonder Imperium. Hence the warships and fortifications on each island.


    MonsenRicko HascheLoopysueMapjunkieRoyal ScribeGlitch
  • MY MUNDI IS READY!

    An amazing job. I use symbols in area a lot, to prevent this - here are my sparse, medium and dense forests using Darklands trees as requested by my client - I wonder if you could have done the same?


    JimPRicko HascheCalibreOctorilla
  • Tatilana - Western Sergeevna

    And his lady wife


    LoopysueJimPRicko HascheLautiMonsen