Avatar

Quenten

Quenten

About

Username
Quenten
Joined
Visits
6,870
Last Active
Roles
Member
Points
2,738
Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
Badges
16

Latest Images

  • [WIP] Community Atlas: Kumarikandam - SE Tiantang Region

    Hi, Ricko. I think the farm fields are a bit TOO large, especially given the scale. I would reduce them by reducing the scale dimensions in the Bitmap menu. At least, that is my opinion, and I accept if you don't go for it.

    I absolutely LOVE the write-up. Very oriental mythos.

    Ricko
  • Birdseye Continental - style development thread

    I always have specific Terrain sheets for different biomes on all my overland maps - i add them myself. So I applaud what you have done here.

    Royal Scribe
  • Installation of new monthly content - Fractal Parchment Worlds

    Same here, but I was able to access it via the subfolder in the Annuals folder in the CC3+ intallation on the System Data folder on my drive that i installed CC3+ on.

    EdE
  • What's your favourite overland style?

    I am going to exclude top down styles.

    So I use Schley mostly, but I don't think that should be the one because it already has so many symbols.

    That leaves my next two equal favourites - Jon Roberts - but few too symbols for me to use often; and Spectrum - which could do with a heap more symbols, but it is alone in depicting grass covered hills and even mountains, which I really like. That is a big omission from Schley - hint to the monthly freebies from Schley

    Loopysue
  • What's your favourite overland style?

    I also forgot to add that Spectrum has by far the best fills. I would urge that ALL the Koppen biomes are included - with perhaps at least 2 fills per biome.

    Loopysue
  • CC4 Overland Development Thread

    @Loopysue I understand your attitude about not revamping Spectrum. Thanks for replying though.

    Loopysue
  • Advice for planning a major city?

    I am a bit puzzled by the comment that raster as opposed to vector slows things down. My experience is the opposite, as I guess Sue's is too. So my tip would be to keep vector symbols to a minimum. But I am open to correction.

    Royal Scribe
  • Advice for planning a major city?

    If the population is above 20,000, I use the following rule of thumb to work out size. On average, each building has 30 x 30' (or 10x10 m) footprint, with 2 stories. Each 100 M2 houses 4-6 people, thus on average, each 100 m2 houses 8-12 people. So the formula for distance (in square Metres - I just cannot think imperial - we have been metric since 1970's) is Area = Population x100/ people in each 100 m2/ number of stories per building.

    So, if you want a sparsely populated city. make it 5 people per 100 m2. Say the population is 50,000. For all single storey buildings of 100 m2 average, that is 10,000 buildings requiring 1,000,000 ie 10,000 x 10,000 m in area.

    But make the city more densely packed, say 10 per 100 m2, with average of 2 stories per building, and the area required is greatly reduced. Area = 50,000 x100/10/2 = 250,000 m2, or 500 x 500 m2. Add some extra for very large buildings, and you get an idea of the dimensions required for your city - but remember to add extra to make room for space outside the city walls, or building extents.

    In general, for a 50,000 city, I would allow about 1000 x 1000 m dimension (or 1 sq km).

    Dun Fingolfin has 16526 buildings, and dimensions (of the city, not the map) of about 6600 x 3100 ft (yes, I used feet for the Atlas to fit in with all you imperials) which is about 35 x 35' per building (close to 10 x 10 m) with average of 2.5 stories per building, and a dense population of 10 per 35x35', that gives a population of Dun Fingolfin of about 413,000. But if I had made it a sparsely populated city with average of only 1.5 stories per building, and only 5 people per 35x35 ', the population would be only 123.000.

    So decide what population you want, how many would fit into a 100 m2 space (you will have to work out what this is in sq feet), what the average number of stories per building is, then that works out the number of buildings (Pop/ number per 100m2/average stories per building) and area (no of buildings of 100 m2 average x 100) in m2. Hope this helps you gauge your area and buildings required.

    Royal Scribe
  • Community Atlas - Fonlorn Archipelago - Bleakness - Death Forest.

    Wonder if the human tasted nice?

    Ricko
  • WIP: ESTONISCH CONTINENT BIRDSEYE

    Only one criticism - I think the red of the cities is a bit too vibrant - I wonder if a darker red would suit better. But I am in awe of what you and Sue's style have achieved together.

    Calibre