Quenten
Quenten
About
- Username
- Quenten
- Joined
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- 6,870
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- Member
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- 2,738
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
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[WIP] Community Atlas: Kumarikandam - SE Tiantang Region
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Birdseye Continental - style development thread
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Installation of new monthly content - Fractal Parchment Worlds
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What's your favourite overland style?
I am going to exclude top down styles.
So I use Schley mostly, but I don't think that should be the one because it already has so many symbols.
That leaves my next two equal favourites - Jon Roberts - but few too symbols for me to use often; and Spectrum - which could do with a heap more symbols, but it is alone in depicting grass covered hills and even mountains, which I really like. That is a big omission from Schley - hint to the monthly freebies from Schley
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What's your favourite overland style?
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CC4 Overland Development Thread
@Loopysue I understand your attitude about not revamping Spectrum. Thanks for replying though.
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Advice for planning a major city?
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Advice for planning a major city?
If the population is above 20,000, I use the following rule of thumb to work out size. On average, each building has 30 x 30' (or 10x10 m) footprint, with 2 stories. Each 100 M2 houses 4-6 people, thus on average, each 100 m2 houses 8-12 people. So the formula for distance (in square Metres - I just cannot think imperial - we have been metric since 1970's) is Area = Population x100/ people in each 100 m2/ number of stories per building.
So, if you want a sparsely populated city. make it 5 people per 100 m2. Say the population is 50,000. For all single storey buildings of 100 m2 average, that is 10,000 buildings requiring 1,000,000 ie 10,000 x 10,000 m in area.
But make the city more densely packed, say 10 per 100 m2, with average of 2 stories per building, and the area required is greatly reduced. Area = 50,000 x100/10/2 = 250,000 m2, or 500 x 500 m2. Add some extra for very large buildings, and you get an idea of the dimensions required for your city - but remember to add extra to make room for space outside the city walls, or building extents.
In general, for a 50,000 city, I would allow about 1000 x 1000 m dimension (or 1 sq km).
Dun Fingolfin has 16526 buildings, and dimensions (of the city, not the map) of about 6600 x 3100 ft (yes, I used feet for the Atlas to fit in with all you imperials) which is about 35 x 35' per building (close to 10 x 10 m) with average of 2.5 stories per building, and a dense population of 10 per 35x35', that gives a population of Dun Fingolfin of about 413,000. But if I had made it a sparsely populated city with average of only 1.5 stories per building, and only 5 people per 35x35 ', the population would be only 123.000.
So decide what population you want, how many would fit into a 100 m2 space (you will have to work out what this is in sq feet), what the average number of stories per building is, then that works out the number of buildings (Pop/ number per 100m2/average stories per building) and area (no of buildings of 100 m2 average x 100) in m2. Hope this helps you gauge your area and buildings required.
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Community Atlas - Fonlorn Archipelago - Bleakness - Death Forest.
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WIP: ESTONISCH CONTINENT BIRDSEYE