Quenten
Quenten
About
- Username
- Quenten
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- Member
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- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
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- Mapmaker
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- 16
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village
Here are the map notes.
Aretizo Village
This small fishing village, on the south-west coast of Spiros Isle, has a population of 429 souls. Its claim to fame is the annual haul of garum fish when they swarm near the Iamexos Reefs each spring for spawning. These fish are ground into a meal-like texture, and transported in barrels to the Monastery of Holy Spiros to the east, where they are allowed to ferment, spices added and then made into a continent-wide famous delicacy much favoured by chefs Artemisia-wide.
Originally the village, like all else on Spiros Isle, was ruled by rather easy-going Dwarf-lords. But with their overthrow and genocide by the fanatical monks of Holy Spiros, who had been expelled from their native country of the Leonder Imperium, the village has suffered under the direct supervision of the priest, Rev Father Ercole Farinas, installed in the new Church of Holy Spiros. He is a dour unfriendly man, supposed to be celibate, though several maidens have stated to their parents that he is far from that! He is a stickler for any hint of dissent – which he calls heresy – and has recently sentenced the son of the former (now deceased) mayor, to death by the Wheel. In addition, his house has been burned to the ground as warning to all that dissent from Monastery rule is not tolerated.
The victim/heretic/rebel was Georgios Kalimata. He had advocated ‘setting aside’ a certain amount of garum in the basement of the lighthouse to sell on the black market, thus raising funds to help the poor in the village and surrounding area. The taxation by the monastery has left most of the town destitute, but they still all (mostly – the grimy street residents are an exception) take pride in their gardens and houses. But the feeling of resentment is high, and only a spark may set off full blown rebellion. Already, one child, who threw rotten tomatoes st the priest, was whipped and put in the stocks for 3 days straight. He is still recovering at home. Luckily, none of the villagers caused him any damage, and some even gave him food and water under cover of darkness, to sustain the lad during his punishment.
The old Keep, where the dwarf-lord’s seneschal had resided, has been converted into a repository of all goods and money taxed (looted) from the villagers – a full 35% of all goods is the going tax rate, enforce by a goon squad of 2o brothers of the monastery who reside either in the Keep or in houses made vacant by eviction of the previous owners.
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[WIP] Community Atlas - Eknapata Desert
The road setting could be edited to make the dashes a little smaller (not thinner, just smaller). To do this, go into the Lines menu, edit by setting the pattern length to a different figure, and see what you like best. I have been doing this a lot lately.
Also see this discussion: Command Spotlight - Line Styles and Properties — ProFantasy Community Forum
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1000th Map Competition: Ober, Southern Scar
That is very interesting about hedgerows. Australia, which came to animal husbandry and agriculture rather late in the piece, uses mainly post and wire fences - often barbed wire. So I must say that is why in my villages, i tend to use simple fences rather than hedges or stone walls. Thanks, @Loopysue for you information.
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[WIP] Kingdom of Gongodûr
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[WIP] 1000th Map Competition: Elkton, Alarius North Central
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[WIP] Kingdom of Gongodûr
That all looks great now. I like the way you darkened the non-Gongodur parts. I', glad you liked the fractalization I suggested - it is the one I use the most for rivers. I tend to leave roads alone, but I might use a smaller fractalization in future, seeing what you have done - perhaps Strength 30, depth 1, smooth. I love the way we can always learn new techniques form each other.
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Sticky Note Dungeon - the evil Wizard Skullifogus
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[WIP] Haunted Mansion
I appreciate the reflection of the stained glass windows shining OUT from the church at night, when the light is from inside, but in the day, the reflection is to the INSIDE of the church, because of the superior power of the sun's light. First hand experience as organist and choirmaster at my father's church in Stdney.
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ColorKey doesn't cut through terrains
I wonder if the Color Key effect could be modified (or a new one created) that would let you indicate which Sheet it had to cut down to, allowing it to cut through multiple sheets at a time - it would be great to use for rivers in overland maps cutting through terrain and land sheets to the ocean below. Something like the various Lights effects.
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Tir Na Nog Map Slaine
Tír na nÓg is a mythical realm from Irish folklore, often translated as "Land of the Young" or "Land of Eternal Youth." Unlike the mortal world, Tír na nÓg exists outside the constraints of time and aging, offering an existence free from the sorrows and struggles of life. Legends often describe it as a lush, vibrant land, filled with stunning landscapes and an ethereal quality that sets it apart from ordinary reality.
One of the most famous tales involving Tír na nÓg centers around the hero Oisín, a renowned poet and warrior from the Fenian Cycle of Irish myths. According to the legend, Oisín is swept away to Tír na nÓg by Niamh, a beautiful fairy queen who falls in love with him. Read the legendary story of Oisín & Niamh.
Where is Tír na nÓg?
It's a mythical realm that does not exist in any physical location on Earth. In Irish mythology, it is depicted as a magical, otherworldly place, often thought to lie across a mystical body of water or hidden within the landscape of the Otherworld.
Various legends suggest different ways to reach Tír na nÓg. Some stories describe it as being accessible by crossing the sea or traveling through enchanted portals located at the base of fairy trees. Others suggest that it might be located in the westernmost part of the world, reflecting ancient Irish beliefs that the west was a direction associated with the afterlife and other mystical realms. It exists outside the bounds of ordinary reality, embodying an idealized place of eternal youth and beauty rather than a concrete geographical location. This makes Tír na nÓg a powerful symbol of a utopian existence rather than a place that can be found on a map.
I have looked for maps of it online, and here is the best IMO. It shows the 4 legendary cities of Muria, Finias, Falias and Gorlas