Avatar

Quenten

Quenten

About

Username
Quenten
Joined
Visits
6,876
Last Active
Roles
Member
Points
2,749
Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
Badges
16

Latest Images

  • Community Atlas: Gruvrå's Mine, Serkbergen, Peredur

    You can also use asymmetric values to resize the characters to get fat or thin ones, as I have done on several occasions. eg

    fat Qesuik, then Aiefa.

    Royal Scribe
  • [WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP

    Just a thought - how about also mapping in one of the areas already done by Jim, mainly on the island in the Forlorn Archipelago. He did quite a lot of regional maps there, especially on Fisher Island. And perhaps it might be a nice community effore to have others map in regional maps done by Jim. Just a thought.

    Ricko
  • What's your favourite overland style?

    As far as fills go, (not taking symbols into account), my favourite is clearly Spectrum. Schley has Some nice fill, others not so. I do like toe forest fills in 13th Age.

    But regardless, I think my clear favourite author of fills is Sue's - all her creations have wonderful fills.

    My only real request is that all biomes be represented, and several options for each - as she has done in the Spectrum particularly with deserts.

    Sorry Sue about talking about you in third person, but I wanted everyone to know exactly who I was referring to.

    Royal ScribeLoopysue
  • Watabou City REVISED (annual 157)

    The first most important thing is to just export as a SVG the actual elements you want and cut out all the pretty stuff. It is, after all, the street and building layout that we really want.

    So ... in the generator, first check colour - make this either B&W, or Ink in the Presets.

    Next, click on Style in the generator, and make sure you check or uncheck the following. Whatever I don't mention, you can choose as you wish.

    1. GRAPHICS: Check thin lines, leave the rest unchecked.
    2. ELEMENTS: Districts Hidden. Check scalebar only (if you want it, leave the rest unchecked
    3. BUILDINGS: Roofs plain, leave Raised unchecked. Otherwise, choose what you want.
    4. OUTLINE: Check buildings, and UNCHECK water and roads. They will seem to disappear, but will be present in the SVG and thus DXF
    5. MISC: Check Solids; Uncheck Show alleys and Show trees.
    6. FARMS: Choose plain. Though you can exclude farms if you like and use drawing tools provided to put them where you want. However, the drawing tools will work on the farms if exported as Plain.
    7. For those interested, you can get the number of buildings and suggested population if you click on SETTLEMENTS. However, I think the population does not take into account density of population, nor multistorey buildings, so the population levels for larger cities can easily be double the suggested number in the generator.

    As you can see from the example map, I have done all that.

    Now export as SVG (and Png if you want).

    Royal ScribeCalibre
  • Watabou City REVISED (annual 157)

    Now you must convert EVERYTHING (except background, Map border and screen, of course) from Line to Path (right click the Explode button on the left hand side of the screen).

    You will get something that looks like this!!

    Ugh!

    Monsen
  • Info, Count All command.

    If you have put things like chimneys, domes etc onto a separate sheet from the actual building, just hide all but the sheet that the actual building is on, and count that, eg using delete command, getting the number of entities picked from the command line, then press Cancel.

    Loopysue
  • [WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)

    And mangroves - needed for overland in Mike Schley style (which sadly neglects tropical regions), as well as dungeon maps.

    Royal ScribeRicko
  • Community Atlas - Irisian City States - Megalith island

    Here is another version. Comments desired.


    LoopysueCalibre
  • Community Atlas - Ezrute - Brukon Region

    I don't know which I love the most - the maps or the write-ups. both so marvellous and inventive.

    Ricko
  • Community atlas - Tombs

    Again in the forlorn Isles - this time the Bleakness. any of those yellowish symbols could do.

    Lautar85