Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 6,876
- Last Active
- Roles
- Member
- Points
- 2,749
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Community Atlas: Gruvrå's Mine, Serkbergen, Peredur
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[WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP
Just a thought - how about also mapping in one of the areas already done by Jim, mainly on the island in the Forlorn Archipelago. He did quite a lot of regional maps there, especially on Fisher Island. And perhaps it might be a nice community effore to have others map in regional maps done by Jim. Just a thought.
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What's your favourite overland style?
As far as fills go, (not taking symbols into account), my favourite is clearly Spectrum. Schley has Some nice fill, others not so. I do like toe forest fills in 13th Age.
But regardless, I think my clear favourite author of fills is Sue's - all her creations have wonderful fills.
My only real request is that all biomes be represented, and several options for each - as she has done in the Spectrum particularly with deserts.
Sorry Sue about talking about you in third person, but I wanted everyone to know exactly who I was referring to.
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Watabou City REVISED (annual 157)
The first most important thing is to just export as a SVG the actual elements you want and cut out all the pretty stuff. It is, after all, the street and building layout that we really want.
So ... in the generator, first check colour - make this either B&W, or Ink in the Presets.
Next, click on Style in the generator, and make sure you check or uncheck the following. Whatever I don't mention, you can choose as you wish.
- GRAPHICS: Check thin lines, leave the rest unchecked.
- ELEMENTS: Districts Hidden. Check scalebar only (if you want it, leave the rest unchecked
- BUILDINGS: Roofs plain, leave Raised unchecked. Otherwise, choose what you want.
- OUTLINE: Check buildings, and UNCHECK water and roads. They will seem to disappear, but will be present in the SVG and thus DXF
- MISC: Check Solids; Uncheck Show alleys and Show trees.
- FARMS: Choose plain. Though you can exclude farms if you like and use drawing tools provided to put them where you want. However, the drawing tools will work on the farms if exported as Plain.
- For those interested, you can get the number of buildings and suggested population if you click on SETTLEMENTS. However, I think the population does not take into account density of population, nor multistorey buildings, so the population levels for larger cities can easily be double the suggested number in the generator.
As you can see from the example map, I have done all that.
Now export as SVG (and Png if you want).
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Watabou City REVISED (annual 157)
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Info, Count All command.
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
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Community Atlas - Irisian City States - Megalith island
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Community Atlas - Ezrute - Brukon Region
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Community atlas - Tombs