Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 6,876
- Last Active
- Roles
- Member
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- 2,749
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
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MY MUNDI IS READY!
@Ricko Hasche I have to disagree with taustinoc - I think the land does look above the ocean.
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Ukadarlia
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Sinister Sewers - Style Development Thread (CA207)
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Sinister Sewers - Style Development Thread (CA207)
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Forest depictions for large overland map.
Here are seven different depictions of forest that I would like your opinions on as to which is best. It is for a commission I have, and also will be used in my own Ukadarlia project.
If you have other thoughts, that is also welcome, but i really want to know which one you like best, and also the one you like least, even if you don't like any of them.
Each has dense forest in the centre, and woodland at the periphery.
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Watabou City REVISED (annual 157)
The first most important thing is to just export as a SVG the actual elements you want and cut out all the pretty stuff. It is, after all, the street and building layout that we really want.
So ... in the generator, first check colour - make this either B&W, or Ink in the Presets.
Next, click on Style in the generator, and make sure you check or uncheck the following. Whatever I don't mention, you can choose as you wish.
- GRAPHICS: Check thin lines, leave the rest unchecked.
- ELEMENTS: Districts Hidden. Check scalebar only (if you want it, leave the rest unchecked
- BUILDINGS: Roofs plain, leave Raised unchecked. Otherwise, choose what you want.
- OUTLINE: Check buildings, and UNCHECK water and roads. They will seem to disappear, but will be present in the SVG and thus DXF
- MISC: Check Solids; Uncheck Show alleys and Show trees.
- FARMS: Choose plain. Though you can exclude farms if you like and use drawing tools provided to put them where you want. However, the drawing tools will work on the farms if exported as Plain.
- For those interested, you can get the number of buildings and suggested population if you click on SETTLEMENTS. However, I think the population does not take into account density of population, nor multistorey buildings, so the population levels for larger cities can easily be double the suggested number in the generator.
As you can see from the example map, I have done all that.
Now export as SVG (and Png if you want).
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Info, Count All command.
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
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Community Atlas - Irisian City States - Megalith island
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WIP: Bleakmoor Harrow - Continent of Estonisch
I do like the font for this style. And this is purely a matter of personal aesthetics - but I think your large font size is too large - again, my personal taste, so don't act on it unless you feel you would like to. Perhaps the Jungle name is about right size, given the extent of the Jungle, but I feel Mount Kroom is overly prominent - but perhaps that is what you desire. Again, these are MY aesthetics, which nearly certainly won't be yours, but I offer it for you to consider.
And I find the issue of text size perhaps the most difficult to resolve - always someone wanting it bigger, so they can read it on what is a small version of the map, and people like me who don't like any one text dominating others, and who are quite happy to have smaller sizes, which becoe clear when a larger version of the map is viewed (unfortunately not on the forum pages, but available in the gallery now, thanks to Remy Monsen's recent modifications).