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Quenten

Quenten

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Quenten
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Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
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Mapmaker
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Latest Images

  • MY MUNDI IS READY!

    @Ricko Hasche I have to disagree with taustinoc - I think the land does look above the ocean.

    JimPRicko
  • Ukadarlia

    And the map with the English meanings.

    Vynlings = Icelandic; Kratirim = Ukrainian; Aeifa (elves) = Irish Gaelic


    JimPRicko
  • Sinister Sewers - Style Development Thread (CA207)

    Don't forget the advanced plumbing of the Minoans - they had flushing toilets, not reinvented till the 19th century. Don't know about their sewer system, but it would have been fairly advanced I think.

    Loopysue
  • Sinister Sewers - Style Development Thread (CA207)

    I want sickly vomit yellow!!!

    LoopysueJimP
  • Forest depictions for large overland map.

    Here are seven different depictions of forest that I would like your opinions on as to which is best. It is for a commission I have, and also will be used in my own Ukadarlia project.

    If you have other thoughts, that is also welcome, but i really want to know which one you like best, and also the one you like least, even if you don't like any of them.

    Each has dense forest in the centre, and woodland at the periphery.


    JimP
  • Watabou City REVISED (annual 157)

    The first most important thing is to just export as a SVG the actual elements you want and cut out all the pretty stuff. It is, after all, the street and building layout that we really want.

    So ... in the generator, first check colour - make this either B&W, or Ink in the Presets.

    Next, click on Style in the generator, and make sure you check or uncheck the following. Whatever I don't mention, you can choose as you wish.

    1. GRAPHICS: Check thin lines, leave the rest unchecked.
    2. ELEMENTS: Districts Hidden. Check scalebar only (if you want it, leave the rest unchecked
    3. BUILDINGS: Roofs plain, leave Raised unchecked. Otherwise, choose what you want.
    4. OUTLINE: Check buildings, and UNCHECK water and roads. They will seem to disappear, but will be present in the SVG and thus DXF
    5. MISC: Check Solids; Uncheck Show alleys and Show trees.
    6. FARMS: Choose plain. Though you can exclude farms if you like and use drawing tools provided to put them where you want. However, the drawing tools will work on the farms if exported as Plain.
    7. For those interested, you can get the number of buildings and suggested population if you click on SETTLEMENTS. However, I think the population does not take into account density of population, nor multistorey buildings, so the population levels for larger cities can easily be double the suggested number in the generator.

    As you can see from the example map, I have done all that.

    Now export as SVG (and Png if you want).

    Royal ScribeCalibre
  • Info, Count All command.

    If you have put things like chimneys, domes etc onto a separate sheet from the actual building, just hide all but the sheet that the actual building is on, and count that, eg using delete command, getting the number of entities picked from the command line, then press Cancel.

    Loopysue
  • [WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)

    And mangroves - needed for overland in Mike Schley style (which sadly neglects tropical regions), as well as dungeon maps.

    Royal ScribeRicko
  • Community Atlas - Irisian City States - Megalith island

    Here is another version. Comments desired.


    LoopysueCalibre
  • WIP: Bleakmoor Harrow - Continent of Estonisch

    I do like the font for this style. And this is purely a matter of personal aesthetics - but I think your large font size is too large - again, my personal taste, so don't act on it unless you feel you would like to. Perhaps the Jungle name is about right size, given the extent of the Jungle, but I feel Mount Kroom is overly prominent - but perhaps that is what you desire. Again, these are MY aesthetics, which nearly certainly won't be yours, but I offer it for you to consider.

    And I find the issue of text size perhaps the most difficult to resolve - always someone wanting it bigger, so they can read it on what is a small version of the map, and people like me who don't like any one text dominating others, and who are quite happy to have smaller sizes, which becoe clear when a larger version of the map is viewed (unfortunately not on the forum pages, but available in the gallery now, thanks to Remy Monsen's recent modifications).

    Calibre