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Quenten

Quenten

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Quenten
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November 29, 1950
Location
Australia
Real Name
Quenten Walker
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Mapmaker
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  • CC4 Overland Development Thread

    I second Ricko's comment about caves and mine entrances as stand-alones. Also waterfalls that are stand-alones, not associated with cliffs etc, so they can be places anywhere - would need 4 symbols for 4 different angles, i guess.

    And Sue, you have my trust - no need to show the mountains until you are ready. One of the things I did appreciate with Spectrum was that you had green mountains , ie, those with vegetation - like so many of lower mountains are around the world (and especially in Australia, where to eucalypt oil of the gum trees gives the mountains a 'blue' look from a distance - which is why we have the Blue Mountains just west of Sydney

    LoopysueJulianDracosRoyal Scribe
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Or else, resize the scale bar AFTER you resize everything. And I use Remy's SCALEDRAWING command (not official CC3+ command, unfortunately - it has always worked brilliantly for me, and takes care of bitmap scaling as well.

    Here is the bit he wrote about it in his dissertation on scaling. (SCALE MATTERS, May 2018)

    The Automatic Option

    Because rescaling a map is actually a lot of steps, especially if you need effects and fill rescaling too, I’ve created a CC3+-addon to do all of this automatically, you only need to determine the scale factor.

    To use it, download the file from this address, and put the .dll file from the .zip inside your CC3+ installation directory (C:\Program Files (x86)\ProFantasy\CC3Plus by default).

    You’ll also need to have the Visual C++ 2017 runtime installed on your computer. You may already have this, but if you don’t, you’ll get an error message when starting CC3+ with this .dll in it’s directory. Download from the official Microsoft download site, you’ll need the 32-bit version (vc_redist.x86.exe)

    After installing the .dll and the Visual C++ runtimes (if required), you can run the command by typing SCALEDRAWING on your command line. The command line will then ask for the scale factor, which you can provide either as the number, or the calculation as with the non-visual scale command. Once you hit enter after providing the scale factor, the command will take care of the rest. Note that it doesn’t update the display when done, so simply hit the Zoom Extents button after running the command. The map should look visually identical to what it did before, as this command handles the scaling of entities, effects and fills automatically, only way to see that the command did anything is to measure distances again after running this command (and AFTER hitting Zoom Extents). Because it doesn’t do any screen updates, it should also be lightning fast, but remember, you won’t see the result until you hit Zoom Extents. If you hit Redraw instead, you can easier see the result of the scale operation, because this leave your current zoom intact.

    Profantasy's Map-Making Journal » Blog Archive » Scale Matters

    GlitchJimP
  • Ukadarlia

    FYI:

    1.     Black – Swabentu - speak Swaheirian [Swahili]

    2.     Brown – Dingadau - speak Dingadoo [Maori]

    3.     Olive – Norvia - speak Norvian [Italian]

    4.     White –

    a.      Vynlings – speak Vinelandik [Icelandic]

    b.     Kratirim – speak Ukratina [Ukrainian]

    c. Qesuik – speak Iluisq [Mongolian]

    5.     Aeifa (Elves) - tan skin  - pseudo Irish

    6.     Davarin (Dwarves) - albino – pseudo Georgia

    7.     Grim (Orc) grey skin – pseudo Hungarian

    8.     Drakonis (Reptilian) - iridiscent colours as seen in beetles – pseudo Persian

    JimPwhit2468Ricko
  • Ukadarlia

    I may have made their heads a bit big for the bodies - i had to scale them different X and Y axis to get a more rounded face, rather than oval as is standard CA


    All fixed to my satisfaction - except the scale of the man is a bit smaller than the woman - not so on the maps which will feature them, however.

    JimPGlitch
  • Water Temple

    Where is the vat of marmalade?

    Dakroflo1JimP
  • Community Atlas - Doriant - Radizarela

    I have taken this bit of Doriant which would otherwise be overlooked in the larger scheme of things. I am using a style I have not used before, from the 2016 annual - Realms of Legend.

    Here is my beginning.


    Royal ScribeRicko
  • Birdseye Continental - style development thread

    Rainbows, Noah's Ark and pink elephants.

    Otherwise make sure all the biomes are covered. Plus ? mangrove regions - perhaps not - leave it up to you!

    Royal ScribeLoopysueCalibre
  • Myirandios - Hardin Region - Skalamark

    Well, I have completed this map = all the names and features I want. Norwegian in style, similar to the kingdom of Harald Hardrada. The lower right hand corner is taken by a Cossack-style kingdom (Hetmanate) with Ukrainian names; and the very lowest right hand corner is a cult of darkness with Lovecraftian names. And the left hand upper corner is an island of mixed Norse and Celtic culture, formerly the Isle of Llum in the Atlas (Kentoria continent). Thanks to @Monsen for some naming ideas - though I am sure I have transgressed a fair bit! 😃. Some names are actual Norwegian or Ukrainian translations of English words, using Google Translate app.

    Bigger version in the Gallery - Image Gallery: Hardin — ProFantasy Community Forum


    Royal ScribeLoopysueRicko
  • [WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village

    This is the beginning, a general layout. I know Remy said about 20 buildings, but a population of 327 is still a very small village.


    Royal ScribeBwenGunAleD
  • Community Atlas - Irisian City States - Dimitrios island

    Do you mean make the farms smaller, or bigger?

    Here is the map at present. I am happy to take on board your suggestion. I guess the paddocks are almost a mile wide at present!


    LoopysueJuanpi