Quenten
Quenten
About
- Username
- Quenten
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- Birthday
- November 29, 1950
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- Quenten Walker
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Hardin - Yamatji tribes
Here is an other island group in the Hardin region. Still a WIP.
It is a collection of Walloori Tribes, some civilized, some not, with Grim (orcs), Davarin (dwarves) and Aiefa (elves) also present. The names are based on the Yamatji people of the region I now live in, Geraldton, Western Australia.
Here is progress to date, plus a blow up of an area fully done (Bangarra Island). I have made extensive use of the trees from Spectrum overland - great gums, and scrub trees, better than Schley whose style this otherwise is.
The actual outline of the map is based on Groote Eylande in the Gulf of Carpentaria, part of the state of Queensland, Australia.
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
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Community Atlas - Irisian City States - City of Tiresia using revised Watabou.
Here is my version of the city of Tiresia, using the forthcoming Watabou Cities revised annual coming out in July.
I discovered one further problem with the drawing tools being applied to the imported DXF. Regardless of the import parameters, the walls remain as 2D polygons. The work around is to use the break command on each section. Click on the icon labelled x,y in the left hand of the screen, and select the object. Untick closed.
Then apply the drawing tool. This is the method I used.
Alternatively, just use the tool to draw the walls along the lines without using Change Like Drawtool command, which is probably easier. The lines will be removed when you delete the IMPORT sheet at the end of the process.
This is the result, for a fairly big city, using the Change Like Draw Tools command only.
And after a few alterations, I am designing the city more to my liking and fleshing out the surroundings, redoing the fields using the Drawtools to get field furrows aligned automatically with the fills from Sue's Darkland City. Did a demolition job to erect a large amphitheatre/football ground.
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Community Atlas - Irisian City States - Tiresia City State
The Map notes for the City State of Tiresia.
Tiresia City State
Tiresia is the smallest in power, both militarily, and economically, of the five Irisian City States. However, compared to the rest of Artemisia, it still ranks highly. The mainstay of the economy is agricultural, especially the olive oil industry, with a minor tin extraction industry. Most of the tin is exported to be refined elsewhere, with the State collecting both royalties, and a newly raised resources rent tac, to bolster the faltering economy of the City-State after a few years of devastating drought wrought havoc on the agricultural economy.
The olive oil industry is by far the most lucrative for the City-State, with large government holdings in one of the main Olive Oil companies, called The Popeye Oil Consortium. The purity, and special flavour of the oil is prized throughout Artemisia and beyond. The special flavour is imparted by pollinating bees of a unique kind, and causes the subsequent oil to have a faint honey-flavoured scent.
Tiresia is ruled by a Senate composed of 25 Senators, voted into office by all property holders with over 50,000 Drachmas in value ie only the wealthy families can vote. They then elect three Magisters, who hold office for three years, staggering the elections so that one is elected each year. This staggers the office holders so that the government is unusually stable, but also more likey to fall into corruption – which it has, leading as it does to a monopolization of power and wealth into the hands of a few families, a high level of corruption, (the highest of all the City-States), and a very unequal society.
Subsequently, demands from the rest of the populace, who cannot vote in any election, and have had their needs ignored for far too long, have grown stronger, accompanied by greater and greater civil unrest. The capital of Tiresia is most affected, but the more violent acts of arson, theft, destruction of government and senators’ private property, and abductions occur in the countryside, which has suffered extensively because of the three year drought. Various groups are calling for abolition of the Senate, replacement with an Assembly of the People and universal suffrage, including both genders, and a government headed by a directly elected Tribune. Finally, they are calling for trials of all corrupt officials – the one thing that sends tremors down the backbone of most of the Senate and government, and stiffens their resolve not to give an inch to those calling for change.
The increasingly radical and tense political situation has drawn the worried attention of the other City States, some of whom are wanting to send troops to quell the increasing unrest. However, Stromphe, the largest and most powerful of the City-States, has vetoed this and insists on non-interference. It is well-known that Stromphe, the least corrupt, and most democratic of the City-Sates, has contempt for the government of Tiresia, and would happily see it fall, and so extend their direct influence over the island. The other States, especially Otykos and Arete, have thus decided to keep their aid to an increasingly beleaguered government at the clandestine level, with moles in the radical groups, passing information to the Tiresian Magisters, and financial loans to the Senate to enable them to increase the ‘bread and circuses’ policy that they hope will have effect. Cake, rather than bread, is offered!
Unknown to all is that the mysterious Purple Daffodil (a rare bloom found in western Tiresia), leader of the most influential, and violent, of the groups calling for reforms, is in fact Demetrios Kaluthenas, younger son of one of the Magisters, Gerolimeo Kaluthenas. He seems motivated by a genuine disgust of the corruption of the present system, as well as anger at his treatment as an unwanted child by his authoritarian father. He has already drawn up a list of those he wants executed for corruption – and strangely, includes leading figures of the other three reformist groups. His own group is now the largest and most influential, and calls itself the Directorate of the People. His identity is known only by his closest friend, Brutos Skipianas, who is even more in favour of violent revolution than his leader. Not even Demetrios’ wife and children know of his true identity, and he plays the role of an incompetent fop and socialite very well. After every atrocity committed by the groups, and every murder or abduction, a purple daffodil is left as a sinister calling card.
The cycle of increasing violence and harsh counter-measures has the whole City-State ready to explode in violent revolution – and perhaps get beyond the control of even the manipulative Demetrios.
The religion of Tiresia, like that of all south and western Artemisia, is that of worship of the Olympian Gods, but especially Athea, Poseidon and Demeter. The clergy are calling for peaceful negotiations between the people and the Senate, but increasingly, their pleas are falling on deaf ears, and many of the would-be revolutionaries are casting the priests as fellow-travellers of the privileged classes.
The stage is set for events which may become world-shattering!
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Tatilana - Western Sergeevna
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Or else, resize the scale bar AFTER you resize everything. And I use Remy's SCALEDRAWING command (not official CC3+ command, unfortunately - it has always worked brilliantly for me, and takes care of bitmap scaling as well.
Here is the bit he wrote about it in his dissertation on scaling. (SCALE MATTERS, May 2018)
The Automatic Option
Because rescaling a map is actually a lot of steps, especially if you need effects and fill rescaling too, I’ve created a CC3+-addon to do all of this automatically, you only need to determine the scale factor.
To use it, download the file from this address, and put the .dll file from the .zip inside your CC3+ installation directory (C:\Program Files (x86)\ProFantasy\CC3Plus by default).
You’ll also need to have the Visual C++ 2017 runtime installed on your computer. You may already have this, but if you don’t, you’ll get an error message when starting CC3+ with this .dll in it’s directory. Download from the official Microsoft download site, you’ll need the 32-bit version (vc_redist.x86.exe)
After installing the .dll and the Visual C++ runtimes (if required), you can run the command by typing SCALEDRAWING on your command line. The command line will then ask for the scale factor, which you can provide either as the number, or the calculation as with the non-visual scale command. Once you hit enter after providing the scale factor, the command will take care of the rest. Note that it doesn’t update the display when done, so simply hit the Zoom Extents button after running the command. The map should look visually identical to what it did before, as this command handles the scaling of entities, effects and fills automatically, only way to see that the command did anything is to measure distances again after running this command (and AFTER hitting Zoom Extents). Because it doesn’t do any screen updates, it should also be lightning fast, but remember, you won’t see the result until you hit Zoom Extents. If you hit Redraw instead, you can easier see the result of the scale operation, because this leave your current zoom intact.
Profantasy's Map-Making Journal » Blog Archive » Scale Matters
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CC4 Overland Development Thread
I second Ricko's comment about caves and mine entrances as stand-alones. Also waterfalls that are stand-alones, not associated with cliffs etc, so they can be places anywhere - would need 4 symbols for 4 different angles, i guess.
And Sue, you have my trust - no need to show the mountains until you are ready. One of the things I did appreciate with Spectrum was that you had green mountains , ie, those with vegetation - like so many of lower mountains are around the world (and especially in Australia, where to eucalypt oil of the gum trees gives the mountains a 'blue' look from a distance - which is why we have the Blue Mountains just west of Sydney
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Myirandios - Hardin Region - Skalamark
Well, I have completed this map = all the names and features I want. Norwegian in style, similar to the kingdom of Harald Hardrada. The lower right hand corner is taken by a Cossack-style kingdom (Hetmanate) with Ukrainian names; and the very lowest right hand corner is a cult of darkness with Lovecraftian names. And the left hand upper corner is an island of mixed Norse and Celtic culture, formerly the Isle of Llum in the Atlas (Kentoria continent). Thanks to @Monsen for some naming ideas - though I am sure I have transgressed a fair bit! 😃. Some names are actual Norwegian or Ukrainian translations of English words, using Google Translate app.
Bigger version in the Gallery - Image Gallery: Hardin — ProFantasy Community Forum
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Birdseye Continental - style development thread
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Community Atlas City of Tartateos - Shipyards District
Is this better @AleD ? I have also changed the location of the Customs House to match the parent map.