Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 6,876
- Last Active
- Roles
- Member
- Points
- 2,749
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
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Myirandios Regions mapped in detail.
I have decided to not continue with my other worlds, but go back to my original Myirandios world, which has so much lore already. This is what I hope to publish as an RPG supplement next year.
There will initially be three main regions - two are outlined in red, the other is Logrid and Evain to the south.
I will be using some of the ideas and maps and races I designed for the other worlds, so as not to waste stuff, and also because they are all designed with Myirandios at the back of my mind anyway.
So here are the two Regional maps. The bigger one on the lower left is cut into two. Each grid is 1600 km x 1600 km (approx 1000 x 1000 miles).
I have supplied the altitude and climate maps.
These are the two regions, at their very beginning.
The Hardin region first, inspired by Harnworld.
This is the larger region, divided into two halves.
As you can see, I have already done a lot of work on these already.
The Weldarmon-Gyaflaggio region, which contains the core playing area:
As you can see, it uses primarily symbols from Mike Schley.
I will work on this under a different discussion thread.
The second area - Deithardt-Kolsven region - to the east of this, uses both symbols and also bevel-lighted contours for the mountains, instead of Mountain symbols. I would be interested in your thoughts on this. I will eventually decide on one style for all the maps, of course. But input will be very helpful.
Here is an inset showing the bevel way of doing the mountains, combined with symbols for other things.
I do need to finesse this more, I do realize.
Still not sure which way is best.
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Community Atlas - A huge metropolis somewhere
Here is the first update on a more ordinary part of the city. I used the house tool almost exclusively, to keep as much to the Watabou layout as possible. The only special building is the Temple in the lower left hand corner.
I will next concentrate on all the street furniture and background - dirt, grass, mud etc.
Finally, I will do the text, labels, and also use the city commands to assign buildings to various function types.
So far, no slowing of speed in redrawing. with all effects on.
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Interesting Political Take on the Mercator Projection
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Hardin Region (Myirandios) - Isle of Kalihirin, and Isle of adventure for low level characters.
Here is a setting for a series of low level adventures to get a beginner D&D party on its way to fame and glory ... or grisly death.
Kalihirin Island (nowhere near complete, of course). Of course, adventure sites etc are yet to be added.
Detkhiv, the main settlement with a population of over 600.
I have made use of the draft version of the Watabou revised city annual to come later this year.
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Hardin Region (Myirandios) - Isle of Kalihirin, and Isle of adventure for low level characters.
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The Ten Kingdoms
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Community Atlas - Irisian City States - Tiresia City State
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Community Atlas - Irisian City States - Megalith island
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
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Community Atlas - Irisian City States - City of Tiresia using revised Watabou.
Here is my version of the city of Tiresia, using the forthcoming Watabou Cities revised annual coming out in July.
I discovered one further problem with the drawing tools being applied to the imported DXF. Regardless of the import parameters, the walls remain as 2D polygons. The work around is to use the break command on each section. Click on the icon labelled x,y in the left hand of the screen, and select the object. Untick closed.
Then apply the drawing tool. This is the method I used.
Alternatively, just use the tool to draw the walls along the lines without using Change Like Drawtool command, which is probably easier. The lines will be removed when you delete the IMPORT sheet at the end of the process.
This is the result, for a fairly big city, using the Change Like Draw Tools command only.
And after a few alterations, I am designing the city more to my liking and fleshing out the surroundings, redoing the fields using the Drawtools to get field furrows aligned automatically with the fills from Sue's Darkland City. Did a demolition job to erect a large amphitheatre/football ground.