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Quenten

Quenten

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Quenten
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November 29, 1950
Location
Australia
Real Name
Quenten Walker
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Mapmaker
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Latest Images

  • What's your favourite overland style?

    @Calibre, I am 100% in agreement with you about Herwin Weilink. If only the Jon Roberts had many more symbols and fills, it would be my favourite, but in the meantime, it is Mike Schley, though it needs many more fills (and better ones).

    With Spectrum coming close second - again, it needs heaps more symbols though the fills are tremendous. I am super excited thet the author of that style is now going to do the main style of CC4.

    Royal ScribeLoopysueCalibre
  • World of Tatilana - Free Towns of Chervonyahuar (Red Jaguar)

    Thanks. It is going to be the focus of what I hope will be a pdf I can sell on Drivethrough RPG, and will include stuff about the world as a whole, as well as detailed stuff on this area in particular. So far I have 18 linked dungeons and 12 settlements to this map, which I have begun work on.

    Tatilana is named in honour of Tatiana and her adopted daughter, Ruslana.

    JimPRicko
  • Community Atlas - Stromphe City - Captains Dock District

    Finished at last. Here is the FCW for @Monsen if he wishes to add it to the atlas before the competition begins.


    Royal ScribeLoopysueGlitchRicko
  • Modern City Generator?

  • Community Atlas - Irisian City States - Dimitrios island

    The final map. Map notes to come, then off to the Atlas. Next island coming up.

    For those (including me) who wonder how much could be reasonably fitted on such a small island, I attach this map of the Scilly Isles. the largest island, St Mary's, has many interesting prehistoric ruins, and other features, and is only a fraction the size of this island.


    LoopysueRickoDon Anderson Jr.
  • Ukadarlia

    I am actually making them more on a insect template - this is a leather skinned, egg laying, reptilian creature, but with three parts to their body - head, thorax (with lungs) and abdomen (with tail) and six limbs and many of this group also have wings - certainly the sentient species does. A different evolutionary biology to reptiles and insects on earth, but combining features of both. They are actually the original land dwelling sentient species on this planet - the humans, elves and orcs derive from human species on Earth, stranded millennia ago on this planet, and evolving in different ways (helped by genetic modification in the very early years of human settlement - technology now lost to time). Dwarves, with radio-resistance, albino features, thin bodies and cat-like night vision, are derived from yet another planet, having settled the underground regions long before human arrival about 20,000 years ago.

    So, not your standard Lizardman-dragon, or dwarf.

    LoopysueRickoGlitch
  • [WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village

    The wharf area done, showing the main industry of the town - fishing, and fish processing. Fish paste - yum yum. 🤮

    And cute thatched cottages with their gardens - the villagers are proud of their community, though they hate their oppressors.


    Royal ScribeRickoLoopysue
  • Ukadarlia

    The Aeifa - 'elves' of Ukadarlia. These really are just a human variant, though more so than the other human ethnic groups. They have purple eyes, and can see into the UV range; they nearly always have red hair; and are very tall and very thin. They have extended life spans up to 300 years, due to biochemical changes that slow aging.


    LoopysueMonsenEukalyptusNowLauti
  • Watabou City REVISED (annual 157)

    The next step is to convert the SVG into a DXF. I use the tool mentioned in Annual 157:

    Cloud Convert: SVG to DXF | CloudConvert

    Open a map in the Style Cities >Annual Watabou City Revised. (When it comes out). For cities, I estimate the size using the scale that comes with the generated map as a guide. The scale in the generator is in Metres, so multiply by 3 to get feet (a rough estimate is all that is needed).

    The example map is about 1000 m wide, or about 3000 feet. Against my long held principles, I will do the example in Imperial measurements, to cater for all you imperialist lackeys!! 🤣 So the map will be 3000 wide x 4000 tall.

    Make sure the Layer is set to 0, and the Sheet to IMPORT.

    Use Draw Menu, Insert File, to insert the DXF at origin 0,0 (the default).

    Right-click the scale button and choose Non-visual Scale. Right-click on the map to open the selection menu and choose Prior. The just previously placed import is now selected. Right-click again, select Do It and enter a scale factor of 5-10, or whatever seems appropriate to fill the map with the city. The previous annual showed the DXF as a small Dot, and required a scale factor of 400, but the revised version shows the DXF much larger, and requires a bit of juggling to get it just right. Make sure you scale origin is still 0,0 though. The map should now appear, roughly matching your drawing area, with some of the entities extending beyond the map border.

    Here is the map of Lowrock with the dxf imported onto the IMPORT Sheet, 0 Layer.

    And here it is, rescaled non-visually by a factor of 10, and then moved, non-visually, up a bit on the map to centre the city better.


    MonsenRaiko
  • WIP: Bleakmoor Harrow - Continent of Estonisch

    OK, then if that is the case, nothing needs changing - though perhaps the open areas need explaining. Google maps shows the true density of the Amazon, and the open spaces are either economic activities or settlements or tribal lands (though the latter are also quite densely covered with forest).

    This is just one aerial view of the Amazon - so if anything, your jungle is less dense!!! LOL


    CalibreKertDawg