Quenten
Quenten
About
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- Quenten
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Myirandios - Hardin Region - Athlordon Archipelago
Here is my latest addition to the region of Hardin, my personal project. I am hoping to complete all the land regional maps in the next 6 weeks!
You may recognize Spirova Island as Spiros Island of Atlas origin. I have taken this to include in the map, and turned it into a three Island 'nation' led by a rather tyrannical theocracy. (any resemblance to a future nation on earth is totally coincidental - honest).
Next map is a more 'Ukrainian' based culture or the Cossack times.
A zoomable version is in the Gallery.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Or else, resize the scale bar AFTER you resize everything. And I use Remy's SCALEDRAWING command (not official CC3+ command, unfortunately - it has always worked brilliantly for me, and takes care of bitmap scaling as well.
Here is the bit he wrote about it in his dissertation on scaling. (SCALE MATTERS, May 2018)
The Automatic Option
Because rescaling a map is actually a lot of steps, especially if you need effects and fill rescaling too, I’ve created a CC3+-addon to do all of this automatically, you only need to determine the scale factor.
To use it, download the file from this address, and put the .dll file from the .zip inside your CC3+ installation directory (C:\Program Files (x86)\ProFantasy\CC3Plus by default).
You’ll also need to have the Visual C++ 2017 runtime installed on your computer. You may already have this, but if you don’t, you’ll get an error message when starting CC3+ with this .dll in it’s directory. Download from the official Microsoft download site, you’ll need the 32-bit version (vc_redist.x86.exe)
After installing the .dll and the Visual C++ runtimes (if required), you can run the command by typing SCALEDRAWING on your command line. The command line will then ask for the scale factor, which you can provide either as the number, or the calculation as with the non-visual scale command. Once you hit enter after providing the scale factor, the command will take care of the rest. Note that it doesn’t update the display when done, so simply hit the Zoom Extents button after running the command. The map should look visually identical to what it did before, as this command handles the scaling of entities, effects and fills automatically, only way to see that the command did anything is to measure distances again after running this command (and AFTER hitting Zoom Extents). Because it doesn’t do any screen updates, it should also be lightning fast, but remember, you won’t see the result until you hit Zoom Extents. If you hit Redraw instead, you can easier see the result of the scale operation, because this leave your current zoom intact.
Profantasy's Map-Making Journal » Blog Archive » Scale Matters
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Community Atlas - Doriant - Radizarela
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Ukadarlia
FYI:
1. Black – Swabentu - speak Swaheirian [Swahili]
2. Brown – Dingadau - speak Dingadoo [Maori]
3. Olive – Norvia - speak Norvian [Italian]
4. White –
a. Vynlings – speak Vinelandik [Icelandic]
b. Kratirim – speak Ukratina [Ukrainian]
c. Qesuik – speak Iluisq [Mongolian]
5. Aeifa (Elves) - tan skin - pseudo Irish
6. Davarin (Dwarves) - albino – pseudo Georgia
7. Grim (Orc) grey skin – pseudo Hungarian
8. Drakonis (Reptilian) - iridiscent colours as seen in beetles – pseudo Persian
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Ukadarlia
I may have made their heads a bit big for the bodies - i had to scale them different X and Y axis to get a more rounded face, rather than oval as is standard CA
All fixed to my satisfaction - except the scale of the man is a bit smaller than the woman - not so on the maps which will feature them, however.
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village
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Water Temple
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Community Atlas - Kumarikandam - Myrklund Style
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Very Minor Interface Tweaks
First: When choosing Shaded Polygon by Edge in the Polygon drop down menu, it is a bit annoying to then have to type in editshading (if you even remember the command) in the command line - could editshading also be part of the dropdown menu?
Second: When choosing fractal polygon or polygon line, can a drop down menu option (ie right click) be added to edit the fractalise inputs.
Third: Could drop down menu (right click) on the erase button be added to just erase the top entity of the selection. Sometimes there are unintended duplicates. While I can deal with these by first clicking the top visual edit button, then Del then P, it would be so much quicker if I could just delete the top entity of the selection where I have had accidentally created multiple copies.
Finally, can the List command produce an output with about double the font size, and also perhaps a bigger window as well.
These are the most common procedures I use that would help a lot if put as drop down menus.
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Community Atlas: Gruvrå's Mine, Serkbergen, Peredur