Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 5,416
- Last Active
- Roles
- Member
- Points
- 2,480
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
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Hardin region of Myirandios
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Hardin region of Myirandios
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Hardin region of Myirandios - Forindon and Kurmdiz
Here is continuation of mapping in full detail the large Island of Hardin - two Nordic Kingdoms, but with a predominant Slavic population. (think the early days of Kyivan Rus)
Image also in Gallery - Image Gallery: Hardin — ProFantasy Community Forum
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Torstan Holy Head Sewers
I have decided to give the sewer annual a go, and am using the sewer map I did for Torstan, just for the Holy Head District. Even that might be a bit much, but we will see how I go.
I will keep the buildings on the map with a solid50 bitmap between them and the sewers. It will also be for the same city in my campaign world, where it is the city of Krakatos.
So, this is what I will be doing. There will be three sewer widths - the main channels about 5-7 metres, the intermediate ones of 3 metres, and the smaller ones less than 1 metre (not shown on the map above ... yet).
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Trinajarnia
This is a revision of a continent in a previous world I started. I think this will be my main project. The main land mass is about 25% bigger than Australia, and extends from the arctic north to the tropics. And has all biomes represented.
I have already started on smaller areas.
All the names mean something in English, but I have used various languages (via Google Translate) to represent the various ethnic groups, eg Ukrainian for Kratirim, Icelandic for Vynlings, Georgian for Dwarves, Hungarian for orcs, Persian for reptilians, Irish for Elves, Italian for Norvians, Swahili for Swabentu and Maori or Yamatji for Dingadau.
All the 'civilized' nations are marked in with their capital cities.
A larger version is in the Gallery.
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Weldarmon-Gyaflaggio region
This stream will be dedicated to this region only.
I am still undecided whether to use Schley Symbols for the structures, or more generic ones, as shown here. Opinions very welcome, and in fact necessary. In places I have used both, with one or other to be removed once you all help me make my decision.
Here are a few areas already mapped out fairly completely, with the last the least complete to date.
This is THE core area, with many adventure sites already mapped and keyed in with both map and text links.
This is the whole of Gyaflaggio - not complete in the western area of the map.
These are small nations to the north of Gyaflaggio
This is Western Bolasov - the least complete so far, and no use of Schley structure symbols. Comments on that please.
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Myirandios Regions mapped in detail.
I have decided to not continue with my other worlds, but go back to my original Myirandios world, which has so much lore already. This is what I hope to publish as an RPG supplement next year.
There will initially be three main regions - two are outlined in red, the other is Logrid and Evain to the south.
I will be using some of the ideas and maps and races I designed for the other worlds, so as not to waste stuff, and also because they are all designed with Myirandios at the back of my mind anyway.
So here are the two Regional maps. The bigger one on the lower left is cut into two. Each grid is 1600 km x 1600 km (approx 1000 x 1000 miles).
I have supplied the altitude and climate maps.
These are the two regions, at their very beginning.
The Hardin region first, inspired by Harnworld.
This is the larger region, divided into two halves.
As you can see, I have already done a lot of work on these already.
The Weldarmon-Gyaflaggio region, which contains the core playing area:
As you can see, it uses primarily symbols from Mike Schley.
I will work on this under a different discussion thread.
The second area - Deithardt-Kolsven region - to the east of this, uses both symbols and also bevel-lighted contours for the mountains, instead of Mountain symbols. I would be interested in your thoughts on this. I will eventually decide on one style for all the maps, of course. But input will be very helpful.
Here is an inset showing the bevel way of doing the mountains, combined with symbols for other things.
I do need to finesse this more, I do realize.
Still not sure which way is best.
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Creating large cities without crashing
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Community Atlas - A huge metropolis somewhere
Here is the first update on a more ordinary part of the city. I used the house tool almost exclusively, to keep as much to the Watabou layout as possible. The only special building is the Temple in the lower left hand corner.
I will next concentrate on all the street furniture and background - dirt, grass, mud etc.
Finally, I will do the text, labels, and also use the city commands to assign buildings to various function types.
So far, no slowing of speed in redrawing. with all effects on.