Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 6,875
- Last Active
- Roles
- Member
- Points
- 2,747
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
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Hardin - Folortalin - Zaraogra Island
Here is another Island in the detailed map of Hardin I am doing.
The title is correct - all knights and other nobles have the so-called 'male' titles, regardless of sex, to indicate that this is a FEMALE dominated world. (as the females are SO much stronger in use of innate 'magic' powers, called etherics).
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Community Atlas Project - Download information - Contributions Welcome
I am having real internet problems, and can't get my internet to work well at all. So I am going to ask @Monsen to add this map to the Atlas - in southern berenur.
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FT3 to CC3+ as per recent Live Mapping Tutorial
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Creating large cities without crashing
My advice is to show only all the buildings by hiding all sheets without Buildings on them, then dividing the buildings into various districts suing layers. Then hiding all building layers except the district you are working on. And the more bitmap symbols you use, the better - i know it takes longer, but the map will actually look better as well as run better.
Here is your FCW with the buildings divided into 5 separate layers - North, South, East, West and Central. You can hide those layers except for the district you are working on. I suggest you use bitmap buildings for at least 20% of the buildings you have in the map - just delete a few houses here and there and use bitmap ones instead.
Incidentally, I had no trouble or even much of a delay in redrawing the map with all buildings showing, with Sheet effects on.
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Developing new Overland bird's eye view Overland style for my world maps
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[WIP] Tatilana, a new world
Tatiana and I have decided to collaborate on creating a new world, using this map I have created using FT3. (just got to get it into Wilbur and back again).
It is named Tatilana after Tatiana, and our adopted daughter, Ruslana.
We aim to produce many regional maps, and also details of cultures, physical characteristics, histories and also adventures, to turn into a Game Aid for Roleplaying games, hopefully to publish, with illustrations done by Tatiana (who is very artistic).
Here is the final FT3 map to be 'Wilburized'. I have added lakes, but they are not on the MDR. As you can see it readily divides itself into East and West continents.
I am not going to bother with tectonics - just assume they are appropriate for the geological formations as is. There will be a 'Ring of Fire', earthquake zones, as well as wind and ocean current details, so I can work out the biomes. I hope our resident experts can guide me with this after I post the first maps showing them.
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[WIP] Tatilana, a new world
I have made a start on the focus area which Tatiana has chosen. An Andean type range, I see. Obviously some contour alteration will take place, to fit the rivers that were generated in FT3. Each grid square is 500 km.
We will have fun working out the histories and cultures - to be shown in map form as well, of course.
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Watabou City REVISED (annual 157)
The next step is to convert the SVG into a DXF. I use the tool mentioned in Annual 157:
Cloud Convert: SVG to DXF | CloudConvert
Open a map in the Style Cities >Annual Watabou City Revised. (When it comes out). For cities, I estimate the size using the scale that comes with the generated map as a guide. The scale in the generator is in Metres, so multiply by 3 to get feet (a rough estimate is all that is needed).
The example map is about 1000 m wide, or about 3000 feet. Against my long held principles, I will do the example in Imperial measurements, to cater for all you imperialist lackeys!! 🤣 So the map will be 3000 wide x 4000 tall.
Make sure the Layer is set to 0, and the Sheet to IMPORT.
Use Draw Menu, Insert File, to insert the DXF at origin 0,0 (the default).
Right-click the scale button and choose Non-visual Scale. Right-click on the map to open the selection menu and choose Prior. The just previously placed import is now selected. Right-click again, select Do It and enter a scale factor of 5-10, or whatever seems appropriate to fill the map with the city. The previous annual showed the DXF as a small Dot, and required a scale factor of 400, but the revised version shows the DXF much larger, and requires a bit of juggling to get it just right. Make sure you scale origin is still 0,0 though. The map should now appear, roughly matching your drawing area, with some of the entities extending beyond the map border.
Here is the map of Lowrock with the dxf imported onto the IMPORT Sheet, 0 Layer.
And here it is, rescaled non-visually by a factor of 10, and then moved, non-visually, up a bit on the map to centre the city better.
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Modern City Generator?
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village