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Quenten

Quenten

About

Username
Quenten
Joined
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2,198
Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
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15

Latest Images

  • Tatilana - Western Sergeevna

    A female of the Rajali ethnic group - sort of Indian type culture, not identical. I am using Sue's Spectrum overland symbols as background


    JimPLoopysueRicko Hasche
  • Tatilana - Western Sergeevna

    And the last pair of ethnic groups in this region, the Wallaroo. First, the man - muscular and short, as are the women


    LoopysueJimPMonsen
  • Ostralura - north-eastern region

    Close-ups of the various countries I will be detailing

    Imarbara - Wal'loori Queendom

    Bobundara - Aeifan Queendom

    Mylirian - Aeifan Queendom

    Nangalgarri - Wal'loori Republic

    Ninajarri - Wal'loori Queendom

    Osterliez - impoverished Dreschleben Duchy

    JimPRaiko
  • Community Atlas - Stromphe City - Captains Dock District

    Well, real life didn't permit, but I am back onto it, and hope to have it ready to submit to Remy when he returns from holidays.

    Statues, wells, fountains, market stalls, text and the actual harbour to go.


    Royal ScribeLoopysueDaltonSpence
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Or else, resize the scale bar AFTER you resize everything. And I use Remy's SCALEDRAWING command (not official CC3+ command, unfortunately - it has always worked brilliantly for me, and takes care of bitmap scaling as well.

    Here is the bit he wrote about it in his dissertation on scaling. (SCALE MATTERS, May 2018)

    The Automatic Option

    Because rescaling a map is actually a lot of steps, especially if you need effects and fill rescaling too, I’ve created a CC3+-addon to do all of this automatically, you only need to determine the scale factor.

    To use it, download the file from this address, and put the .dll file from the .zip inside your CC3+ installation directory (C:\Program Files (x86)\ProFantasy\CC3Plus by default).

    You’ll also need to have the Visual C++ 2017 runtime installed on your computer. You may already have this, but if you don’t, you’ll get an error message when starting CC3+ with this .dll in it’s directory. Download from the official Microsoft download site, you’ll need the 32-bit version (vc_redist.x86.exe)

    After installing the .dll and the Visual C++ runtimes (if required), you can run the command by typing SCALEDRAWING on your command line. The command line will then ask for the scale factor, which you can provide either as the number, or the calculation as with the non-visual scale command. Once you hit enter after providing the scale factor, the command will take care of the rest. Note that it doesn’t update the display when done, so simply hit the Zoom Extents button after running the command. The map should look visually identical to what it did before, as this command handles the scaling of entities, effects and fills automatically, only way to see that the command did anything is to measure distances again after running this command (and AFTER hitting Zoom Extents). Because it doesn’t do any screen updates, it should also be lightning fast, but remember, you won’t see the result until you hit Zoom Extents. If you hit Redraw instead, you can easier see the result of the scale operation, because this leave your current zoom intact.

    Profantasy's Map-Making Journal » Blog Archive » Scale Matters

    GlitchJimP
  • Ukadarlia

    FYI:

    1.     Black – Swabentu - speak Swaheirian [Swahili]

    2.     Brown – Dingadau - speak Dingadoo [Maori]

    3.     Olive – Norvia - speak Norvian [Italian]

    4.     White –

    a.      Vynlings – speak Vinelandik [Icelandic]

    b.     Kratirim – speak Ukratina [Ukrainian]

    c. Qesuik – speak Iluisq [Mongolian]

    5.     Aeifa (Elves) - tan skin  - pseudo Irish

    6.     Davarin (Dwarves) - albino – pseudo Georgia

    7.     Grim (Orc) grey skin – pseudo Hungarian

    8.     Drakonis (Reptilian) - iridiscent colours as seen in beetles – pseudo Persian

    JimPwhit2468Ricko Hasche
  • Ukadarlia

    I may have made their heads a bit big for the bodies - i had to scale them different X and Y axis to get a more rounded face, rather than oval as is standard CA


    All fixed to my satisfaction - except the scale of the man is a bit smaller than the woman - not so on the maps which will feature them, however.

    JimPGlitch
  • Water Temple

    Where is the vat of marmalade?

    Dakroflo1JimP
  • [WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village

    This is the beginning, a general layout. I know Remy said about 20 buildings, but a population of 327 is still a very small village.


    Royal ScribeBwenGunAleD
  • [WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village

    Some progress


    Royal ScribeAleDLoopysue