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Quenten

Quenten

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Quenten
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November 29, 1950
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Australia
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Quenten Walker
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  • Community Atlas - Irisian City States - Tiresia City State

    The Map notes for the City State of Tiresia.

    Tiresia City State

    Tiresia is the smallest in power, both militarily, and economically, of the five Irisian City States. However, compared to the rest of Artemisia, it still ranks highly. The mainstay of the economy is agricultural, especially the olive oil industry, with a minor tin extraction industry. Most of the tin is exported to be refined elsewhere, with the State collecting both royalties, and a newly raised resources rent tac, to bolster the faltering economy of the City-State after a few years of devastating drought wrought havoc on the agricultural economy.

    The olive oil industry is by far the most lucrative for the City-State, with large government holdings in one of the main Olive Oil companies, called The Popeye Oil Consortium. The purity, and special flavour of the oil is prized throughout Artemisia and beyond. The special flavour is imparted by pollinating bees of a unique kind, and causes the subsequent oil to have a faint honey-flavoured scent.

    Tiresia is ruled by a Senate composed of 25 Senators, voted into office by all property holders with over 50,000 Drachmas in value ie only the wealthy families can vote. They then elect three Magisters, who hold office for three years, staggering the elections so that one is elected each year. This staggers the office holders so that the government is unusually stable, but also more likey to fall into corruption – which it has, leading as it does to a monopolization of power and wealth into the hands of a few families, a high level of corruption, (the highest of all the City-States), and a very unequal society.

    Subsequently, demands from the rest of the populace, who cannot vote in any election, and have had their needs ignored for far too long, have grown stronger, accompanied by greater and greater civil unrest. The capital of Tiresia is most affected, but the more violent acts of arson, theft, destruction of government and senators’ private property, and abductions occur in the countryside, which has suffered extensively because of the three year drought. Various groups are calling for abolition of the Senate, replacement with an Assembly of the People and universal suffrage, including both genders, and a government headed by a directly elected Tribune. Finally, they are calling for trials of all corrupt officials – the one thing that sends tremors down the backbone of most of the Senate and government, and stiffens their resolve not to give an inch to those calling for change.

    The increasingly radical and tense political situation has drawn the worried attention of the other City States, some of whom are wanting to send troops to quell the increasing unrest. However, Stromphe, the largest and most powerful of the City-States, has vetoed this and insists on non-interference. It is well-known that Stromphe, the least corrupt, and most democratic of the City-Sates, has contempt for the government of Tiresia, and would happily see it fall, and so extend their direct influence over the island. The other States, especially Otykos and Arete, have thus decided to keep their aid to an increasingly beleaguered government at the clandestine level, with moles in the radical groups, passing information to the Tiresian Magisters, and financial loans to the Senate to enable them to increase the ‘bread and circuses’ policy that they hope will have effect. Cake, rather than bread, is offered!

    Unknown to all is that the mysterious Purple Daffodil (a rare bloom found in western Tiresia), leader of the most influential, and violent, of the groups calling for reforms, is in fact Demetrios Kaluthenas, younger son of one of the Magisters, Gerolimeo Kaluthenas. He seems motivated by a genuine disgust of the corruption of the present system, as well as anger at his treatment as an unwanted child by his authoritarian father. He has already drawn up a list of those he wants executed for corruption – and strangely, includes leading figures of the other three reformist groups. His own group is now the largest and most influential, and calls itself the Directorate of the People. His identity is known only by his closest friend, Brutos Skipianas, who is even more in favour of violent revolution than his leader. Not even Demetrios’ wife and children know of his true identity, and he plays the role of an incompetent fop and socialite very well. After every atrocity committed by the groups, and every murder or abduction, a purple daffodil is left as a sinister calling card.

    The cycle of increasing violence and harsh counter-measures has the whole City-State ready to explode in violent revolution – and perhaps get beyond the control of even the manipulative Demetrios.

    The religion of Tiresia, like that of all south and western Artemisia, is that of worship of the Olympian Gods, but especially Athea, Poseidon and Demeter. The clergy are calling for peaceful negotiations between the people and the Senate, but increasingly, their pleas are falling on deaf ears, and many of the would-be revolutionaries are casting the priests as fellow-travellers of the privileged classes.

    The stage is set for events which may become world-shattering!

    GlitchDon Anderson Jr.Ricko
  • Community Atlas - Irisian City States - City of Tiresia using revised Watabou.

    Here is my version of the city of Tiresia, using the forthcoming Watabou Cities revised annual coming out in July.

    I discovered one further problem with the drawing tools being applied to the imported DXF. Regardless of the import parameters, the walls remain as 2D polygons. The work around is to use the break command on each section. Click on the icon labelled x,y in the left hand of the screen, and select the object. Untick closed.


    Then apply the drawing tool. This is the method I used.

    Alternatively, just use the tool to draw the walls along the lines without using Change Like Drawtool command, which is probably easier. The lines will be removed when you delete the IMPORT sheet at the end of the process.

    This is the result, for a fairly big city, using the Change Like Draw Tools command only.

    And after a few alterations, I am designing the city more to my liking and fleshing out the surroundings, redoing the fields using the Drawtools to get field furrows aligned automatically with the fills from Sue's Darkland City. Did a demolition job to erect a large amphitheatre/football ground.


    LoopysueRickoRoyal ScribeMonsen
  • Hardin region of Myirandios

    Another group made up of self-sufficient settlements, but with closer development towards forming a cohesive 'nation', with regular meetings of leaders of each settlement and farmstead in something like the ancient Icelandic Althing. This has largely been motivated by the increasing threat posed by an ancient red dragon, Zelait.

    LoopysueRoyal ScribeMapjunkieMonsen
  • [WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village

    The wharf area done, showing the main industry of the town - fishing, and fish processing. Fish paste - yum yum. 🤮

    And cute thatched cottages with their gardens - the villagers are proud of their community, though they hate their oppressors.


    Royal ScribeRickoLoopysue
  • Torstan Holy Head Sewers

    I have decided to give the sewer annual a go, and am using the sewer map I did for Torstan, just for the Holy Head District. Even that might be a bit much, but we will see how I go.

    I will keep the buildings on the map with a solid50 bitmap between them and the sewers. It will also be for the same city in my campaign world, where it is the city of Krakatos.

    So, this is what I will be doing. There will be three sewer widths - the main channels about 5-7 metres, the intermediate ones of 3 metres, and the smaller ones less than 1 metre (not shown on the map above ... yet).


    RickoRoyal ScribeJimPGlitch
  • Trinajarnia

    This is a revision of a continent in a previous world I started. I think this will be my main project. The main land mass is about 25% bigger than Australia, and extends from the arctic north to the tropics. And has all biomes represented.

    I have already started on smaller areas.

    All the names mean something in English, but I have used various languages (via Google Translate) to represent the various ethnic groups, eg Ukrainian for Kratirim, Icelandic for Vynlings, Georgian for Dwarves, Hungarian for orcs, Persian for reptilians, Irish for Elves, Italian for Norvians, Swahili for Swabentu and Maori or Yamatji for Dingadau.

    All the 'civilized' nations are marked in with their capital cities.

    A larger version is in the Gallery.

    https://forum.profantasy.com/galleryviewer/292/34201

    LoopysueRoyal ScribeRickoCalibre
  • Hardin region of Myirandios

    Here is a small addition to the map, detailed - the Lineala Islands - only 1 is inhabited by humans. One contains a interdimensional Rift, another has an elven settlement.


    LoopysueRoyal ScribeMonsenRicko
  • Weldarmon-Gyaflaggio region

    This stream will be dedicated to this region only.

    I am still undecided whether to use Schley Symbols for the structures, or more generic ones, as shown here. Opinions very welcome, and in fact necessary. In places I have used both, with one or other to be removed once you all help me make my decision.

    Here are a few areas already mapped out fairly completely, with the last the least complete to date.

    This is THE core area, with many adventure sites already mapped and keyed in with both map and text links.

    This is the whole of Gyaflaggio - not complete in the western area of the map.

    These are small nations to the north of Gyaflaggio


    This is Western Bolasov - the least complete so far, and no use of Schley structure symbols. Comments on that please.


    MonsenRickoJimP
  • [WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)

    It is vital, and totally illegal otherwise, that ALL fantasy D&D buildings must comply with the correct USA stair regulations, otherwise they will be fireballed!

    Royal ScribeMapjunkieLoopysueGlitch
  • Myirandios Regions mapped in detail.

    I have decided to not continue with my other worlds, but go back to my original Myirandios world, which has so much lore already. This is what I hope to publish as an RPG supplement next year.

    There will initially be three main regions - two are outlined in red, the other is Logrid and Evain to the south.

    I will be using some of the ideas and maps and races I designed for the other worlds, so as not to waste stuff, and also because they are all designed with Myirandios at the back of my mind anyway.

    So here are the two Regional maps. The bigger one on the lower left is cut into two. Each grid is 1600 km x 1600 km (approx 1000 x 1000 miles).

    I have supplied the altitude and climate maps.

    These are the two regions, at their very beginning.

    The Hardin region first, inspired by Harnworld.

    This is the larger region, divided into two halves.

    As you can see, I have already done a lot of work on these already.

    The Weldarmon-Gyaflaggio region, which contains the core playing area:

    As you can see, it uses primarily symbols from Mike Schley.

    I will work on this under a different discussion thread.

    The second area - Deithardt-Kolsven region - to the east of this, uses both symbols and also bevel-lighted contours for the mountains, instead of Mountain symbols. I would be interested in your thoughts on this. I will eventually decide on one style for all the maps, of course. But input will be very helpful.

    Here is an inset showing the bevel way of doing the mountains, combined with symbols for other things.

    I do need to finesse this more, I do realize.

    Still not sure which way is best.

    whit2468JimPCalibre