Avatar

Quenten

Quenten

About

Username
Quenten
Joined
Visits
6,875
Last Active
Roles
Member
Points
2,747
Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
Badges
16

Latest Images

  • Watabou City REVISED (annual 157)

    I have now converted all the IMPORT into the appropriate sheets using the Change Like Draw Tool Command only.

    Remember to set the correct Sheet and Layer for each Change like Draw Tool command.

    eg Rivers and Seas (Lakes): Sheet WATER/RIVERS, Layer Water/Rivers

    Roads and Squares: Sheet ROADS or ROADS PAVED, Layer Roads. Note that Square Paved cannot be used in Change Like Draw Tools since it has a macro attached. I may change this later if I can find a paving that doesn't need alignment.

    Parks: Sheet PARKS, Layer Vegetation.

    Docks: Sheet DOCKS, Layer Docks

    Walls: Sheet WALLS, Layer Walls (Note: I have done away with the City Wall Layer). I am still not happy with the crens for the walls - now they hardly show. I will fix that.

    Towers: Sheet TOWERS, Layer Walls. No longer need to draw these without the Change Like Draw Tools command. And it means no guessing as to the size required.

    Bridges: Sheet BRIDGES, Layer Bridges

    Fields: Sheet FIELDS, Layer Vegetation. The furrows align to how the generator drew the fields. So often, not a very intuitive direction. However, if you want to use the tool directly to draw fields, the tool does align the furrows (which are Hatch symbols) correctly. In the picture below, I have done this with the bottom right hand field.

    Buildings: Sheet SYMBOLS BUILDINGS, Layer Buildings, or any of the Building layers you wish to use, eg Bldng (House 1)

    I generally advise doing the Buildings last, as you can then Hide all sheets except Import and Symbols Buildings (with the latter being the selected one). This will then show only the buildings you need to convert.

    I have also added buildings on top of the Palace, and smaller towers on the towers around the Palace.

    Comments and suggestions really welcome.

    Royal ScribeMonsenCalibre
  • [WIP] Isometric city

    This is the very first time I have done anything perspectives or isometric. But I was inspired by Ralf's recent video, and the current Annual issue, so I decided to give a big city a go.

    Here is my initial layout - cliffs, main roads, coast and walls done.

    One observation - the walls look a bit artificial with the straight parts and only 4 directions. But I hope that will not be so obvious once I add vegetation and buildings.

    Comments, as always, welcome - you can only help me get better.


    LoopysueJimPRickoHadrianVILauti
  • Ukadarlia

    The male and female Norvians - rather pale green-olive skin, mediterranean types.


    LoopysueJimPGlitchHadrianVI
  • Ukadarlia

    The Kratirim - a Slavic -like people



    LoopysueGlitchRickoMonsenEukalyptusNow
  • Community Atlas - Kumarikandam - Northwestern Tolgad

    Here is another map for the Community Atlas, in a style I have not used before - the Myrklund style. I like the jungle trees, and have used them before (especially to indicate mangrove swamps).

    Text to come, after I have cogitated on the map a bit more. Comments and suggestions welcome.


    Royal ScribeMapjunkieJulianDracosGlitch
  • Ukadarlia

    Finally, the Grimir - the 'orcs' of Ukadarlia. They have grey skin and protruding lower canines. They are otherwise another human variant. Both the Aeifa and Grimir can interbreed with each other and the other human ethnicities; however, the pregnancies are likely to miscarry about 50% of the time, and the progeny have about a 20% chance of a genetic flaw - eg cleft lip, club foot, extra digit, accessory nipples, large birthmarks, etc.


    LoopysueGlitchMonsenEukalyptusNowLauti
  • Myirandios - Hardin Region - Khotrostovy Confederation

    Here is the map of the Khotrostovy Confederation - I reused the maps for the Community Atlas of Xenothon and Demydice, and Megalith Isle - yet to be included in the Atlas, but waiting for Remy to get time to put them in (I have asked him to wait till I finish the other islands' map notes, so the delay is my doing). In addition, I have changed the names to a more Slavic feel, and added another mainly wooded elven isle. Another advantage to reusing these maps, is that I already have map notes, which I can expand upon for my own world.


    C.C. CharronRickoLoopysueDon Anderson Jr.
  • Community Atlas - Berenur - Arum Suth

    I think this is finished and ready for the Atlas. But please give critiques before I submit it in a few days.


    LoopysueMonsenRickoAleD
  • Hardin - Folortalin - Zaraogra Island

    Here is another Island in the detailed map of Hardin I am doing.

    The title is correct - all knights and other nobles have the so-called 'male' titles, regardless of sex, to indicate that this is a FEMALE dominated world. (as the females are SO much stronger in use of innate 'magic' powers, called etherics).


    LoopysueMonsenRoyal ScribeRicko
  • Community Atlas - Kumarikandam - Myrklund Style

    I think this is now complete. Not my favourite style, but I had fun doing it.

    Comments and suggestions welcome.


    Royal ScribeLoopysueMapjunkieRicko