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Quenten

Quenten

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Quenten
Joined
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Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
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16

Latest Images

  • Feature Suggestion Thread

    I would love Sue to do some monthly's for her Spectrum Overland style

    JackTheMapperRickoJulianDracosJimP
  • Community Atlas - Kumarikandam - Myrklund Style

    I think this is now complete. Not my favourite style, but I had fun doing it.

    Comments and suggestions welcome.


    Royal ScribeLoopysueMapjunkieRicko
  • Tatilana - Western Sergeevna

    A Male Sergeevnan, done with Character Artist, hue changed in Photoshop.


    LoopysueJimPLoreleiRickoLauti
  • Tatilana - Western Sergeevna

    And the female. The race is supposed to have black hair, blue eyes and red skin, suitable for the tropics. Tall and slim.


    LoopysueJimPLoreleiRickoLauti
  • [WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village

    The witch's cottage in the south-west. I think I am a bit happier about the forest now.


    Royal ScribeMonsenLoreleiLoopysue
  • Creating large cities without crashing

    My advice is to show only all the buildings by hiding all sheets without Buildings on them, then dividing the buildings into various districts suing layers. Then hiding all building layers except the district you are working on. And the more bitmap symbols you use, the better - i know it takes longer, but the map will actually look better as well as run better.

    Here is your FCW with the buildings divided into 5 separate layers - North, South, East, West and Central. You can hide those layers except for the district you are working on. I suggest you use bitmap buildings for at least 20% of the buildings you have in the map - just delete a few houses here and there and use bitmap ones instead.

    Incidentally, I had no trouble or even much of a delay in redrawing the map with all buildings showing, with Sheet effects on.


    Royal Scriberoflo1RedKestrel
  • Watabou City REVISED (annual 157)

    I have decided on another map for the annual sample. I am now able to include alleys and trees in the conversion process, so feel free to add trees and alleys to your generated maps from Watabou.

    This is the map I generated from Watabou, including emblem, trees and alleys. It was called Low Rock, which translates to Craig Isel in Welsh, so I am intending to go for a Welsh feel with the names. And the industry will be some sort of iron-working industry, as per the coat of arms.

    I have outlined the roads to show them, but in the SVG export, I have unchecked outlines for all except BUILDINGS. I haven't got any fields, so will use Drawtools to add my own.

    Here is the result after complete conversion, all using Drawtools, except for the emblem (which I also exported from the generated map).

    Here is the sample map so far, using Drawtools only, apart from text.


    LoopysueMonsenRoyal ScribeRaiko
  • Ukadarlia

    The male and female Norvians - rather pale green-olive skin, mediterranean types.


    LoopysueJimPGlitchHadrianVI
  • Ukadarlia

    The Kratirim - a Slavic -like people



    LoopysueGlitchRickoMonsenEukalyptusNow
  • Ukadarlia

    Finally, the Grimir - the 'orcs' of Ukadarlia. They have grey skin and protruding lower canines. They are otherwise another human variant. Both the Aeifa and Grimir can interbreed with each other and the other human ethnicities; however, the pregnancies are likely to miscarry about 50% of the time, and the progeny have about a 20% chance of a genetic flaw - eg cleft lip, club foot, extra digit, accessory nipples, large birthmarks, etc.


    LoopysueGlitchMonsenEukalyptusNowLauti