Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 4,710
- Last Active
- Roles
- Member
- Points
- 2,246
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 15
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Developing new Overland bird's eye view Overland style for my world maps
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[WIP] Tatilana, a new world
Tatiana and I have decided to collaborate on creating a new world, using this map I have created using FT3. (just got to get it into Wilbur and back again).
It is named Tatilana after Tatiana, and our adopted daughter, Ruslana.
We aim to produce many regional maps, and also details of cultures, physical characteristics, histories and also adventures, to turn into a Game Aid for Roleplaying games, hopefully to publish, with illustrations done by Tatiana (who is very artistic).
Here is the final FT3 map to be 'Wilburized'. I have added lakes, but they are not on the MDR. As you can see it readily divides itself into East and West continents.
I am not going to bother with tectonics - just assume they are appropriate for the geological formations as is. There will be a 'Ring of Fire', earthquake zones, as well as wind and ocean current details, so I can work out the biomes. I hope our resident experts can guide me with this after I post the first maps showing them.
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[WIP] Tatilana, a new world
I have made a start on the focus area which Tatiana has chosen. An Andean type range, I see. Obviously some contour alteration will take place, to fit the rivers that were generated in FT3. Each grid square is 500 km.
We will have fun working out the histories and cultures - to be shown in map form as well, of course.
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Community Atlas - Irisian City States - Megalith island
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Community Atlas - Irisian City States - City of Tiresia using revised Watabou.
Here is my version of the city of Tiresia, using the forthcoming Watabou Cities revised annual coming out in July.
I discovered one further problem with the drawing tools being applied to the imported DXF. Regardless of the import parameters, the walls remain as 2D polygons. The work around is to use the break command on each section. Click on the icon labelled x,y in the left hand of the screen, and select the object. Untick closed.
Then apply the drawing tool. This is the method I used.
Alternatively, just use the tool to draw the walls along the lines without using Change Like Drawtool command, which is probably easier. The lines will be removed when you delete the IMPORT sheet at the end of the process.
This is the result, for a fairly big city, using the Change Like Draw Tools command only.
And after a few alterations, I am designing the city more to my liking and fleshing out the surroundings, redoing the fields using the Drawtools to get field furrows aligned automatically with the fills from Sue's Darkland City. Did a demolition job to erect a large amphitheatre/football ground.
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World of Tatilana - Free Towns of Chervonyahuar (Red Jaguar)
Thanks. It is going to be the focus of what I hope will be a pdf I can sell on Drivethrough RPG, and will include stuff about the world as a whole, as well as detailed stuff on this area in particular. So far I have 18 linked dungeons and 12 settlements to this map, which I have begun work on.
Tatilana is named in honour of Tatiana and her adopted daughter, Ruslana.
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
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Watabou City REVISED (annual 157)
The next step is to convert the SVG into a DXF. I use the tool mentioned in Annual 157:
Cloud Convert: SVG to DXF | CloudConvert
Open a map in the Style Cities >Annual Watabou City Revised. (When it comes out). For cities, I estimate the size using the scale that comes with the generated map as a guide. The scale in the generator is in Metres, so multiply by 3 to get feet (a rough estimate is all that is needed).
The example map is about 1000 m wide, or about 3000 feet. Against my long held principles, I will do the example in Imperial measurements, to cater for all you imperialist lackeys!! 🤣 So the map will be 3000 wide x 4000 tall.
Make sure the Layer is set to 0, and the Sheet to IMPORT.
Use Draw Menu, Insert File, to insert the DXF at origin 0,0 (the default).
Right-click the scale button and choose Non-visual Scale. Right-click on the map to open the selection menu and choose Prior. The just previously placed import is now selected. Right-click again, select Do It and enter a scale factor of 5-10, or whatever seems appropriate to fill the map with the city. The previous annual showed the DXF as a small Dot, and required a scale factor of 400, but the revised version shows the DXF much larger, and requires a bit of juggling to get it just right. Make sure you scale origin is still 0,0 though. The map should now appear, roughly matching your drawing area, with some of the entities extending beyond the map border.
Here is the map of Lowrock with the dxf imported onto the IMPORT Sheet, 0 Layer.
And here it is, rescaled non-visually by a factor of 10, and then moved, non-visually, up a bit on the map to centre the city better.
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Watabou City REVISED (annual 157)
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Ukadarlia
The Aeifa - 'elves' of Ukadarlia. These really are just a human variant, though more so than the other human ethnic groups. They have purple eyes, and can see into the UV range; they nearly always have red hair; and are very tall and very thin. They have extended life spans up to 300 years, due to biochemical changes that slow aging.