Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 6,875
- Last Active
- Roles
- Member
- Points
- 2,747
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Community atlas - Tombs
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Community Atlas - Berenur - Arum Suth
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Community atlas - Tombs
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Community Atlas - Alarius - North Central Region - Silver Spring - battlemap
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Community Atlas - Irisian City States - Xenothon and Demydice Isles
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Creating large cities without crashing
My advice is to show only all the buildings by hiding all sheets without Buildings on them, then dividing the buildings into various districts suing layers. Then hiding all building layers except the district you are working on. And the more bitmap symbols you use, the better - i know it takes longer, but the map will actually look better as well as run better.
Here is your FCW with the buildings divided into 5 separate layers - North, South, East, West and Central. You can hide those layers except for the district you are working on. I suggest you use bitmap buildings for at least 20% of the buildings you have in the map - just delete a few houses here and there and use bitmap ones instead.
Incidentally, I had no trouble or even much of a delay in redrawing the map with all buildings showing, with Sheet effects on.
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Tatilana - Western Sergeevna
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Tatilana - Western Sergeevna
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village
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Ukadarlia