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Quenten

Quenten

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Quenten
Joined
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Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
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15

Latest Images

  • Community Atlas - Kumarikandam - Northwestern Tolgad

    Here is another map for the Community Atlas, in a style I have not used before - the Myrklund style. I like the jungle trees, and have used them before (especially to indicate mangrove swamps).

    Text to come, after I have cogitated on the map a bit more. Comments and suggestions welcome.


    Royal ScribeMapjunkieJulianDracosGlitch
  • Passing of Jerry Thiel

    On Tues Sept 26, 2023 @ 10:16 PM Gerald "Jerry" Thiel passed away peacefully in his sleep.

    Such sad sad news. I spent wonderful times with him online and collaborating with him in his mapping. He contributed many maps to the Atlas, particularly the Minotaur Imperium on Artemisia. 61 Maps in all!

    Browse Maps - The Serapeum Of The Majernus - ProFantasy Community Atlas (monsen.cc)

    JimPseycyrusLoopysueroflo1Octorilla
  • Community Atlas - Berenur - Uaigneach the Desolate

    I have decided I want to try out the styles I will not be using for my own fantasy world, and so will do them for the Atlas instead. I have done Ellis Prybylski's beautiful watercolour style; here is another region on Berenur using Monkey Frog Style.

    I will also be doing towns and dungeons etc using styles I would not otherwise use. I am starting with the most recent styles first.

    Obviously, this is just the beginning of this map. It is a Celtic-like region, mainly desert and arid, except in the south west.

    The names are Irish Gaelic. Uaigneach means Desolate; Gan Dochas means No Hope.


    LoopysueMonsenJimPadelia hernandezCalibre
  • [WIP] Isometric city

    This is the very first time I have done anything perspectives or isometric. But I was inspired by Ralf's recent video, and the current Annual issue, so I decided to give a big city a go.

    Here is my initial layout - cliffs, main roads, coast and walls done.

    One observation - the walls look a bit artificial with the straight parts and only 4 directions. But I hope that will not be so obvious once I add vegetation and buildings.

    Comments, as always, welcome - you can only help me get better.


    LoopysueJimPRicko HascheHadrianVILauti
  • Watabou City REVISED (annual 157)

    I have decided on another map for the annual sample. I am now able to include alleys and trees in the conversion process, so feel free to add trees and alleys to your generated maps from Watabou.

    This is the map I generated from Watabou, including emblem, trees and alleys. It was called Low Rock, which translates to Craig Isel in Welsh, so I am intending to go for a Welsh feel with the names. And the industry will be some sort of iron-working industry, as per the coat of arms.

    I have outlined the roads to show them, but in the SVG export, I have unchecked outlines for all except BUILDINGS. I haven't got any fields, so will use Drawtools to add my own.

    Here is the result after complete conversion, all using Drawtools, except for the emblem (which I also exported from the generated map).

    Here is the sample map so far, using Drawtools only, apart from text.


    LoopysueMonsenRoyal ScribeRaiko
  • Community Atlas Project - Download information - Contributions Welcome

    I am having real internet problems, and can't get my internet to work well at all. So I am going to ask @Monsen to add this map to the Atlas - in southern berenur.


    JimPRoyal ScribeMonsen
  • Ukadarlia

    The male and female Norvians - rather pale green-olive skin, mediterranean types.


    LoopysueJimPGlitchHadrianVI
  • Ukadarlia

    The Kratirim - a Slavic -like people



    LoopysueGlitchRicko HascheMonsenEukalyptusNow
  • Community Atlas - Irisian City States - Megalith island

    Most recent update. I think this is ready for the Atlas. Again, thanks to @Ricko Hasche for his very helpful suggestions in a private message.


    LoopysueRoyal ScribeRicko HascheJuanpi
  • Ukadarlia

    Finally, the Grimir - the 'orcs' of Ukadarlia. They have grey skin and protruding lower canines. They are otherwise another human variant. Both the Aeifa and Grimir can interbreed with each other and the other human ethnicities; however, the pregnancies are likely to miscarry about 50% of the time, and the progeny have about a 20% chance of a genetic flaw - eg cleft lip, club foot, extra digit, accessory nipples, large birthmarks, etc.


    LoopysueGlitchMonsenEukalyptusNowLauti