Quenten
Quenten
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- Quenten
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- Quenten Walker
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I'm hungry for your lore!
My rather old world of Myirandios.
Slightly smaller than Earth, with less of a n axial tilt, and slightly warmer global temperature.
Sentient beings: Draconians, and Muru (water dwellers) native to the planet. Most have 6 limbs and 2 tails and 2 spinal cords and 4 eyes.
Humans 'crash-landed about 20,000 years ago - went to war with the natives, and won. Developed mutant subspecies of Aiefa (elf-like), Filanthru (were-like), Fampeir (Vampire-like), Davarin (dwarf-like and Grim (orc-like). All can interbreed with each other, but miscarriages are very high.
The native species have a form of electro-magnetic abilities to use the EM spectrum directly - and this was also genetically engineered into humans. It was found however, that a gene on the X chromosome greatly enhanced the ability, so females are far far stronger in this 'etheric' ability than males, and so have become culturally the stronger and dominant sex.
The war against the native sentients was won only after a massive miscalculation by the human leaders (who eventually became so god-like in their genetically enhanced powers that they in fact became the human gods). A 10,000 year ice age descended quickly, decimating both human and non human species. A slow recovery began, but by then all ancient tech had been largely lost. The first to recover were the equatorial black human species - and so today, the black women fill the role that white men on earth have had.
The planet has three moons - red white and blue. And a series of rings - the Girdle of Lerate. It is made of dark reflecting rocks, so doesn't produce that much nocturnal light - however, night time on Myirandios is a lot lighter than on Earth. And the tides are about twice as high/low.
The main site of the story is based on the hegemony of Klemtos surrounding the Menosiran sea - a theocratic empire ruled by a triumvirate of three priestesses - the Magen, Maden and Midin. The Magen is the main political leader, the Magen the spiritual leader and the Midin the equivalent of Secretary of State. When one dies, the others move up in the hierarchy, and a new member is chosen from twelve candidates who have been training in a special school for priestesses. Those that miss out, are appointed as governors or Justices etc. So the leadership is highly trained and the succession is almost always ordered. And so of course, there is a degree of social and technological stagnation.
The current crisis involves increasingly successful incursions by an alliance of grim and tribal humans who worship just one God (the Red Goddess, Shalene) instead of all 18. They have discovered how to use gravity in the same way as others use etherics (E-M manipulation) and this has caused the hegemonic armies to suffer very rare defeats.
Etheric ability is genetically endowed, but like intelligence, some have virtually no ability (the etheric cretins), most can light a flame, or produce enough power to defend themselves (the equivalent of 'normal' intelligence) - and because females are far stronger, males can easily be subdued. Finally, only a very small proportion are of genius level, with the ability to use most of the E-M Spectrum, and so be actually useful in their abilities in military, health, communication etc.
This is the area for adventures, set 1000 years after the fall of the Hegemony. Most of my maps in the Atlas plus others are in this area.
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Watabou City REVISED (annual 157)
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Community Atlas - Berenur - Rewiar
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Pantheon of Gods, based on CA41 - Abstract Graphics
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The Ten Kingdoms
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Using Mike Schley symbols
Open the FSC file you wish the new pngs to go to - usually in a folder in the Symbols folder on your CC3+Data folder.
Click on Symbols menu, then Symbol manager. You will get a screen like this:
Click on Import PNGs and you will get a screen like this:
Click on Browse, and go to the folder which contains the PNGs you want. Open the folder and click on any of the pngs.
If the pngs already are in the 4 resolutions (Hi, Lo, VH or VL) then DO NOT CLICK 'Create other resolutions. If the png you want is NOT in the 4 resolutions, then do click on that. Then click OK.
When it is finished it will tell you how many symbols in the catalog and how many were updated or new ones created.
Then Open the Symbol manager again, and go through the symbols - the ones you added will be at the end of the list. You may have added pngs you don't want - just select them and press the delete button on the symbol manager menu (see above).
You can also reorder the symbols as they appear in the catalog.
Finally, click on the first symbol on the list, then select all the rest by using the Shift key on your computer and clicking on the last symbol. Then click Save as Catalog. Then click Save on the main menu, and you will have the new png along with all the other symbols that were in the catalog.
If you make changes to an existing official catalog, it is often better to give it a new name, otherwise it may be overwritten when there are updates, or if you have to reinstall everything.
Hope this is a little clearer than mud. Good luck.
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City-State of Badirov - Modern Journeys style
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Deithardt-Kolsven Region
This is the thread where all discussion on this region will now be held.
Here are three regions fairly completely mapped - the last being the least complete.
First, the 'Viking' kingdom of Kolsven
Next, the once great empire of Deithardt
With a close up of the remnants of Deithardt itself
Two nations to the north of Deithardt - Varnavna - not so complete
And Vuksatem
Finally, the least complete (what I am working on at present, East Bolasov (I had to divide Bolasov into two, as otherwise the overall map became too large - and perhaps that will make for a regional and perhaps ethnic difference - eg like East and West Ukraine).
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Ukadarlia
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Ukadarlia














