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EukalyptusNow

EukalyptusNow

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EukalyptusNow
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  • Fulnia - A Splittermond Map Conversion in Ferrari's Style

    Thank you.

    Corrected the effects and fine-tuned a few bits.

    Large version and link are also updated. I've increased resolution on the large version.

    QuentenGlitchRaikoJimPLautiMythal82
  • The Swamp Convoy - A quick Schley battle map

    Long time no see. Was quite real-life-busy.

    Created this for tonight's Splittermond session. A convoy going to Rattenzwinge has been ambushed by the ratlings living in the Swamp. A small group of ratlings lies in waiting to ambush our heroes, as they investigate...

    The colour of the water indicates dept:

    Brownish = about shin-high

    Light blue = Reaching up to belly-height

    Dark blue = Up to one's head or deeper

    There's a bit of Transparency Acne on the lower right. I've managed to eliminate the rest by playing around with print resolution and anti aliasing settings. Think I'll leave it as it is.

    Detail shot of the central area.

    A larger version is in my gallery.

    Keep having a fine, long weekend! :)

    MonsenLoopysueMichael RoehrlJimPRicko HascheLoreleipablo gonzalezRoyal Scribe
  • Northwestern Midstad - A local area map for Splittermond

    Here are the first two villages on the Northwestern backroad.

    Weidling, with an emptied but still used temple of the banned witch-goddess:

    And Föhrenberg, where there's recently been a bit of unrest.

    Larger versions are in my gallery - as usual.

    JimPLoopysueMonsenseycyrusRicko HascheProchaskaQuentenCalibre
  • Rattenzwinge am Königsdamm - a denser SS6 town

    Thanks a lot, Ricko.

    had to fiddle around a bit to hide one or two"Dock houses" behind the palisade. I was also quite happy that the hedge gates were able to serve as "ok-ish" doors for the towers. The perspectives stuff uses different angles, so most of it is not so well suited for use with SS6.

    The font is a "free for noncommercial use" one based on the handwriting of King Wenceslas of Bohemia. Was going for flavour over readability there.

    Trying the other style variants right now. They look very good, but the Sepia is also Greyscale for me. Is that an issue with the beta, or how can I fix this?


    LoopysueGlitchMonsenRicko Hasche[Deleted User]Mapjunkiepablo gonzalez
  • Northwestern Midstad - A local area map for Splittermond

    And here's the possibly final map for this chapter of our Chronicle.

    My group was quicker than me finishing the map. They arrived, saw that the villain had been there before them (the corpse of the quest giver was...well ... a dead giveaway) and left in a hurry.

    Finished the map anyway, as they might return later.

    A larger version is in my gallery. And now I finally have a bit of "leisure map-playtime" :-).

    LoopysueJimPMonsenQuentenRicko HascheCalibreLautiRalf
  • Dark Water Monastery - Style mix village scale map

    Update. Finished the interiors and also updated the original Map to include the few changes that show with the roofs on.


    Will see if I do the water caverns below next.

    [Deleted User]LoopysueJimProflo1MonsenRicko HascheRalfQuentenAleD
  • [WiP] What's happening under Iorek's Tower - Creepy Crypts Dungeon

    I've started mapping what's under the ruin of Iorek's Tower

    The basement looks empty at first glance. There's a prison cell behind the secret door.

    A (rather strong) prisoner managed to dig through the wall into the old tunnels behind - and eventually escaped through a hole he covered up with the boulder.

    After his escape, he told others of the tunnels and the pit going deeper underground.

    These old tunnels might just be the location of a long forgotten treasure my players - and some other people are searching for... at least that's the idea for now.

    Will add the other levels as I progress. For now I haven't added lighting to keep the map readable.

    MonsenJimPMythal82Maidhc O CasainLoopysue[Deleted User]jmabbottRalfadelia hernandezpablo gonzalez
  • Dark Water Monastery - Style mix village scale map

    Finished the cavern underneath the monastery.

    The four connections to the surface should allow the demon worshipped at the temple to climb up and play cat and mouse with my party. We'll see how it goes.

    Think the map looks good but a tad plain - if you have any suggestions for improvement, please advise.

    LoopysueJimPMonsenRalfRicko HascheQuentenAleD
  • WIP - A Darklands River City

    Moving ahead - thanks again for solving my merge-layer issues, @Loopysue

    Might still change the name, though this one's starting to grow on me.

    The Northern city is pretty much complete now.

    Will fill up the rest of the South - planning a larger stable / cart storage area for travelling merchants.

    Then it's just final markings and finishing touches.

    LoopysueJimPRicko HascheMonsenLautipablo gonzalez
  • 436 East Biddle - A Baltimore row house

    Long time no see. Hello again. 😊

    Here's a fictional version of a dilapidated Baltimore row house for our World of Darkness campaign.

    I've used an existing floor plan of a Philadelphia row house as base, and modified it to fit the building's exterior dimensions and look.

    Assets used were from both modern bitmap styles, with a few textures and objects (notably the doors) taken from fantasy "dungeon"-styles.

    I might update this floor plan later - once our GM tells me what's in the empty first floor room.

    A larger version is in my gallery.

    Have a fine start into the week!

    Kertis HendersonLoopysueScottARicko HascheMonsenRoyal ScribeC.C. Charron