EukalyptusNow
EukalyptusNow
About
- Username
- EukalyptusNow
- Joined
- Visits
- 660
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- Member
- Points
- 1,241
- Location
- Germany
- Rank
- Surveyor
- Badges
- 8
Reactions
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Something Evil has awakened =O
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[WIP] Community Atlas - Kumarikandam - Xinxing - Ylangxi City
Very good. The new fields look a lot better, and the intersection is fixed.
Numbers on the map could be a bit more visible (especially 1, 2 and 3), but think they're ok when viewing the map full screen.
However, the colour scheme and transparency effect on the map key look "off" to me. Maybe remove/ change the pinkish transparency background and turn the letters pink to match the actual map?
And there's also still this corner (sorry to red-mark - was the quickest way to point it out).
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No Flowers Petals with Flowers using Japanese Temples
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Al Shammar - Cities of Schley fortified oasis
@Quenten :
No other publication plans for this, so I'll be glad to include it.
Think this map could make sense as Dekunu Oasis in Dungroth, Doriant.
https://atlas.monsen.cc/Maps/Dungroth
What do you say?
PS: Did one final correction of the left side shadows - the " shadow buckles" are gone now.
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Al Shammar - Cities of Schley fortified oasis
No problem.
Also slightly enlarged the North/South road, since it's now the main trade route between Zanesh and the coast.
So, basically now all I need is to create a description, remove the signature (everything else, including the script should be CC3), and submit the final map to @Monsen ?
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Community Atlas Project - Download information - Contributions Welcome
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
Lots of real life last week - so I just added a few tweaks and a park.
Unlike the more representative and ordered parks in other quarters, Wei Long Park's primary function is to have a place to relax.
Added various luck-bringing statues to the Temple of Luck.
Higher Resolution update in the gallery - as usual.
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Issues with Inked Ruins Style: Hatching "Texture" Size and Water Rendering
It worked. and now I' also know about the advanced drawing tool options and the ability to turn "Restrict to Map Border" off, which'll help a lot in other styles. Thanks a lot, Wyvern. ๐
In regards to the Fill Issue, there seems to be no separate "Metric" Style in the Drawing Presets:
But the drawing units are set to meters, which looks correct.
Here's the FCW if anyone wants to take a look.
I'll prepare the support request - while probaly finishing the map using the workaround.
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SS6: First Attempt