I had to do a lot of updating to this map because I had originally used many 3rd party symbols in it. I think I found everything and updated them to current standards.
The shadows are on the opposite side to the highlit parts of the roof at the moment.
Actually, you have a mix of the two - half are right, half are opposite, so maybe save a duplicate version, flip the shading in one, then use the other as a source to copy and paste all those which were the right way around to start with.
Well I haven't made a city for a very long time (well, not for a few months now anyway)! So we can have our own little crowd of 2, Jim - the Not the City Map crowd. Sound good to you?
Well, i've only made one city (quite a few villages, though) and it wasn't even fully mine (ahem, Sue ). So, i'm certainly in the Not the City Map crowd
Oh, and thanks Shessar! Another map i'll snatch up!
Well, these are just old maps from a retired world that I'm updating and adding to the atlas. Most of them are really pretty old. I am in a creative dry spell right now myself, so updating old maps is about the limits of my current mental state.
@Quenten - Malva is at the north east most point in the southern scar map.
Jim, a dungeon city sounds tremendous - perhaps a level of the massive dungeon we all competed in in Alarius. I am sure we are all just waiting to give you unsolicited and conflicting advice.
And the Not the City Map crowd had better get working - what about a Watabou Annual map tweaked to make it unique. I am working on a Mediterranean style, and a Gothic style. the Watabou annual takes so much of the work of designing a city away.
Alternatively, could you do buildings or even districts of the cities done. I will really want a multi-level map of the Cathedra in the Torstan Holy Head district that will soon be in the Atlas. Volunteers will be vetted for enthusiasm. Don't rush me.
And there are so many villages and towns to do, or refurbish your old maps. I have 2, but they will need a bit of work - they were well and truly done before I had the benefit from all the help this forum gives.
Comments
It just needs one more thing.
FLIPSHADING ?
The shadows are on the opposite side to the highlit parts of the roof at the moment.
Actually, you have a mix of the two - half are right, half are opposite, so maybe save a duplicate version, flip the shading in one, then use the other as a source to copy and paste all those which were the right way around to start with.
It is obvious that this map was made before the shading bug was fixed and all of the buildings that I just replaced are correct. Fixing this now.
Great work, Shessar.
Oh, and thanks Shessar! Another map i'll snatch up!
@Quenten - Malva is at the north east most point in the southern scar map.
And the Not the City Map crowd had better get working - what about a Watabou Annual map tweaked to make it unique. I am working on a Mediterranean style, and a Gothic style. the Watabou annual takes so much of the work of designing a city away.
Alternatively, could you do buildings or even districts of the cities done. I will really want a multi-level map of the Cathedra in the Torstan Holy Head district that will soon be in the Atlas. Volunteers will be vetted for enthusiasm. Don't rush me.
And there are so many villages and towns to do, or refurbish your old maps. I have 2, but they will need a bit of work - they were well and truly done before I had the benefit from all the help this forum gives.
But for a dungeon city... I would prefer an isometric one. I could combine all 3 of the annuals that have iso symbols.
A dungeon city part, a grave part, etc. with walls around the city of the living to keep out the undead in the grave part.
No idea when I'll get to it, nor when I'll have time. I tend to give myself more to do than I have time to do it.