[WIP] The Royal Chapel
As always, I have half a dozen maps "in progress" at any one time. So while I'm still working on my dwarven homes of Arbor Hollow for the Atlas, here is the first pass at the exterior of a royal chapel.
It's meant to be a free-standing structure on a royal estate, rather than a chapel that is inside or attached to a castle. Think something like St. Mary Magdalene Church at Sandringham House, the vacation home of the British royal family.
There will be a graveyard on one side, a garden on the other side (maybe a pond?), and royal crypts below. The crenellations are meant to be more decorative, to keep the architecture cohesive with whatever castle it shares the grounds with -- but they might come in handy if there's a zombie outbreak.
This primary uses assets from Sue's beautiful CA149 Beaumaris Castle (2019).



Comments
The grass is horrible.
Oh my bad that's the grid lines. (just playing)
If you took the time to draw out, sheet lines, or shingle lines, then copy that over each section. That would bring the roof to next level.
I meant to say that the background grass is just temporary! There will be a full, proper landscaping done before this map is complete, making heavy use of Forest Trail's grass and dirt patches. (But yes, those are grid lines.)
This particular church isn't meant to have shingles. The angled central part is supposed to be plates of metal. The rest of the roof that's more terra cotta-colored, are flat parapets like on a castle. As this is a royal chapel built on the grounds of a castle or a royal estate, the architecture is meant to match that of the castle's.
I do have plans in the near future to do a village church with slanted, tiled roofs.
@Don Anderson Jr. noted: The grass is horrible.
No, no, it's just the lawn mower's very narrow, and it takes days to cut all that grass... 😉
Hahaha exactly!