Glitch commented: 2.Use the select point option to draw grid box. Easy to do, but if you have and irregular building, setting two grid boxes creates a misalignment of the two grids.
It shouldn't create a misalignment if you use the snap grid properly, but you may need to mask the second grid in places. Or you could just draw one grid across all, and mask those areas of the grid that lie beyond the structure's walls.
As with most things in CC3+, there isn't just one option for solving issues like this - it's which one you're more comfortable with that typically wins the day.
Sorry, missed that this had crossed into a second page when replying earlier!
Personally, the second option is the one I'd go with. The stronger grid across everything looks too messy to me. Plus it doesn't fit the wall lines as well as the second option.
Added blank space filler, used a combination of Select Grid points and knock out for final grid. Think I'm on to the next one, unless anyone spots something else. Thanks All!!!!
Run by Cade Meddleson and his son “Roc” and owned by Dan Ger. Meddleson’s Storage includes the docks and a large stone walled warehouse.
First Floor:
1. Drive through for wagons
2. Large bins storing incoming or outgoing goods for pickup.
3. Main Office
a. Stairs to second level
b. Access to the “Hide-a-way” (behind the stairs)
Second Floor
1. Long term storage bins
a. Liquor aging barrels
b. Farm implements & Misc Hardware
c. Pickled vegetables, preserved fruits and meats
d. Wench and left to 1st level
2. Secure storage. Rosie Larson, the local Pawn Broker rents to store unclaimed goods
3. “The Vault” is a heavily fortified (thick brick walls and steel doors) room with 8 separate secured vaults. The main door is locked and trapped, the individual vaults have two key locks and some may also be trapped.
4. The Meddleson’s living quarters, a main room and two small bedrooms
One of the things I love about C3 is how when needed, you can quickly snap out a quick battlemap. Players decided to take the take the ship in the bay. Zooming in on the original map created problems with including the ship and the dock - so I took liberties and created a quick dock (yes the fades are sloppy and the grid is too strong, sorry). Players took a quick snack break, and I put it together in less than 5 min.
Hey, as someone who used to DM with bits of cut-up graph paper, and with friends who DM'd using hand-drawn lines on clear-plastic-covered hex paper, this looks amazing! Mind you, that was close-to 50 years ago, so we had some excuse (that and there wasn't any other option back then!).
Comments
I can see using either approach depending on the look you want. Any thoughts on which is better?
Glitch commented: 2. Use the select point option to draw grid box. Easy to do, but if you have and irregular building, setting two grid boxes creates a misalignment of the two grids.
It shouldn't create a misalignment if you use the snap grid properly, but you may need to mask the second grid in places. Or you could just draw one grid across all, and mask those areas of the grid that lie beyond the structure's walls.
As with most things in CC3+, there isn't just one option for solving issues like this - it's which one you're more comfortable with that typically wins the day.
Sorry, missed that this had crossed into a second page when replying earlier!
Personally, the second option is the one I'd go with. The stronger grid across everything looks too messy to me. Plus it doesn't fit the wall lines as well as the second option.
Latest one is a winner. It looks so clean.
One of two last options for aestetics.
Either move both columns down. Put the top of that text even iwth the bottom of the map title. This will fill the empty space at the bottom.
Or
Add in some scale information and some little graphics. Just to get rid of the empty space.
It reminds me of vintage game graphics so it's really hitting the feels. Great job.
I can see using either approach depending on the look you want. Any thoughts on which is better?
My personal preference for this map is for the second one, where the hex grid only appears in the playable areas.
Looking for some dice and/or beer steins to round out the empty space in lower left corner.
Mike Schley Overland has a beer mug icon.
Added blank space filler, used a combination of Select Grid points and knock out for final grid. Think I'm on to the next one, unless anyone spots something else. Thanks All!!!!
Various is mispelled.
Thanks!!!
1st Pass at the first level of Meddleson's Shipping and Storage in Wayward:
I like it.
Second Level
Meddleson’s Storage & Shipping
Run by Cade Meddleson and his son “Roc” and owned by Dan Ger. Meddleson’s Storage includes the docks and a large stone walled warehouse.
First Floor:
1. Drive through for wagons
2. Large bins storing incoming or outgoing goods for pickup.
3. Main Office
a. Stairs to second level
b. Access to the “Hide-a-way” (behind the stairs)
Second Floor
1. Long term storage bins
a. Liquor aging barrels
b. Farm implements & Misc Hardware
c. Pickled vegetables, preserved fruits and meats
d. Wench and left to 1st level
2. Secure storage. Rosie Larson, the local Pawn Broker rents to store unclaimed goods
3. “The Vault” is a heavily fortified (thick brick walls and steel doors) room with 8 separate secured vaults. The main door is locked and trapped, the individual vaults have two key locks and some may also be trapped.
4. The Meddleson’s living quarters, a main room and two small bedrooms
One of the things I love about C3 is how when needed, you can quickly snap out a quick battlemap. Players decided to take the take the ship in the bay. Zooming in on the original map created problems with including the ship and the dock - so I took liberties and created a quick dock (yes the fades are sloppy and the grid is too strong, sorry). Players took a quick snack break, and I put it together in less than 5 min.
Hey, as someone who used to DM with bits of cut-up graph paper, and with friends who DM'd using hand-drawn lines on clear-plastic-covered hex paper, this looks amazing! Mind you, that was close-to 50 years ago, so we had some excuse (that and there wasn't any other option back then!).